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Ren_712

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Everything posted by Ren_712

  1. As far as i can say , that is not that tough to realise how this effect is drawn and modify it .. just play with the .x and .y stuff. or .. you might check this out: http://www.geeks3d.com/20100909/shader- ... r-in-glsl/ this is what you have on mind ? - it's not HLSL, but it's not that hard to understand/convert it. update: How about looking at shader_bloom from examples...
  2. I think you could use shader "motion blur" (by orange) from community. Just strip the lua out of 'motion stuff' and fix the blur values x and y. You may need to edit the fx file. I guess that's the easiest way.
  3. Ren_712

    MTA Android App.

    Looks cool. I am wondering about a mobile admin tool for mta server.
  4. Interesting. Maybe You should make a custom gui theme with that ...
  5. Original, new and well made. Finally someone made a good use of per entity shaders.
  6. If You want it easy- you can look for: Object movement generator. or PIMP (Puma marker .. something ..) i think it's on community ...
  7. I know it's an old topic. But i came across this: Ryosuke839's Ped Normal Map Plugin http://www.gtaforums.com/index.php?showtopic=485241 Plus - you will find there an interesting tutorial for making ped normal maps. As for the plugin itself - they say it doesn't work with player (CJ) only with peds. I wonder will it work in MTA ?
  8. https://community.multitheftauto.com/ind ... ile&id=331 https://community.multitheftauto.com/ind ... &id=213586 https://community.multitheftauto.com/ind ... ils&id=663 https://community.multitheftauto.com/ind ... &id=252513 and ofcourse it's not hard to convert objects made for gta:sa.
  9. As far as i know there is no MTA for MAC's gta sa. You should use PC executables. As you know there is tutorial on how to deal witha that. Unless you have an army of developers ...
  10. Disregard my previous comment. MTA map editor has an option to choose a world object (you will see object and LOD ids)
  11. ... i have been minigunned by a raptor. Dinosaurs ... giant robots ? Why did I just think about DANGER 5 ? sorry for offtopic
  12. Ren_712

    Help BOTS.

    You need some basic scripting knowledge. This should help. https://wiki.multitheftauto.com/wiki/Slothman/Slothbot
  13. Ren_712

    Help BOTS.

    It's not that hard to look... slothbot: https://forum.multitheftauto.com/viewtop ... 52#p307652 for zombies go to: https://forum.multitheftauto.com/viewtop ... 08&t=24660 Try irc chat for such questions.
  14. I try to LEARN MAKing files where i can get TDM maps how to make COL files TDM maps you will find in your MTA directory: MTA_DIRECTORY\server\mods\deathmatch\resources\[gamemodes]\[tdm]\[maps] You can search for more at community.multitheftauto.com Models and collision COL files are made using Autodesk 3ds Max (You will need KAMS scripts http://www.gtagarage.com/mods/show.php?id=9172 )... or the col editor mentioned before. I may suggest looking at this: https://wiki.multitheftauto.com/wiki/CreateColCuboid You may try other way...if you want to make invisible walls you can make map objects transparent. https://wiki.multitheftauto.com/wiki/SetElementAlpha i hope i could clarify it for you. btw - i think this is the wrong board for those questions. Next time try: https://forum.multitheftauto.com/viewforum.php?f=94
  15. GTASA and GTA UNITED MOD. That's all i've got to say.
  16. Please be more specific. What do you want to learn / make ? TDM - use MAP EDITOR , examin existing TDM maps for more stuff. TXD (textures) COL (collisions) - There are GTA tools for making those (already mentioned). Mta allows to make colision shapes (look into wiki). There are many possibilities and goals. Once again - be more speciffic.
  17. What an idea ! With this, we could also divide window to 2 windows, and make like split-screen, I guess its possible ! Been done. Just like with rear wiev , FPS is halved and sound keeps changing every frame because camera position is quickly changed. And you should remain a close distance between players (objects loadnig). I think that with new mta functions we could deal with the sound issues (disable ambient sounds and replace with d2 sounds instead 3d). Video by crystal_mv:
  18. Great one. How much time dit it take to write it ? What's left to do ? Where is it going to be used ?
  19. Dunno what you have on mind. But definetly some screenshots would do.
  20. spaaace! ... i'm in space. http://img51.imageshack.us/img51/6527/spaacem.jpg
  21. That something new and original. I had some fun. Some powers seem to be unballanced. Speed , super jump and energy ball are the strongest imo. There are well equiped oponents. An enemy with minigun = insta death. There is 1 bug i'd like to point out: You can't use superjump on some surfaces (even flat ones). I've also died few times landing on a curvy surface (road going up).
  22. Ren_712

    Translators Needed

    I made Polish translation. If you ever need it There are quite a few Polish players around.
  23. This package cointains dds cubebox files. I have converted some skyboxes form HL2 mods. Just download the resource: https://community.multitheftauto.com/ind ... ls&id=4413 Then replace the skybox.dds file with those files. download link: http://www.solidfiles.com/d/f58eba1777/ screens: http://img685.imageshack.us/img685/5118/66222720.jpg http://img444.imageshack.us/img444/9933/51675873.jpg http://img405.imageshack.us/img405/1070/33345739.jpg http://img14.imageshack.us/img14/1855/29711055.jpg
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