Jump to content

^Dev-PoinT^

Members
  • Posts

    313
  • Joined

  • Last visited

Everything posted by ^Dev-PoinT^

  1. its say teams.lua 'end' expected (to close 'if' at line 16 near '' function x () teamRed = createTeam ( "Red", 255, 0, 0 ) teamBlue = createTeam ( "Blue", 0, 0, 255 ) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), x ) function count (thePlayer) local teamRed = getTeamFromName ( "Red" ) local teamBlue = getTeamFromName( "Blue" ) local RedCount = countPlayersInTeam ( teamRed ) local BlueCount = countPlayersInTeam( teamBlue ) if Redcount == Bluecount then setPlayerTeam (thePlayer, teamRed ) elseif Redcount < Bluecount then setPlayerTeam (thePlayer, teamBlue ) else if Redcount > Bluecount then setPlayerTeam (thePlayer,teamRed ) setTeamFriendlyFire ( teamBlue, false ) setTeamFriendlyFire ( teamRed, false )
  2. TAPL if you are good scripter then iam noob scripter iam new on script we shuold ask for help
  3. idont say script For Me i say how to fix it so i can learn
  4. Like This function rotorsOn() local vehicle = getPedOccupiedVehicle(getLocalPlayer()) setVehicleEngineState(vehicle, true) setHelicopterRotorSpeed(vehicle, 0.2) end addCommandHandler("rotorson", rotorsOn) function rotorsOff() local vehicle = getPedOccupiedVehicle(getLocalPlayer()) setVehicleEngineState(vehicle, false) setHelicopterRotorSpeed(vehicle, 0) end addCommandHandler("rotorsoff", rotorsOff)
  5. Hey i make This how To Make 2 thing 1- outputChatBox To The Player Your are Now in team .. 2- RedTeam Kill Blue Team Onley and Blue Team dont kill Red Team Only function team () teamRed = createTeam ("Red", 255, 0, 0 ) teamBlue = createTeam ("Blue", 0, 0, 255) end addEventHandler ("onResourceStart", getResourceRootElement(getThisResource()), team ) function count (thePlayer) local teamRed = getTeamFromName ( "Red" ) local teamBlue = getTeamFromName( "Blue" ) local RedCount = countPlayersInTeam ( teamRed ) local BlueCount = countPlayersInTeam( teamBlue ) if Redcount == Bluecount then setPlayerTeam (thePlayer, teamRed ) elseif Redcount < Bluecount then setPlayerTeam (thePlayer, teamBlue ) else if Redcount < Bluecount then setPlayerTeam (thePlayer,teamRed ) end end addEventHandler ("onResourceStart", getResourceRootElement(getThisResource()), count ) just This
  6. try This function attach(thePlayer) gate1 = createObject(971, 0, 0, 5) Car1 = createVehicle ( 567, -1736, -2895, 55, 0, 0, 236 ) Car2 = createVehicle ( 567, -1744, -2913.3000488281, 55, 0, 354.488, 220 ) attachElements( gate1, Car1, 0.4, 6.2, -0.6, 90, 90, 90 ) attachElements( gate2, Car1, 0.4, 13.2, -0.6, 90, 90, 90 ) addVehicleUpgrade ( Car1, 1087 ) addVehicleUpgrade ( Car2, 1087 ) function attach(thePlayer) if not isPedInVehicle(thePlayer) then return end local vehicle = getPedOccupiedVehicle(thePlayer) local car1gate1 = createObject(971, 0, 0, 5) local car1gate2 = createObject(971, 0, 0, 5) attachElements( car1gate1, vehicle, 0.4, 6.2, -0.6, 90, 90, 90 ) attachElements( car1gate2, vehicle, 0.4, 13.2, -0.6, 90, 90, 90 ) addVehicleUpgrade ( vehicle, 1087 ) end addCommandHandler ( "spatula", attach) addEventHandler ( "onResourceStart", getRootElement(), attach)
