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iFoReX

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Everything posted by iFoReX

  1. yakusa no me sirvio D: se crea el area en el radar pero los zombis igual entran y matan safecol = createColCuboid ( 661.65600585938, -2784.9812011719, 8.5092506408691, 220, 200, 60 ) safeZoneRadar = createRadarArea ( 661.65600585938, -2784.9812011719, 220, 200, 0, 255, 0, 100 ) setElementData (safeZoneRadar, "zombieProof", true)
  2. now the button 1 and 2 doesnt work D:
  3. Kenix ur code doesnt work D:, and ur code Jaiysd doesnt work too
  4. now GUI Elements appear when I start the resource
  5. Bueeno yo hize esto con guiSetVisible onClientGUIClick guiSetText, setElementModel, getElementModel, setElemenetPosition, setPedRotation, y una que otra tabla, ademas de la camara
  6. Wooow Nice code I go to test and I tell how work Doesnt work D:
  7. and if u use event in .lua 'onZombieSpawn' ? I dont know if it will work but try
  8. mmm... better I do with Labels, with DxTexts is very hard
  9. why it doesnt work ? D: GUIEditor_Button = {} GUIEditor_Edit = {} rotation = 0 GUIEditor_Button[1] = guiCreateButton(0.3688,0.84,0.0625,0.055,"<",true) GUIEditor_Button[2] = guiCreateButton(0.5013,0.84,0.0625,0.055,">",true) GUIEditor_Button[3] = guiCreateButton(0.4013,0.9067,0.1287,0.065,"Empezar a Jugar",true) GUIEditor_Edit[1] = guiCreateEdit(0.4412,0.8367,0.05,0.0567,"",true) guiEditSetReadOnly(GUIEditor_Edit[1],true) function texto() ls = dxDrawText("Los Santos",433.0,539.0,641.0,585.0,tocolor(255,255,255,255),3.0,"default","left","top",false,false,true) end guiSetVisible(GUIEditor_Button[1],false) guiSetVisible(GUIEditor_Button[2],false) guiSetVisible(GUIEditor_Button[3],false) guiSetVisible(GUIEditor_Edit[1],false) showCursor(false) addEvent("onVisibleButtons", true) addEventHandler("onVisibleButtons", getLocalPlayer(), function() guiSetVisible(GUIEditor_Button[1],true) guiSetVisible(GUIEditor_Button[2],true) guiSetVisible(GUIEditor_Button[3],true) guiSetVisible(GUIEditor_Edit[1],true) addEventHandler("onClientRender",root, texto) showCursor(true) bindKey("space", "down", theR) ped = createPed( 0, 756.03051757813, -1239.4184570313, 13.552116394043 ) end ) addEventHandler("onClientGUIClick", root, function() if source == GUIEditor_Button[3] then guiSetVisible(GUIEditor_Button[1],false) guiSetVisible(GUIEditor_Button[2],false) guiSetVisible(GUIEditor_Button[3],false) guiSetVisible(GUIEditor_Edit[1],false) showCursor(false) setCameraTarget( localPlayer ) destroyElement(ped) unbindKey("space") removeEventHandler("onClientRender", root, texto) removeEventHandler("onClientRender", root, theR) local table = {{731.21276855469, -1276.6033935547, 17.6484375}} setElementPosition( localPlayer, 731.21276855469, -1276.6033935547, 17.6484375 ) elseif source == GUIEditor_Button[1] then guiSetText(GUIEditor_Edit[1], " "..getElementModel(ped).."") elseif source == GUIEditor_Button[2] then guiSetText(GUIEditor_Edit[1], " "..getElementModel(ped).."") end end ) function rotateTempPed ( ) if isElement ( ped ) then rotation = rotation + 1 if ( rotation > 359 ) then rotation = 0 end setPedRotation ( ped, rotation ) end end addEventHandler("onClientRender", root, rotateTempPed) numero = 0 function on_pushButton_2_clicked(button,state) if (button == "left" and state == "up") then if(numero == 1) then return end numero = numero - 1 setElementModel(ped,numero) end end addEventHandler("onClientGUIClick", GUIEditor_Button[1], on_pushButton_2_clicked) function