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Everything posted by Tete omar
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اخي مستر اكس , لا هو متعلق بالاف 8 ولا هو متعلق بشيء آخر مماثل هذا كود تسويه انت بنفسك , اذا ما تعرف تسويه , تعلم , اذا منت فاهم , الافضل تترك البرمجة
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[Ajuda] Crash MTA
Tete omar replied to kiYahoo's topic in Ajudas relacionadas ao MTA:SA (Cliente/Servidor)
viewtopic.php?f=104&t=31668 -
~= لا يساوي == مقارنة > أكبر من < أصغر من - ناقص + زائد = هذي لا تسميها مقارنة بشيء , هذي مهمة مو مقارنة فهمت ؟ >= أكبر من أو يساوي <= أصغر من او يساوي
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Shut up and grow up. ahahahahah.
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ياولدي ابحث عليه بعدين حط هالوظيفة في السطر الي تحته طوالي guiSetProperty(aTab2.ManageACL,"Disabled","True"))
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أعيد وأكرر guiSetProperty(button,string property(true or false))
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Hi everybody , i've got a prob with the numbers of ' health functions ' , here's my code , client timers = {} function settingProgress() theProgress = guiProgressBarGetProgress(Water_progress) if(theProgress==0)then killTimer(timers.timer) timers.timer1=setTimer( function() triggerServerEvent("SettingHealth",localPlayer) end,10000,0 ) end guiProgressBarSetProgress(Water_progress,theProgress-math.floor(5)) guiSetText(Level_label,"Water [" .. math.floor(theProgress) .. "%]") end timers.timer=setTimer(settingProgress,50,0) -- This is a test labell = guiCreateLabel(536, 212, 254, 76, "", false) function add() guiSetText(labell,math.ceil(getElementHealth(localPlayer))) end setTimer(add,50,0) server addEvent("SettingHealth",true) addEventHandler("SettingHealth",root, function() health = getElementHealth(client) if( health==0 or health==5 )then killPed(client) triggerClientEvent(client,"Rehealthing",client) end -- Also this one , will show the health before taking and after. outputDebugString("Health before:"..health) setElementHealth(client,math.ceil(health)-5) outputDebugString("Health after:"..health) fadeCamera(client,false,2.0,255,0,0) setTimer(fadeCamera,500,1,client,true,0.5) end ) This code will take 5 HP of the player health every 10 seconds , but it may looks complicated for the compiler , cuz of setting timer into a timer above , or something else .. dunno , sometimes it takes 4 , and sometimes it takes 3 , and sometimes it takes 5 , but i believe that i did a mistake above. and here's the results
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You're really funny , the guy doesn't have a trust in you , and i think none of the rest will have a trust in you , so why don't you just stop posting a fake words , and saying ' I AM THE BEST FRIEND OF THE DELUX HOST OWNER! ' , wanna steal people scripts huh.
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Glad you knew your self ah , the same , accidentally copied.
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[lua] [lua]marker = createMarker( 1355.4749755859, 251.35711669922, 19.5546875, "corona",2,0,255,0) The wrong is the bad explanation , what are you trying to do ?
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S.K i was exactly look like you, but i've depended on my self and kept reading it over and over again , you should read the Scripting Introduction https://wiki.multitheftauto.com/wiki/Scr ... troduction] as first , then make some tests by guessing codes and reading , and testing the examples, and asking people.
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تم بيع 10 سيرفرات [VPS] سارع بالطلب قبل ارتفاع السعر
Tete omar replied to MR.S3D's topic in الاستضافات
إنجآز , الله يكفيك شر الهاكات ويوفقكـ -
بس كلمة غبي ماهي لايقة عليك ... انت اذكى شخص عرفته بالعالم
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عندي خادمين مو محتاج سيرفر
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طيب سؤال الحين كودك ذا أنت أيش كنت تفكر فيه لما سويته function ( ) createTeam ( 'Gang', 255, 250, 0 ) if newTeam then setPlayerTeam ( source, player ) end end addCommandHandler ( "gimmeateam", assignNewTeam ) أنت تبي لما لاعب يخش السيرفر !!!!!!!!!!!!!طيب أيش دخل أم الكومند بالسالفه شوي شوي عليه ابو سرحا , طالع فوق , جبنالك الكود ... بدون ما تتعب ولا تسوي شي
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استخدم كودي او كود تابل createTeam("Team 1", 255,255,255) createTeam("Team 2", 255,255,255) Teams = { "Team 1","Team 2" } addEventHandler("onPlayerJoin",root, function() local team=getTeamFromName(Teams[math.random(#Teams)]) setPlayerTeam(source,team) end ) او Team1 = createTeam("Team 1", 255,255,255) Team2 = createTeam("Team 2", 255,255,255) addEventHandler("onPlayerJoin", root, function() if math.random(1,2) == 1 then setPlayerTeam(source, Team1) else setPlayerTeam(source, Team2) end end)
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Team1 = createTeam("Team 1", 255,255,255) Team2 = createTeam("Team 2", 255,255,255) addEventHandler("onPlayerJoin", root, function() if math.random(1,2) == 1 then setPlayerTeam(source, Team1) else setPlayerTeam(source, Team2) end end) أو بطريقة ثانية بس أصعب شوي Teams = { "Team 1","Team 2" } addEventHandler("onPlayerJoin",root, function() local team=getTeamFromName(Teams[math.random(#Teams)]) setPlayerTeam(source,team) end )
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سوي جدول لاسماء التيمات , بعدين استخدم createTeam setPlayerTeam getTeamFromName