BB C-4
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Flying Player platform - Shoot from the sky!
BB C-4 replied to DJ-Mills's topic in VC Screens & Movies
Sorry if I confused some of you, I didn't mean I created that helicopter for multiplayer... It's just the helicopter from GTA VC when the police chases you... But I would like to see this as transports for MTA VC... And by the looks of the seats I'd say there's room for 10 if you include the pilot seats... -
Flying Player platform - Shoot from the sky!
BB C-4 replied to DJ-Mills's topic in VC Screens & Movies
LOL I think that unless you found a way to increase the max of transporting people. That big thing is quite useless, you probably DID find a way then I guess. Dunno much about it anyway... What would be cool too is instead of the platform, just try the transport feature on the VCPD helicopter that transports swats (drops them by ropes, would be way cooler if you could do it like that, or put the helicopter to the ground... The ropes would be quite long, yet not toooo long so you can't like, slide down from the highest altitude the helicopter can get, cuz that would be unrealistic) But, you should also get a new skin, or also adjust the model, to also have a commercial version... AND a millitary version. Hell, maybe even a medic chopper to transport people when they are wounded. (would be cool to just repair the health of people... Like a health heart icon, only you can transport people with it) To show what I'm talking about: The doors are OPEN and ready to drop swats! -
Flying Player platform - Shoot from the sky!
BB C-4 replied to DJ-Mills's topic in VC Screens & Movies
http://www.boomspeed.com/jonaswyns/safetymediumplatform.JPG http://www.boomspeed.com/jonaswyns/safetyhighplatform.JPG ^----Been thinking, wouldn't this be the ultimate platform? Maybe try making one of those, would be sooooo cool! The medium safety platform would be best for players/infantry The high saftety platform would be good for bikes. Sorry for the paint proggy, I just had to make a quick sketch -
Flying Player platform - Shoot from the sky!
BB C-4 replied to DJ-Mills's topic in VC Screens & Movies
Is that image taken from MTA Because I see peds... They look like NPC peds to me... Also, I don't think the passenger seat inside the actual helicopter would be of any use if you pack them all on that platform thingy eh? Also, why not adding a roof. and why don't you let that small step-up thing that you use to enter the platform rotate that it kind of gets used as a security so you can also stick in vehicles without them falling out? (the roof would help with that protection, maybe add in a bulletproof glass roof Oh, and just for looks: Have different textures on the outside of the platform then on the inside -
TYVM Trx... I thought about this from 3 to 4 AM last night... And I was thinking the exact same thing about drunk feature (the boomshine white/wobbly vision) Btw: Do you need any voice artists? I have done voices (not only my own voice, hired actors) from a pro studio for sertain mods, though normally it would cost ALOT of money, I might be able to work for y'all for free, I'll explain in detail if you contact me: [email protected] (this is to the MTA team only, sorry peeps) Also: We're thinking that we might be able to do some different radio stations. Though that's not sertain yet...
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Why is nobody thinking of boats? Is it not possible to put them in multiplayer? In any case: -"Boat Race": Self explanatory ---------------------------------------- -"Boat Stunts": " " ------------------------------------- -"Yarrgh Matey": Team A: Ship Crew Team B: Pirates Mission A: -Protect the ship Mission B: -Hijack the ship ------------------------------------------------ "Get Dat Stripper": Team A: 1 NPC stripper 2 Owner Pole Position Club 3 Body Guards Team B: kidnappers Mission A: -Protect your stripper - If she's been kidnapped, go and KILL that bitch Mission B: -knock down (DONT KILL!) the stripper, She'll auto teleport to the base - kill the owner ^----- If the owner kills the stripper before they can get to her, B wins If the stripper has been brought to b team, then killed by the owner, the bodyguards must PROTECT the owner (kill the remaining threat of kidnappers) ---------------------------------- "Crime Unit" This is quite a big thing. You COULD chop it up into different small missions, but I like it this way better, it would take up a whole map... This is quite like cops and robbers, but way more advanced... Team A: 1 VCPD 2 SWAT 3 FBI 4 CIA 5 Army (some NPC's) Team B: 1 streetracers 2 gang1 / and gang2 3 Organised Crime 4 Hacker(s?) 5 Terrorists (If the game of a+b1 is over (someone wins/loses/draws) then those in that game will switch to a+b2) Missions: A1: -Stop illegal streetracing before they have all finished. B1: -Streetrace! And get to the finish! ^---If B gets out of their car, they are teleported to jail to wait for next round. If B's car takes too much damage, instead of exploding, B auto-exits their car. A2: -Arrest with "rubber bullets" the gangs. NOTE: AT LEAST one member of each gang. - Keep them in jail, and prevent the gangs from busting out prisoners. B2: -Kill the other gangs leader -If Opponent gang leader is killed, kill the rest of the opponent gang -If opponent gang is killed, bust out your gangmembers that are in jail ^---- Each gang has a leader, if this leader gets shot, the gang without leader will NOT respawn and will have to wait to next round if they get shot. If the leader