local vehicle = {}
createBlip ( 1402, 730, 10 , 63 )
local marker = createMarker ( 1402, 730, 10, 'cylinder', 2, 0, 255, 0, 160 )
addEventHandler ( 'onMarkerHit', marker,
function ( hitElement )
if getElementType ( hitElement ) == 'player' and not isPedInVehicle ( hitElement ) then
if isElement ( vehicle[hitElement] ) then destroyElement ( vehicle[hitElement] ) end
vehicle[hitElement] = createVehicle ( 411, getElementPosition ( hitElement, x, y, z ) )
warpPedIntoVehicle ( hitElement, vehicle[hitElement] )
end
end
)
ماجربته.