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zombienation

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Everything posted by zombienation

  1. still other vehicles bounded to maps or spawned with admin panel dont spawn away after destroying, how do i create a script with addEvent ( "destroy", true ) addEventHandler ( "destroy", root, destroyveh ) that will spawn away all vehicles that gets destroyed no mather how they spawned?
  2. Hey, I have found a small bug in this mode, so the zombies spawn everywhere, but after some time they stop spawning First i tought it was the loginscreen cuz the login in that mode have an option to spawn some zombies when logging in, I changed the login and i also replaced the login script out of the mode in a different folder. But still the zombies stop spawning after a while. I have bin seqrching in the script for something like it could stop the zombiespawn after the ammount thats set as zombielimit but nothing i find.. There is a script in the mode also that zombies dont attack humans. I did it out of the mode, but also the zombies stop spawning after a while. Edit: Just want to add the info that i have fixed it by deleting zombiespawns in the spawn script of the mode, thx for the help with this script
  3. no problem about it, thx for telling me, its idd a lot shorter now i have this vehicle from https://community.multitheftauto.com/index.php?p= ... ls&id=2134 i have changed the spawn button location in the panel, cuz players with low screen resolution dont see the spawn button in their screen, thx for fixing this destroying script
  4. client http://pastebin.com/Vkn1JRfH server http://pastebin.com/AYqfN68r thx
  5. hello, i'm using a vehicle panel, but i'd like to know how to fix it so that when the car is destroyed, that the car will be deleted, not respawn but deleted, at this moment the wreckage of the car stays where the car is destroyed is there anybody who can help me with this? thx
  6. i cant find anything in the meta when i search on zlimit i do find this on zombie_server --RESOURCE START/INITIAL SETUP function outbreak(startedResource) newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit") cant find an other line with zlimit..
  7. idk, i just took some lua's out of the airp and did it into the zombiemode script, i took a map file with bases and the teams + jobs thats all i took, i just restarted the server, and apperantly the error is still there, are you sure sure it had to do with the airp script? cuz its off now..
  8. i have fix it by merging the original with the mode ( with the client and server u gave off cource ) everything works, the zombies, exp, levels, scoreboard, it saves, but i have one more error in the console, it pops up in 10 errors a second lol 2-01-26 00:52:27] ERROR: airp\zombie_server.lua:434: attempt to compare number with boolean [2012-01-26 00:52:27] ERROR: airp\zombie_server.lua:434: attempt to compare number with boolean [2012-01-26 00:52:27] ERROR: airp\zombie_server.lua:434: attempt to compare number with boolean [2012-01-26 00:52:27] ERROR: airp\zombie_server.lua:434: attempt to compare number with boolean [2012-01-26 00:52:27] ERROR: airp\zombie_server.lua:434: attempt to compare number with boolean deleting the line does not fix it
  9. not in meta, but its in zombie_server yes i have deleted the line and now i dont get the error, but is it normal that the exp is not 100% now? zombiekills and level was in the scoreboard, now it isn't, at the right upper corner in the creen u can see exp stats, also there only 1 of the 3 bars work but thanks anyway to make the zombies spawn
  10. hey thanks man, now the zombies spawn hen i use it in the gamemode, and the exp works when i use it in normal zombie script, but still something minor going on, whenever i kill a zombie i get this in console, bt in both scripts its the same error 012-01-26 00:08:20] ERROR: zombies\zombie_server.lua:343: attempt to perform arithmetic on a nil value [2012-01-26 00:08:21] ERROR: zombies\zombie_server.lua:343: attempt to perform arithmetic on a nil value [2012-01-26 00:08:26] ERROR: zombies\zombie_server.lua:343: attempt to perform arithmetic on a nil value 012-01-26 00:06:39] ERROR: zmode\zombie_server.lua:343: attempt to perform arithmetic on a nil value [2012-01-26 00:06:40] ERROR: zmode\zombie_server.lua:343: attempt to perform arithmetic on a nil value [2012-01-26 00:06:41] ERROR: zmode\zombie_server.lua:343: attempt to perform arithmetic on a nil value [2012-01-26 00:06:43] ERROR: zmode\zombie_server.lua:343: attempt to perform arithmetic on a nil value [2012-01-26 00:06:51] ERROR: zmode\zombie_server.lua:343: attempt to perform arithmetic on a nil value
  11. i tried but i think i copied something to much or to less cuz its not working, what parts are of the exp script?