on_pushButton_3_clicked(button,state) if (button == "left" and state == "up") then if (numero == 288) then return end numero = numero + 1 setElementModel(ped,numero) end end addEventHandler("onClientGUIClick", GUIEditor_Button[2], on_pushButton_3_clicked) function lvT() removeEventHandler("onClientRender", root, texto) lv = dxDrawText("Las Venturas",433.0,539.0,641.0,585.0,tocolor(255,255,255,255),3.0,"default","left","top",false,false,true) if (lv) then sf = dxDrawText("San Fierro",433.0,539.0,641.0,585.0,tocolor(255,255,255,255),3.0,"default","left","top",false,false,true) end end function theR() addEventHandler("onClientRender", root, lvT) end I want if the Player has pressed the "space" , if the player press again he change the dxDrawText to SF
  10. yo toy asiendo uno no es nada dificil con conocimientos de eventos de GUIs se te hace re facil
  11. now Doesnt work my second text 'LV' GUIEditor_Button = {} GUIEditor_Edit = {} rotation = 0 GUIEditor_Button[1] = guiCreateButton(0.3688,0.84,0.0625,0.055,"<",true) GUIEditor_Button[2] = guiCreateButton(0.5013,0.84,0.0625,0.055,">",true) GUIEditor_Button[3] = guiCreateButton(0.4013,0.9067,0.1287,0.065,"Empezar a Jugar",true) GUIEditor_Edit[1] = guiCreateEdit(0.4412,0.8367,0.05,0.0567,"",true) guiEditSetReadOnly(GUIEditor_Edit[1],true) function texto() ls = dxDrawText("Los Santos",433.0,539.0,641.0,585.0,tocolor(255,255,255,255),3.0,"default","left","top",false,false,true) end guiSetVisible(GUIEditor_Button[1],false) guiSetVisible(GUIEditor_Button[2],false) guiSetVisible(GUIEditor_Button[3],false) guiSetVisible(GUIEditor_Edit[1],false) showCursor(false) addEvent("onVisibleButtons", true) addEventHandler("onVisibleButtons", getLocalPlayer(), function() guiSetVisible(GUIEditor_Button[1],true) guiSetVisible(GUIEditor_Button[2],true) guiSetVisible(GUIEditor_Button[3],true) guiSetVisible(GUIEditor_Edit[1],true) addEventHandler("onClientRender",root, texto) showCursor(true) bindKey("space", "down", lvT) ped = createPed( 0, 756.03051757813, -1239.4184570313, 13.552116394043 ) end ) addEventHandler("onClientGUIClick", root, function() if source == GUIEditor_Button[3] then guiSetVisible(GUIEditor_Button[1],false) guiSetVisible(GUIEditor_Button[2],false) guiSetVisible(GUIEditor_Button[3],false) guiSetVisible(GUIEditor_Edit[1],false) showCursor(false) setCameraTarget( localPlayer ) destroyElement(ped) unbindKey("space") removeEventHandler("onClientRender", root, texto) local table = {{731.21276855469, -1276.6033935547, 17.6484375}} setElementPosition( localPlayer, 731.21276855469, -1276.6033935547, 17.6484375 ) elseif source == GUIEditor_Button[1] then guiSetText(GUIEditor_Edit[1], " "..getElementModel(ped).."") elseif source == GUIEditor_Button[2] then guiSetText(GUIEditor_Edit[1], " "..getElementModel(ped).."") end end ) function rotateTempPed ( ) if isElement ( ped ) then rotation = rotation + 1 if ( rotation > 359 ) then rotation = 0 end setPedRotation ( ped, rotation ) end end addEventHandler("onClientRender", root, rotateTempPed) numero = 0 function on_pushButton_2_clicked(button,state) if (button == "left" and state == "up") then if(numero == 1) then return end numero = numero - 1 setElementModel(ped,numero) end end addEventHandler("onClientGUIClick", GUIEditor_Button[1], on_pushButton_2_clicked) function on_pushButton_3_clicked(button,state) if (button == "left" and state == "up") then if (numero == 288) then return end numero = numero + 1 setElementModel(ped,numero) end end addEventHandler("onClientGUIClick", GUIEditor_Button[2], on_pushButton_3_clicked) function lvT() removeEventHandler("onClientRender", root, texto) lv = dxDrawText("Las Venturas",433.0,539.0,641.0,585.0,tocolor(255,255,255,255),3.0,"default","left","top",false,false,true) end
