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Everything posted by Arsilex
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Is not the same that first in the first only get index and not save in in the second get the index and page and after when you click in the rectangle this will save the player that you select
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what you like say whit still same?
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in the second marker you put setElementDimension(marker2, 2541.7,-1304.01,1026.07) and is not the dimension is a position setElementPosition(marker2, 2541.7,-1304.01,1026.07)
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local marker = createMarker(-3448.3002929688,717.09802246094,115.39465332031, "arrow", 1.5, 0, 0, 255, 150 ) addEventHandler("onMarkerHit", marker, function (player) setElementPosition(player, 2541.7,-1304.01,1026.07) setElementInterior(player, 2) -- change number to the house number ! end ) local marker2 = createMarker(2541.7,-1304.01,1026.07, "cylinder", 1.5, 239, 213, 0) setElementInterior(marker2,2) setElementPosition(marker2, 2541.7,-1304.01,1026.07) addEventHandler("onMarkerHit", marker2, function (player) setElementPosition(player, -3448.3002929688,719.09802246094,114.39465332031) setElementInterior(player, 0) end
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local hovered = nil local selected = 0 function performRender() local tick = getTickCount() local endTime = tickk + 500 local laufzeit = tick - tickk local dauer = endTime - tickk local progress = laufzeit/dauer local recintw,recinth,_ = interpolateBetween(x,y,0,recw,rech,0,progress,eastype) local recintx,recinty,_ = interpolateBetween(0,0,0,recx,recy,0,progress,eastype) local playertab = getElementsByType("player") dxDrawRectangle(recintx,recinty,recintw,recinth,tocolor(101,101,101,100),false) dxDrawRectangle(recintx+10,recinty+10,180,180,tocolor(50,50,50,200),false) local player = playertab[offset+page*8] --local test = testtable[offset+page*8] if player then for i=1,totallines do --local v = testtable[i+page*8] local v = playertab[i+page*8] local nameplayer = getPlayerName(v) --local vdraw = tostring(string.gsub( getPlayerName(v), "#%x%x%x%x%x%x", "", 1 )) local level = ( getElementData(v,"Level") or 0 ) local money = ( getElementData(v,"Money") or 0 ) local countries = getElementData(v,"Country") or "N/A" local state = getElementData(v,"Status") or "N/A" local playerX, playerY, playerZ = getElementPosition ( v ) local zone = getZoneName ( playerX, playerY, playerZ ) dxDrawRectangle(recintx+10,((recinty-10))+offset*20,180,20,tocolor(15,192,252,80),false) dxDrawText(nameplayer,recintx+15,(recinty-9)+i*20,x,y,tocolor(255,255,255,255),1,"default-bold","left","top",false,false,true,true,false,0,0,0) dxDrawText(nameplayer,recintx+200,(recinty+10),x,y,tocolor(255,255,255,255),2,"default","left","top",false,false,true,true,false,0,0,0) dxDrawText("Level: "..level,recintx+200,(recinty+40),x,y,tocolor(255,255,255,255),1,"default-bold","left","top",false,false,true,false,false,0,0,0) dxDrawText("Money: "..money,recintx+200,(recinty+60),x,y,tocolor(255,255,255,255),1,"default-bold","left","top",false,false,true,false,false,0,0,0) dxDrawText("Location: "..zone,recintx+200,(recinty+80),x,y,tocolor(255,255,255,255),1,"default-bold","left","top",false,false,true,false,false,0,0,0) dxDrawText("State: "..state,recintx+200,(recinty+120),x,y,tocolor(255,255,255,255),1,"default-bold","left","top",false,false,true,false,false,0,0,0) dxDrawText("Country: "..countries,recintx+200,(recinty+100),x,y,tocolor(255,255,255,255),1,"default-bold","left","top",false,false,true,false,false,0,0,0) if isCursorHover(recintx+10,((recinty-10))+offset*20,180,20) hovered = {[1] = i, [2] = page} else hovered = nil end end --outputChatBox(page) end end function scrolling(side) if side == "down" then offset = offset + step elseif side == "up" then if offset < 1 and page < 0 then page = 0 offset = 1 end offset = offset - step end if page < 0 then page = 0 offset = 1 elseif page == -1 then page = 0 end end function scrollUP() scrolling("up") if offset < 1 then page = page - 1 offset = 9 end end function scrollDown() scrolling("down") if offset > totallines then page = page + 1 offset = 1 end end bindKey("mouse_wheel_up","down",scrollUP) bindKey("mouse_wheel_down","down",scrollDown) function saveIndex() if type(hovered) == "table" then local playertab = getElementsByType("player") selected = playertab[hovered[1]+hovered[2]*8] end end bindKey ( "mouse1", "up", saveIndex ) function isCursorHover(posX,posY,sizeX,sizeY) if posX and posY and sizeX and sizeY then if isCursorShowing() then local x,y = getCursorPosition() local x,y = x*sX,y*sY if x>=posX and x<=posX+sizeX and y>=posY and y<=posY+sizeY then return true end else return false end else return false end end