  12. i think its not only meta, when i replace zombie_server.lua from sloth's original to this mode, the zombies are running around, but the exp dont work, and the zombies dont attack.. zombies_client probaly to then i guess i cant get it to work, i tried to search in the script on stream and see what i could do to make the streaming options good but still no zombies i tried to add the zombie script of sloth to the mode, zombies spawned, but wasn't working together with the exp system of the gamemode
  13. friendlyname="Zombie streaming method" accept="0-2" desc="1 - constantly stream zombies, 0 - only spawning via createZombie, 2 - only spawning via spawnpoints" /> i changed accept="0-2" to accept="1" but no result i tried to copy the original slothboth's zombie settings but also no result
  14. https://community.multitheftauto.com/index.php?p= ... ls&id=2405 before you finnished your first comment i already added the weblink in the topic, cuz right after i placed the topic i realised it might be better to add the resource weblink cuz the scripts are so long here in the topic and are better to view with program like notepad++
  15. no i did not stole this , i'm sorry for my english not being "perfect" but i "found" the gamemode in the list of gamemodes on the mta community website, and i cant find it in the script to change the streaming method to ( zombies spawning everywhere )
  16. hello, i have found a zombiemode with xp, but the zombies dont spawn everywhere on the map here.. and i dont know how to change it without losing the exp system.. here are client and server side ( + resource ) https://community.multitheftauto.com/index.php?p= ... ls&id=2405 client --[[ Zombies script by Slothman Editing: you can see in server file If you got this file from ur client files directory, u r unlucky. Thanks Slothman. ]]-- myZombies = { } helmetzombies = { 27, 51, 52, 99, 27, 137, 153, 167, 205, 260, 277, 278, 279, 284, 285 } resourceRoot = getResourceRootElement() --FORCES ZOMBIES TO MOVE ALONG AFTER THEIR TARGET PLAYER DIES function playerdead () setTimer ( Zomb_release, 4000, 1 ) end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), playerdead ) function Zomb_release () for k, ped in pairs( myZombies ) do if (isElement(ped)) then if (getElementData (ped, "zombie") == true) then setElementData ( ped, "target", nil ) setElementData ( ped, "status", "idle" ) table.remove(myZombies,k) end end end end --REMOVES A ZOMBIE FROM INFLUENCE AFTER ITS KILLED function pedkilled ( killer, weapon, bodypart ) if (getElementData (source, "zombie") == true) and (getElementData (source, "status") ~= "dead" ) then setElementData ( source, "target", nil ) setElementData ( source, "status", "dead" ) end end addEventHandler ( "onClientPedWasted", getRootElement(), pedkilled ) --THIS CHECKS ALL ZOMBIES EVERY SECOND TO SEE IF THEY ARE IN SIGHT function zombie_check () if (getElementData (getLocalPlayer (), "zombie") ~= true) and ( isPlayerDead ( getLocalPlayer () ) == false ) then local zombies = getElementsByType ( "ped",getRootElement(),true ) local Px,Py,Pz = getElementPosition( getLocalPlayer () ) if isPedDucked ( getLocalPlayer ()) then local Pz = Pz-1 end for theKey,theZomb in ipairs(zombies) do if (isElement(theZomb)) then local Zx,Zy,Zz = getElementPosition( theZomb ) if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then if (getElementData (theZomb, "zombie") == true) then if ( getElementData ( theZomb, "status" ) == "idle" ) then --CHECKS IF AN IDLE ZOMBIE IS IN SIGHT local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false, Bodyfence ) if (isclear == true) then setElementData ( theZomb, "status", "chasing" ) setElementData ( theZomb, "target", getLocalPlayer() ) table.insert( myZombies, theZomb ) --ADDS ZOMBIE TO PLAYERS COLLECTION table.remove( zombies, theKey) zombieradiusalert (theZomb) end elseif (getElementData(theZomb,"status") == "chasing") and (getElementData(theZomb,"target") == nil) then --CHECKS IF AN AGGRESSIVE LOST ZOMBIE IS IN SIGHT local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false, Bodyfence) if (isclear == true) then setElementData ( theZomb, "target", getLocalPlayer() ) isthere = "no" for k, ped in pairs( myZombies ) do if ped == theZomb then isthere = "yes" end end if isthere == "no" then table.insert( myZombies, theZomb ) --ADDS THE WAYWARD ZOMBIE TO THE PLAYERS COLLECTION table.remove( zombies, theKey) end end elseif ( getElementData ( theZomb, "target" ) == getLocalPlayer() ) then --CHECKS IF AN ALREADY AGGRESSIVE ZOMBIE IS IN SIGHT local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false, Bodyfence) if (isclear == false) then --IF YOUR ZOMBIE LOST YOU, MAKES IT REMEMBER YOUR LAST COORDS setElementData ( theZomb, "target", nil ) triggerServerEvent ("onZombieLostPlayer", theZomb, oldPx, oldPy, oldPz) end end end end end end --this second half is for checking peds and zombies local nonzombies = getElementsByType ( "ped",getRootElement(),true ) for theKey,theZomb in ipairs(zombies) do if (isElement(theZomb)) then if (getElementData (theZomb, "zombie") == true) then local Zx,Zy,Zz = getElementPosition( theZomb ) for theKey,theNonZomb in ipairs(nonzombies) do if (getElementData (theNonZomb, "zombie") ~= true) then -- if the ped isnt a zombie local Px,Py,Pz = getElementPosition( theNonZomb ) if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false, Bodyfence ) if (isclear == true) and ( getElementHealth ( theNonZomb ) > 0) then if ( getElementData ( theZomb, "status" ) == "idle" ) then --CHECKS IF AN IDLE ZOMBIE IS IN SIGHT triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz) setElementData ( theZomb, "status", "chasing" ) setElementData ( theZomb, "target", theNonZomb ) zombieradiusalert (theZomb) elseif ( getElementData ( theZomb, "status" ) == "chasing" ) and ( getElementData ( theZomb, "target" ) == nil) then triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz) setElementData ( theZomb, "target", theNonZomb ) end end end if ( getElementData ( theZomb, "target" ) == theNonZomb ) then --CHECKS IF AN ALREADY AGGRESSIVE ZOMBIE IS IN SIGHT OF THE PED local Px,Py,Pz = getElementPosition( theNonZomb ) if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz+1, true, false, false, true, false, false, false, Bodyfence) if (isclear == false) then --IF YOUR ZOMBIE LOST THE PED, MAKES IT REMEMBER the peds LAST COORDS triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz) setElementData ( theZomb, "target", nil ) end end end end end end end end end for k, ped in pairs( myZombies ) do if (isElement(ped) == false) then table.remove( myZombies, k) end end oldPx,oldPy,oldPz = getElementPosition( getLocalPlayer () ) end --INITAL SETUP function clientsetupstarter(startedresource) if startedresource == getThisResource() then setTimer ( clientsetup, 1234, 1) MainClientTimer1 = setTimer ( zombie_check, 1000, 0) --STARTS THE TIMER TO CHECK FOR ZOMBIES expLabel = guiCreateLabel(0.777,0.22,0.1708,0.0963,"EXP gained: ??\nTotal EXP: ??