  12. thanks you! I searched in wiki 'cancelEventHandler'
  13. GUIEditor_Button = {} GUIEditor_Edit = {} rotation = 0 GUIEditor_Button[1] = guiCreateButton(0.3688,0.84,0.0625,0.055,"<",true) GUIEditor_Button[2] = guiCreateButton(0.5013,0.84,0.0625,0.055,">",true) GUIEditor_Button[3] = guiCreateButton(0.4013,0.9067,0.1287,0.065,"Empezar a Jugar",true) GUIEditor_Edit[1] = guiCreateEdit(0.4412,0.8367,0.05,0.0567,"",true) guiEditSetReadOnly(GUIEditor_Edit[1],true) function texto() ls = dxDrawText("Los Santos",433.0,539.0,641.0,585.0,tocolor(255,255,255,255),3.0,"default","left","top",false,false,true) end guiSetVisible(GUIEditor_Button[1],false) guiSetVisible(GUIEditor_Button[2],false) guiSetVisible(GUIEditor_Button[3],false) guiSetVisible(GUIEditor_Edit[1],false) showCursor(false) addEvent("onVisibleButtons", true) addEventHandler("onVisibleButtons", getLocalPlayer(), function() guiSetVisible(GUIEditor_Button[1],true) guiSetVisible(GUIEditor_Button[2],true) guiSetVisible(GUIEditor_Button[3],true) guiSetVisible(GUIEditor_Edit[1],true) addEventHandler("onClientRender",root, texto) showCursor(true) ped = createPed( 0, 756.03051757813, -1239.4184570313, 13.552116394043 ) end ) addEventHandler("onClientGUIClick", root, function() if source == GUIEditor_Button[3] then guiSetVisible(GUIEditor_Button[1],false) guiSetVisible(GUIEditor_Button[2],false) guiSetVisible(GUIEditor_Button[3],false) guiSetVisible(GUIEditor_Edit[1],false) showCursor(false) setCameraTarget( localPlayer ) destroyElement(ped) destroyElement(ls) ---Here I tried destroy the text , but in the debugscript 3, ( destroyElement( bad argument ) ) D: local table = {{731.21276855469, -1276.6033935547, 17.6484375}} setElementPosition( localPlayer, 731.21276855469, -1276.6033935547, 17.6484375 ) elseif source == GUIEditor_Button[1] then guiSetText(GUIEditor_Edit[1], " "..getElementModel(ped).."") elseif source == GUIEditor_Button[2] then guiSetText(GUIEditor_Edit[1], " "..getElementModel(ped).."") end end ) function rotateTempPed ( ) if isElement ( ped ) then rotation = rotation + 1 if ( rotation > 359 ) then rotation = 0 end setPedRotation ( ped, rotation ) end end addEventHandler("onClientRender", root, rotateTempPed) numero = 0 function on_pushButton_2_clicked(button,state) if (button == "left" and state == "up") then if(numero == 1) then return end numero = numero - 1 setElementModel(ped,numero) end end addEventHandler("onClientGUIClick", GUIEditor_Button[1], on_pushButton_2_clicked) function on_pushButton_3_clicked(button,state) if (button == "left" and state == "up") then if (numero == 288) then return end numero = numero + 1 setElementModel(ped,numero) end end addEventHandler("onClientGUIClick", GUIEditor_Button[2], on_pushButton_3_clicked) yeh I find the problem , now I want destroy the text when the Player press the GUIEditor_Button[3], but I dont know how D: please help me
