I don't care about restarting MTA/GTA but what in my opinion should be implemented is (I don't really know if the following is related to the limits stuff at all you are talking about, but anyway):
increased draw distance of custom objects;
increased amount of objects being drawn on the screen at once (you know, they start to dissapear if there are too many);
ability to replace original map with a custom one (Vice City, Liberty City, etc.) without getting headaches because of missing collisions, crashes (without wasting your time on writing your own streamer and stuff);
something that will bring the possibility to generate maps like.. Minecraft, where each cube is a separate custom object. (yea I know it sounds stupid, but anyway).
Уважаемый @evanj, тут уже был с десяток подобных тем, в которых ребята тоже говорили, что их якобы заблокировали "по ошибке". На данном форуме такие темы не рассматриваются, закрываются и в скором времени удаляются.
Поэтому вам просто остается сидеть и ждать, даже если (как вы утверждаете) бан был выдан ни с того, ни с сего. Дальнейшие мольбы с просьбами разбанить никакого эффекта не принесут, поверьте.
Для парсинга тегов <removeWorldModel /> внутри .map-файлов используются два отдельных скрипта: mapEditorScriptingExtension_s.lua и mapEditorScriptingExtension_c.lua, которые должны быть внутри ресурса. Они то и делают всю работу по удалению объектов. Достать эти скрипты можно, например, создав в редакторе карт пустую карту, удалив там пару объектов и сохранив ее.
Hey CodyL, could you do a small video showing off the progress on Liberty City? I'm really exited and interested in something like this. By the way, is it possible to place objects on the custom map? I mean.. load it in map editor and put some stuff like trees, trash, etc.? Won't it cause problems with streaming custom objects?
I wonder how you keep the process of loading/streaming custom models to be really that stable, that the models won't loose their collision/textures/etc. I was trying to convert Myriad Islands mod to MTA and never achieved something similar to this, it looked like crap and models started to loose their collision after a while. Judging by your screenshots you got lots of models streamed at once, even with LODs. Holy cow.
Does anyone know if there is a way to completely disable scrollbars of a scrollpane? I tried guiScrollPaneSetScrollBars(), but it can only force the scrollbars to be turned on or set them to the default state.