
^Dev-PoinT^
Members-
Posts
313 -
Joined
-
Last visited
Everything posted by ^Dev-PoinT^
-
any one Please
-
same Thing how about put the Ping in left corner and Money Right Corner?
-
SoldSnake the Size is small and the are the same postion
-
Thx Tapl For The example i well study it i Made This see local screenWidth, screenHeight = guiGetScreenSize() function M ( ) local money = getPlayerMoney(localPlayer) local ping = getPlayerPing(localPlayer) dxDrawText( "Your Money: "..tostring(money), 44, screenHeight-43, screenWidth, screenHeight, tocolor ( 0, 255, 0, 255 ), 1, "default-bold" ) dxDrawText( "Your Ping: "..tostring(ping), 44, screenHeight-43, screenWidth, screenHeight, tocolor ( 255, 255, 0, 255 ), 1, "default-bold" ) end addEventHandler("onClientRender",root, createText) is it Right?
-
Yes But Show Money in Text is better the Scoreboard can you tell me how To Make it dxdrawText (Money) ?
-
wtf dxdrawText Money Your Money : ...
-
SoldSnake i make a smap deathmatch i want To Make Script Show PlayerMoney in Text
-
Hi all who to Make dxdraw Money For Players i have Made Half of it but i dont understand dxdrawText exports.scoreboard:addScorboardColumn('Money') function M () local money = getPlayerMoney (source) setElementData (source, "Money", "$".. money ) end end addEventHandler ("onPlayerSpawn", getRootElement(), M ) function xxx () local screenWidth, screenHeight = guiGetScreenSize() local name = getPlayerName() local money = getPlayerMony(thePlayer)
-
why need addEvent and how did you Prevent the explode from other Player?
-
No Abio i say i made Half and Benjamex made Half but when i kill a Player He Explode and me ExPlode i wnat Only him Explode the other Player dont get Damge you get it?
-
Hi all i have made This with Benjmex but the error is when The Player Die he Explode right but the Players next the Player who Explode the die To i need the damge to the Player who die only function onKill(ammo, killer, weapon, bodypart) if killer and killer ~= source and getElementType ( killer ) == "player" then local x, y, z = getElementPosition(source) createExplosion (x, y, z, 10) outputChatBox("You have been exploded by " .. getPlayerName(killer), getRootElement(), 255, 255, 0, true) end end addEventHandler("onPlayerWasted", getRootElement(), onKill) Sry for My Bad english
-
How To Make it onley For Admins
-
Hi all i made this how to make it show the info onPlayerJoin function join ( ) local serial = getPlayerSerial() local hour, mins = getTime() local name = getPlayerName(source) local version = getPlayerVersion(source) local ip = getPlayerIP(source)
-
is there any command like this creatExplosion (x,y,z ,2 ,false) --flase mean damge to the Player who died onley
-
i have a problem any Player Next the Player who explode he die to how To Make the other Player dont have damge
-
example the shot in GTA-SA is Not real i want Make it real Like Movies just make me any example on it
-
a new Gun Shot effect
-
ClientSide .. function ip( thePlayer ) getPlayerIP = (thePlayer) end addEvent("ip") addEventHandler("ip", root, ip) serverSide... ip1 = guiCreateLabel(0.02,0.62,0.94,0.92,"your ip : "..ip ,true,tab1) guiLabelSetColor (ip1,255,255,0,220) guiSetFont(ip1,"default-bold-small") triggerClientEvent ( "ip", getRootElement(),getLocalPlayer() )
-
How To Make Script on FxAddGunshot? There is no example https://wiki.multitheftauto.com/wiki/FxAddGunshot
-
no thing Benxamix2 but the noon tapl i have send to him a private msg about reset source script and he is show it to every one to tell them iam noob but god well take my reveang thx close topic
-
Nooob ! Your Code is about Money My Code is about Explosion ! and1- getElementPostion is it in Your Code Nah 2- createExplosion is it in Your Code Nah Then yes i made it
-
1= F u c k Y o u T a p l 2= if i have send you a Praivte Msg dont show it ! 3= i have fix it befour 3 weaks ! 4= outputChatBox("Score_System By Dev-PoinT v1.0",255,255,0) outputChatBox("Use/rest to Rest your Score To 0",0,255,0) function rest(player) setElementData(player,"killes",0) setElementData(player,"deaths",0) setElementData(player,"dmg",0) setElementData(player,"Damage",0) end addCommandHandler("rest", rest)
-
Thx Benxamix2 Work Fine No erros Thx All For Help i have Learn That
-
Like This ? function onKill(ammo, killer, weapon, bodypart) if (killer and killer ~= source) then if getElementType ( killer ) == "Player" local x, y, z = getElementPosition(source) createExplosion (x, y, z, 10) outputChatBox("You have been exploded by " .. getPlayerName(killer), getRootElement(), 255, 255, 0, true) end end addEventHandler("onPlayerWasted", getRootElement(), onKill) ?