  14. Im having a GUI Skins for my server , but my text doesnt appear cl-side GUIEditor_Button = {} GUIEditor_Edit = {} rotation = 0 GUIEditor_Button[1] = guiCreateButton(0.3688,0.84,0.0625,0.055,"<",true) GUIEditor_Button[2] = guiCreateButton(0.5013,0.84,0.0625,0.055,">",true) GUIEditor_Button[3] = guiCreateButton(0.4013,0.9067,0.1287,0.065,"Empezar a Jugar",true) GUIEditor_Edit[1] = guiCreateEdit(0.4412,0.8367,0.05,0.0567,"",true) guiEditSetReadOnly(GUIEditor_Edit[1],true) guiSetVisible(GUIEditor_Button[1],false) guiSetVisible(GUIEditor_Button[2],false) guiSetVisible(GUIEditor_Button[3],false) guiSetVisible(GUIEditor_Edit[1],false) showCursor(false) addEvent("onVisibleButtons", true) addEventHandler("onVisibleButtons", getLocalPlayer(), function() guiSetVisible(GUIEditor_Button[1],true) guiSetVisible(GUIEditor_Button[2],true) guiSetVisible(GUIEditor_Button[3],true) guiSetVisible(GUIEditor_Edit[1],true) showCursor(true) dxDrawText("Los Santos",433.0,539.0,641.0,585.0,tocolor(255,255,255,255),3.0,"default","left","top",false,false,true) ped = createPed( 0, 756.03051757813, -1239.4184570313, 13.552116394043 ) ---Here the text( doesnt appear ) end ) addEventHandler("onClientGUIClick", root, function() if source == GUIEditor_Button[3] then guiSetVisible(GUIEditor_Button[1],false) guiSetVisible(GUIEditor_Button[2],false) guiSetVisible(GUIEditor_Button[3],false) guiSetVisible(GUIEditor_Edit[1],false) showCursor(false) setCameraTarget( localPlayer ) destroyElement(ped) local table = {{731.21276855469, -1276.6033935547, 17.6484375}} setElementPosition( localPlayer, 731.21276855469, -1276.6033935547, 17.6484375 ) elseif source == GUIEditor_Button[1] then guiSetText(GUIEditor_Edit[1], " "..getElementModel(ped).."") elseif source == GUIEditor_Button[2] then guiSetText(GUIEditor_Edit[1], " "..getElementModel(ped).."") end end ) function rotateTempPed ( ) if isElement ( ped ) then rotation = rotation + 1 if ( rotation > 359 ) then rotation = 0 end setPedRotation ( ped, rotation ) end end addEventHandler("onClientRender", root, rotateTempPed) numero = 0 function on_pushButton_2_clicked(button,state) if (button == "left" and state == "up") then if(numero == 1) then return end numero = numero - 1 setElementModel(ped,numero) end end addEventHandler("onClientGUIClick", GUIEditor_Button[1], on_pushButton_2_clicked) function on_pushButton_3_clicked(button,state) if (button == "left" and state == "up") then if (numero == 288) then return end numero = numero + 1 setElementModel(ped,numero) end end addEventHandler("onClientGUIClick", GUIEditor_Button[2], on_pushButton_3_clicked) sv-side addEventHandler("onPlayerLogin", getRootElement(), function() triggerClientEvent(source, "onVisibleButtons", source) local x,y,z,lx,ly,lz = 755.94171142578, -1258.78125, 18.399745941162, 756.03051757813, -1239.4184570313, 13.552116394043 setCameraMatrix(source,x,y,z,lx,ly,lz) end ) thanks in advance image :
  15. iFoReX

    Esta bien esto?

    -.- no solo 1 variable todas las variables -.- txd1 = engineLoadTXD("skins/ddzomb.txd", 22 ) engineImportTXD(txd1, 22) dff1 = engineLoadDFF("skins/ddzomb.dff", 22 ) engineReplaceModel(dff1, 22)
  16. iFoReX

    Esta bien esto?

    las que dice txd y dff cambialas a txd, dff, txd1, dff1, txd2, dff2 y asi continuamente
  17. iFoReX

    Esta bien esto?

    Plate cambia las variables y asi te funcionaran
  18. vitoko es mejor hacerlo con root, y con IFs
  19. no funciono cuando reconecto el blip se queda ahy y no se atachea asia mi D:
  20. a mi tambien me pasa lo mismo
  21. D: yo las veo perfectamente, pasa que cuando pongo el script se ven borrosamente estos objetos que son como unos hangares cerrados, y cuando uno va asia ellos uno los traspasa D:
  22. eso es cuando el player se logge verdad ?
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