Talvez podrias usar :
local theRadar = createRadarArea (1056, -1402, 200, 120, 255, 0, 0, 80)
local theCol = createColRectangle (1056, -1402, 200, 120)
function noDamage ()
exports [ "extra_health" ]:setElementInvulnerable ( thePlayer, true )-- talvez puedas usar el "extra_health"
end
addEventHandler ( "onColShapeHit",theCol, noDamage )
function invincible ( attacker, weapon, bodypart, loss )
cancelEvent()
end