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selected = 0 function performRender() local playertab = getElementsByType("player") dxDrawRectangle(recintx,recinty,recintw,recinth,tocolor(101,101,101,100),false) dxDrawRectangle(recintx+10,recinty+10,180,180,tocolor(50,50,50,200),false) local player = playertab[offset+page*8] if player then for i=1,totallines do local v = playertab[i+page*8] local nameplayer = getPlayerName(v) local level = ( getElementData(v,"Level") or 0 ) local money = ( getElementData(v,"Money") or 0 ) local countries = getElementData(v,"Country") or "N/A" local state = getElementData(v,"Status") or "N/A" local playerX, playerY, playerZ = getElementPosition ( v ) local zone = getZoneName ( playerX, playerY, playerZ ) dxDrawRectangle(recintx+10,((recinty-10))+offset*20,180,20,tocolor(15,192,252,80),false) dxDrawText(nameplayer,recintx+15,(recinty-9)+i*20,x,y,tocolor(255,255,255,255),1,"default-bold","left","top",false,false,true,true,false,0,0,0) dxDrawText(nameplayer,recintx+200,(recinty+10),x,y,tocolor(255,255,255,255),2,"default","left","top",false,false,true,true,false,0,0,0) dxDrawText("Level: "..level,recintx+200,(recinty+40),x,y,tocolor(255,255,255,255),1,"default-bold","left","top",false,false,true,false,false,0,0,0) dxDrawText("Money: "..money,recintx+200,(recinty+60),x,y,tocolor(255,255,255,255),1,"default-bold","left","top",false,false,true,false,false,0,0,0) dxDrawText("Location: "..zone,recintx+200,(recinty+80),x,y,tocolor(255,255,255,255),1,"default-bold","left","top",false,false,true,false,false,0,0,0) dxDrawText("State: "..state,recintx+200,(recinty+120),x,y,tocolor(255,255,255,255),1,"default-bold","left","top",false,false,true,false,false,0,0,0) dxDrawText("Country: "..countries,recintx+200,(recinty+100),x,y,tocolor(255,255,255,255),1,"default-bold","left","top",false,false,true,false,false,0,0,0) if isCursorHover(recintx+10,((recinty-10))+offset*20,180,20) then selected = i else selected = 0 end end end end function isCursorHover(posX,posY,sizeX,sizeY) if posX and posY and sizeX and sizeY then if isCursorShowing() then local x,y = getCursorPosition() local x,y = x*sX,y*sY if x>=posX and x<=posX+sizeX and y>=posY and y<=posY+sizeY then return true end else return false end else return false end end
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Sane Hosting - DDoS Protected - Cheap and Reliable
Arsilex replied to SaneHosting's topic in Hosting solutions
I alredy have there 4 servers and i'm have it from 6 or 7 months and any problem Good Host. -
createRadarArea and after make it flashin this will be flashing too in miniradar.
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function text() local px, py, pz = getPedBonePosition(localPlayer) local sx, sy = getScreenFromWorldPosition(px, py, pz) local cx, cy, cz = getCameraMatrix() if sx then if getDistanceBetweenPoints3D(cx, cy, cz, px, py, pz) <= maxdistancia then dxDrawText("PASIVO",sx,sy,pantalla_x, pantalla_y,tocolor ( 255, 255, 255, 255 ), 1,"default-bold") end end end
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local Tabla_Marcadores = { { [1] = {2893,-911,10,"cylinder",5,255,150,0,255}, [2] = {2993,-911,10,"cylinder",5,255,150,0,255} }, { [1] = {2793,-911,10,"cylinder",5,255,150,0,255}, [2] = {2693,-911,10,"cylinder",5,255,150,0,255} } } local v1 = math.random(1, #Tabla_Marcadores) local v2 = math.random(1, #Tabla_Marcadores[v1]) Marcador = createMarker(Tabla_Marcadores[v1][v2])
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Blueberry Roleplay - 100% Español-Latino
Arsilex replied to depato123's topic in Servidores en donde jugar
Ambos, es un poco hartante ver lo mismo en todos los recursos. Cuando el único servidor importante de este estilo era Bayside no había mucho escándalo en que se utilizaran recursos poco originales y un modo de juego publico, pero ahora que hay competencia es necesaria la originalidad. Ya intente yo hacer un gamemode nuevo y las respuestas de los usuarios fueron cambia a paradise que este es demasiado futurista... La gente de los RP prefieren las cosas como las de toda la vida no quieren cambios. -
y ahora mi pregunta para que me sirve ahora crear un script de log de desban y si ya esta desbaneado men.. necesito saber quien lo desbaneo sin usar los logs de mta por que pesan como 30 gb..
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No el admin panel es el de toda la vida.
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el log de mta pesa unos 20 gb por lo tanto es inviable abrirlo.
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No me sirve necesito algo que me diga quien desbaneo a X usuario (Estoy hablando en pasado por que el usuario ya esta desbaneado.)
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Existe alguna manera de saber quien desbaneo a x usuario? después de que el usuario fuera desbaneado?
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Si posteas la parte de createImageForMedalWithHeadshot podría ayudarte.
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[Presentación SV]Blaine County Roleplay
Arsilex replied to BlaineCountyRoleplay's topic in Servidores en donde jugar
Si fue comprado por un tal LINCE al que tu al tener un servidor con el se lo robaste cuenta las cosas bien y no recortes las partes que tu quieres. -
[Presentación SV]Blaine County Roleplay
Arsilex replied to BlaineCountyRoleplay's topic in Servidores en donde jugar
Hombre una cosa es que usen el gamemode de paradise eso esta bien y otra cosa es que usen mi gamemode paradise con todas las cosas editadas exactamente igual sacadas de la nada -
W O W Is relly awesome !!! Good Job
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function onEnterUnPasajeroLOL (vehicle) occupants = getVehicleOccupants ( vehicle ) if ( getElementModel(vehicle) == 437 and working[occupants[0]] == true and occupants[0] ~= source ) then money[source] = math.random(2,4) outputChatBox("Alguien ha entrado al autobus, cobraras su dinero cuando el baje", occupants[0], 0, 255, 0) outputChatBox("Necesitaras "..(money[source]).."$ para llegar a la proxima parada y por cada parada que pases se sumara 3$ mas", source, 255, 255, 0) stops[source] = 1 end end addEventHandler("onPlayerVehicleEnter", getRootElement(), onEnterUnPasajeroLOL)