  7. Hi in BaseMode the Fps is more then 50 but my script its stop on 36/38 FPSLimit = 50 FPSMax = 50 function onClientResourceStart ( resource ) if ( guiFPSLabel == nil ) then FPSLimit = 255 / FPSLimit guiFPSLabel = guiCreateLabel ( 0.03, 0.97, 0.1, 0.1, "FPS: 0", true ) FPSCalc = 0 FPSTime = getTickCount() + 1000 addEventHandler ( "onClientRender", getRootElement (), onClientRender ) end end addEventHandler ( "onClientResourceStart", getRootElement (), onClientResourceStart ) function onClientRender ( ) if ( getTickCount() < FPSTime ) then FPSCalc = FPSCalc + 1 else if ( FPSCalc > FPSMax ) then FPSLimit = 255 / FPSCalc FPSMax = FPSCalc end guiSetText ( guiFPSLabel, "FPS: "..FPSCalc.." Max: "..FPSMax ) guiLabelSetColor ( guiFPSLabel, 255 - math.ceil ( FPSCalc * FPSLimit ), math.ceil ( FPSCalc * FPSLimit ), 0 ) FPSCalc = 0 FPSTime = getTickCount() + 1000 end end
  8. dont insult me help me or get out form topic i dont insult you! and its By me form guiedtor!
  9. did you see my post??
  10. i give it to you !
  11. yes thats Right
  12. Hi its work fine but i wnat when Player Join the he have To register To Show the gamemode Like PCP= SERVER bomb da base mybe it fadeCamera? clientside... GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} GUIEditor_Image = {} GUIEditor_Window[1] = guiCreateWindow(264,152,255,341,"GTAT:T Login/Register",false) guiSetAlpha(GUIEditor_Window[1],1) LoginUsername = guiCreateEdit(0.298,0.1701,0.6157,0.1026,"",true,GUIEditor_Window[1]) guiSetAlpha(LoginUsername,1) LoginPassword = guiCreateEdit(0.298,0.2815,0.6157,0.1026,"",true,GUIEditor_Window[1]) guiSetAlpha(LoginPassword,1) guiEditSetMasked ( LoginPassword, true ) GUIEditor_Label[2] = guiCreateLabel(0.0431,0.1906,0.2471,0.0616,"UserName:",true,GUIEditor_Window[1]) guiSetAlpha(GUIEditor_Label[2],1) guiLabelSetColor(GUIEditor_Label[2],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[2],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[2],"left",false) guiSetFont(GUIEditor_Label[2],"default-bold-small") GUIEditor_Label[3] = guiCreateLabel(0.0471,0.2962,0.251,0.0704,"Password:",true,GUIEditor_Window[1]) guiSetAlpha(GUIEditor_Label[3],1) guiLabelSetColor(GUIEditor_Label[3],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[3],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[3],"left",false) guiSetFont(GUIEditor_Label[3],"default-bold-small") GUIEditor_Label[4] = guiCreateLabel(0.0745,0.5279,0.8314,0.0645,"Register a account here!",true,GUIEditor_Window[1]) guiSetAlpha(GUIEditor_Label[4],1) guiLabelSetColor(GUIEditor_Label[4],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[4],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[4],"left",false) guiSetFont(GUIEditor_Label[2],"default-bold-small") GUIEditor_Label[5] = guiCreateLabel(0.0784,0.0792,0.8314,0.0645,"Login in your account here!",true,GUIEditor_Window[1]) guiSetAlpha(GUIEditor_Label[5],1) guiLabelSetColor(GUIEditor_Label[5],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[5],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[5],"left",false) guiSetFont(GUIEditor_Label[2],"default-bold-small") GUIEditor_Button[1] = guiCreateButton(0.5216,0.4164,0.3961,0.0909,"Login",true,GUIEditor_Window[1]) guiSetAlpha(GUIEditor_Button[1],1) EditRegisterUsername = guiCreateEdit(0.2902,0.5924,0.6157,0.1026,"",true,GUIEditor_Window[1]) guiSetAlpha(EditRegisterUsername,1) EditRegisterPassword = guiCreateEdit(0.2902,0.7038,0.6157,0.1026,"",true,GUIEditor_Window[1]) guiEditSetMasked ( EditRegisterPassword, true ) guiSetAlpha(EditRegisterPassword,1) GUIEditor_Label[6] = guiCreateLabel(0.0392,0.61,0.2471,0.0616,"UserName:",true,GUIEditor_Window[1]) guiSetAlpha(GUIEditor_Label[6],1) guiLabelSetColor(GUIEditor_Label[6],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[6],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[6],"left",false) guiSetFont(GUIEditor_Label[6],"default-bold-small") GUIEditor_Label[7] = guiCreateLabel(0.0392,0.7185,0.251,0.0704,"Password:",true,GUIEditor_Window[1]) guiSetAlpha(GUIEditor_Label[7],1) guiLabelSetColor(GUIEditor_Label[7],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[7],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[7],"left",false) guiSetFont(GUIEditor_Label[7],"default-bold-small") GUIEditor_Button[2] = guiCreateButton(0.5216,0.8328,0.3961,0.0909,"Register",true,GUIEditor_Window[1]) guiSetAlpha(GUIEditor_Button[2],1) guiSetVisible ( GUIEditor_Window[1], false ) local localPlayer = getLocalPlayer ( ) function windowHandler( ) local playername = getPlayerName(localPlayer) guiSetText(LoginUsername, "") guiSetText(EditRegisterUsername, "") guiSetText(LoginUsername, playername) guiSetText(EditRegisterUsername, playername) guiSetVisible ( GUIEditor_Window[1], true ) guiSetInputEnabled(true) showCursor ( true ) end function onClickBtn ( button, state ) if (source == GUIEditor_Button[1]) then triggerServerEvent ( "onLogin", getRootElement(), localPlayer, guiGetText(LoginUsername), guiGetText(LoginPassword) ) end end function onClickBtn2 ( button, state ) if (source == GUIEditor_Button[2]) then triggerServerEvent ( "onRegister", getRootElement(), localPlayer, guiGetText(EditRegisterUsername), guiGetText(EditRegisterPassword)) end end function hideLoginWindow() guiSetInputEnabled(false) guiSetVisible ( GUIEditor_Window[1], false ) showCursor ( false ) end addEvent( "hideLoginWindow", true ) addEventHandler( "hideLoginWindow", getRootElement(), hideLoginWindow ) addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), windowHandler ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[1], onClickBtn, false ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[2], onClickBtn2, false ) server Side .. function onLogin ( player, user, pass ) local account = getAccount ( user, pass ) if ( account ~= false ) then if (logIn ( player, account, pass ) == true) then triggerClientEvent ( "hideLoginWindow", getRootElement()) else outputChatBox ( "Login error!", player, 255, 255, 0 ) end else outputChatBox ( "Wrong username or password!", player, 255, 255, 0 ) end end addEvent( "onLogin", true ) addEventHandler( "onLogin", getRootElement(), onLogin ) function onRegister ( player, user, pass ) local account = getAccount ( user, pass ) if ( account ~= false ) then if (logIn ( player, account, pass ) == true) then triggerClientEvent ( "hideLoginWindow", getRootElement()) else outputChatBox ( "Login error!", player, 255, 255, 0 ) end else account = addAccount ( user, pass ) if (logIn ( player, account, pass ) == true) then triggerClientEvent ( "hideLoginWindow", getRootElement()) else outputChatBox ( "Register/Login error!", player, 255, 255, 0 ) end end end addEvent( "onRegister", true ) addEventHandler( "onRegister", getRootElement(), onRegister )
  13. no problem