gets arrested, there will be a new leader, the one with the most frags. B will not see A on the map. Just the blips of their own gang and the other gang. If a member of B has been arrested, they teleport to VCPD Jail, guarded by NPC guards. If desired the member can be busted out by their own gang while fighting the other gang, but if the other gang is dead the jailed gangmembers from their own group HAS to be busted out. A3: -Stop B-leader from getting to airport. -Stop B from driving rigged Kaufman cab into Kaufman's Cabs. B3: -Drive rigged Kaufman Cab into Kaufman's Cabs. Trigger it and RUN! -Get your leader to the airport (if he has gotten to the airport he will respawn as an extra B member) ^--- If both teams managed to achieve one mission, but failed at the other, there will be a draw A4: -Eliminate threatening B -Prevent them from getting a classified disc to their base B4: -Get disc with goverment secrets from to the B-base (normal appartment) ^-- B doesn't have much weapons to defend themselves. OR there is only ONE person in B, with normal weapons. And maybe there's an extra bonus that he gets extra weapons when he has got the disc and is on his way home A5: -Garrison sertain checkpoint -Prevent B from bombing (Another, not the same as in mission 4) -If bomb has been planted, disarm it (takes 10 seconds) B5: -Hijack army truck (manned with NPC soldiers) (DO NOT BLOW UP!!) -Park the truck within a radius of 100 meters of the checkpoint -Get out of the truck and get to the checkpoint ASAP -Take any vehicle and get to the gov structure to plant the bomb (takes 15 seconds) -Guard the bomb with your life, it's for a good cause. ^---Story wise: The checkpoint is a place of an arms dealer with chemical explosives, he is a friend of B's leader. So he made a deal: If B gets him his army truck, he'll trade it in for the chemical explosives... So if B gets in the checkpoint it'll get the explosives. ^^^^^All of these missions have their own vehicles to drive, if the players try to jack any other car, those cars will just be locked (Unless the current vehicle JUST blew up: then you get 90 seconds to jack a new vehicle. If you shoot at your own car it won't take damage [to prevent people from shooting their slow truck to get in another vehicle ]) I think that this whole gameplay should be featured on a NIGHT time of VC. --------------------------------------------------------------------- "You Smudged my Nicke's!" Team A: Drunk players group 1 / Owner of Malibu & bodyguards Team B: Drunk players group 2 /Owner of PPC & bodyguards Mission: A: - Drunks: Stab or beat down the other drunks (in B) - Kill the bodyguards & Owner of PPC if drunks B has been killed B: - Drunks: Stab or beat down the other drunk player group (in A) - Kill the bodyguards & Owner of Malibu if drunks A has been killed ^--- So what happened you say? Some real good group of customers of Malibu and the Pole Position Club have bumped into each other while beeing drunk... They turn agressive and start fighting and stabbing and pounding eachothers heads in on the streets, meanwhile the owners of Malibu and PPC are fed up with eachother, because having customers of their own club fighting the other club isn't good for business. They decide at the same time to solve it themselves, so after wasting the other club's drunks on the streets (if their own drunks don't do it first) they head to eachother, along with their bouncers, to settle this once and for all... With violence. the drunk fight is somewhere far away but about equal distance from both clubs. both drunks from A and B have a short spawning point (one small street) before fighting eachother... When the drunks get killed they do NOT respawn... The groups only see the drunks as blips on the radar... if a group killed the opposite drunks, then that group get blips on their radar of the location of the owner and bodyguards of the opponent group. Both group of drunks have the baseballbat, and the small knife (found in GTA VC in the Malibu) ------------------------------------------------------------------------------------
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Grand Theft Auto: San Andres and Grand theft Auto Sin City
BB C-4 replied to a topic in General MTA discussion
I believe so -
Ok, I want to change my vote to YES, ban those fuckers.
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Not good, especially because the vote of map resizing came down to making even more spaces to play in/hide in. It would get you bored if you can't find anyone and have no idea where they are Good idea I guess Then I believe you should create a feature to adding buddies in-game... A funny idea would be to have an extra weapon, with as picture showing the fist weapon, but instead of a normal fist, the index and middle finger up showing the piece sign, you would aim at a player and press the attack button then your character waves or something, and it auto-adds the person to your buddy list... Or just a button showing the player names and you click them to add or remove them from your buddy list I believe this should be done with all players, I want to see who's talking to me, and if possible, where they are. I agree
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OMG! I live a 30 min drive from there!
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That's like in the Simpsons where Krusty along with other clowns get into a very small car, with about 10 guys
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The screen shots look nice, but I can't get access to the site