  14. try This local bgc= createMarker (2155.5,-2299.8999023438,14.60000038147, "arrow", 1.5,255,255,0) function bgcenter( hitPlayer, matchingDimension ) setElementInterior ( hitPlayer, bgcenter, 1888.3000488281,-2623.1999511719,481.89999389648 ) setTimer(setElementPosition,3000,1,hitPlayer,1890.2567138672,-2614.1535644531,480.72030639648) fadeCamera(hitPlayer,false,1 ) setTimer(fadeCamera,3000,1,hitPlayer,true,5 ) end addEventHandler( "onMarkerHit",bgc,bgcenter ) local bgcl= createMarker (1890.4000244141,-2612.5,481.60000610352, "arrow", 1.5,255,255,0) function bgcleave( hitPlayer, matchingDimension ) setElementInterior(hitPlayer, bgcleave, 11,1888.3000488281,-2623.1999511719,481.89999389648) setElementInterior(hitPlayer,0) setTimer(setElementPosition,3000,1,hitPlayer,2157.4194335938,-2299.0903320313,13.478407859802) fadeCamera(hitPlayer,true,1 ) setTimer(fadeCamera,3000,1,hitPlayer,true,5 ) end addEventHandler( "onMarkerHit",bgcl,bgcleave )
  15. try This local bgc= createMarker (2155.5,-2299.8999023438,14.60000038147, "arrow", 1.5,255,255,0) function bgcenter( hitPlayer, matchingDimension ) setElementInterior ( hitPlayer, bgcenter, 1888.3000488281,-2623.1999511719,481.89999389648 ) setTimer(setElementPosition,3000,1,hitPlayer,1890.2567138672,-2614.1535644531,480.72030639648) fadeCamera(hitPlayer,false,1 ) setTimer(fadeCamera,3000,1,hitPlayer,true,5 ) end addEventHandler( "onMarkerHit",bgc,bgcenter ) local bgcl= createMarker (1890.4000244141,-2612.5,481.60000610352, "arrow", 1.5,255,255,0) setElementInterior(bgcl,11,1888.3000488281,-2623.1999511719,481.89999389648) function bgcleave( hitPlayer, matchingDimension ) setElementInterior(hitPlayer,0) setTimer(setElementPosition,3000,1,hitPlayer,2157.4194335938,-2299.0903320313,13.478407859802) fadeCamera(hitPlayer,true,1 ) setTimer(fadeCamera,3000,1,hitPlayer,true,5 ) end addEventHandler( "onMarkerHit",bgcl,bgcleave )
  16. i think its a Tabel
  17. Nice Script Micro keeb going and you well be Pro scripter + Nice Level
  18. Read The Wiki Hud function and setPlayerNameTagShowing root = getRootElement ( ) players = getElementsByType ( "player" ) function ResourceStart ( name, root ) for k,v in ipairs ( players ) do setPlayerNametagShowing ( v, false ) end end addEventHandler ( "onResourceStart", root, ResourceStart ) function PlayerJoin () setPlayerNametagShowing ( source, false ) showPlayerHudComponent ( source, "health", false ) end addCommandHandler ( "hide", PlayerJoin )
  19. its esay root = getRootElement ( ) players = getElementsByType ( "player" ) function ResourceStart ( name, root ) for k,v in ipairs ( players ) do setPlayerNametagShowing ( v, false ) end end addEventHandler ( "onResourceStart", root, ResourceStart ) function PlayerJoin () setPlayerNametagShowing ( source, false ) showPlayerHudComponent ( source, "health", false ) end addEventHandler ( "onPlayerJoin", root, PlayerJoin )
  20. lol i have a gamemode it has alredy the codes i take it form it
  21. Thx All Solved By other way
  22. what about This? function skin ( ) local skin = getPedSkin (localPlayer) if getElementType ( skin) == "Player" and getElementModel ( skin ) == Player then dxDrawText( "Your Skin: "..tostring(skin), 50, screenHeight-52, screenWidth, screenHeight, tocolor ( 255, 255, 0, 255 ), 1, "default-bold" ) end addEventHandler("onClientRender",root, skin)
  23. dosnt work To
  24. its Hard Never Mind let use Back To The dxdrawText its work but when i Join its show Your Skin 280 and My Skin is 46 when i spawn its say Your Skin is 46 what is wrong with it?
  25. i have it but i dont want to show the full code here
×
×
  • Create New...