\nLevel: Unknown",true) -- Start EXP and level system guiLabelSetColor(expLabel,0,255,0) guiLabelSetVerticalAlign(expLabel,"top") guiLabelSetHorizontalAlign(expLabel,"left",false) guiSetFont(expLabel,"clear-normal") end end local ttlgnd = 0 function expChange(expr,gained) ttlgnd = ttlgnd+gained guiSetText(expLabel,"") local level,levelnum = "#0 - Newbie",0 if expr >= 10 then level = "#1 - Novice" levelnum = 1 end if expr >= 20 then level = "#2 - Average" levelnum = 2 end if expr >= 100 then level = "#3 - Good" levelnum = 3 end if expr >= 200 then level = "#4 - Killer" levelnum = 4 end if expr >= 500 then level = "#5 - Skilled" levelnum = 5 end if expr >= 1000 then level = "#6 - Elite" levelnum = 6 end if expr >= 2000 then level = "#7 - Senior" levelnum = 7 end if expr >= 3000 then level = "#8 - Amazing" levelnum = 8 end if expr >= 5000 then level = "#9 - Pro" levelnum = 9 end if expr >= 10000 then level = "#10 - Godlike" levelnum = 10 end if expr >= 20000 then level = "#11 - God" levelnum = 11 end guiSetText(expLabel,"EXP gained: "..ttlgnd.." (+"..gained..")\nTotal EXP: "..expr.."\nLevel: "..level) setElementData(getLocalPlayer(),"Level",level) setElementData(getLocalPlayer(),"levelnum",levelnum) end addEvent( "expOnChange", true ) addEventHandler( "expOnChange", getRootElement(), expChange ) addEventHandler("onClientResourceStart", getRootElement(), clientsetupstarter) function clientsetup() oldPx,oldPy,oldPz = getElementPosition( getLocalPlayer () ) throatcol = createColSphere ( 0, 0, 0, .3) woodpic = guiCreateStaticImage( .65, .06, .1, .12, "zombiewood.png", true ) guiSetVisible ( woodpic, false ) Bodyfence = getElementData (getLocalPlayer(), "blocker")-- this is to make it compatible with fps scripts, disregard --ALL ZOMBIES STFU local zombies = getElementsByType ( "ped" ) for theKey,theZomb in ipairs(zombies) do if (isElement(theZomb)) then if (getElementData (theZomb, "zombie") == true) then setPedVoice(theZomb, "PED_TYPE_DISABLED") end end end --SKIN REPLACEMENTS local skin = engineLoadTXD ( "skins/13.txd" ) --bleedin eyes 31 by Slothman engineImportTXD ( skin, 13 ) local skin = engineLoadTXD ( "skins/22.txd" ) -- slashed 12 by Wall-E engineImportTXD ( skin, 22 ) local skin = engineLoadTXD ( "skins/56.txd" ) --young and blue by Slothman engineImportTXD ( skin, 56 ) local skin = engineLoadTXD ( "skins/67.txd" ) -- slit r* employee engineImportTXD ( skin, 67 ) local skin = engineLoadTXD ( "skins/68.txd" ) -- shredded preist by Deixell engineImportTXD ( skin, 68 ) local skin = engineLoadTXD ( "skins/69.txd" ) --bleedin eyes in denim by Capitanazop engineImportTXD ( skin, 69 ) local skin = engineLoadTXD ( "skins/70.txd" ) --ultra gory scientist by 50p engineImportTXD ( skin, 70 ) local skin = engineLoadTXD ( "skins/84.txd" ) --guitar wolf (nonzombie) by Slothman engineImportTXD ( skin, 84 ) local skin = engineLoadTXD ( "skins/92.txd" ) -- peeled flesh by xbost engineImportTXD ( skin, 92 ) local skin = engineLoadTXD ( "skins/97.txd" ) -- easterboy by Slothman engineImportTXD ( skin, 97 ) local skin = engineLoadTXD ( "skins/105.txd" ) --Scarred Grove Gangster by Wall-E engineImportTXD ( skin, 105 ) local skin = engineLoadTXD ( "skins/107.txd" ) --ripped and slashed grove by Wall-E engineImportTXD ( skin, 107 ) local skin = engineLoadTXD ( "skins/108.txd" ) -- skeleton thug by Deixell engineImportTXD ( skin, 108 ) local skin = engineLoadTXD ( "skins/111.txd" ) --Frank West from dead rising (nonzombie) by Slothman engineImportTXD ( skin, 111 ) local skin = engineLoadTXD ( "skins/126.txd" ) -- bullet ridden wiseguy by Slothman engineImportTXD ( skin, 126 ) local skin = engineLoadTXD ( "skins/127.txd" ) --flyboy from dawn of the dead by Slothman engineImportTXD ( skin, 127 ) local skin = engineLoadTXD ( "skins/128.txd" ) --holy native by Slothman engineImportTXD ( skin, 128 ) local skin = engineLoadTXD ( "skins/152.txd" ) --bitten schoolgirl by Slothman engineImportTXD ( skin, 152 ) local skin = engineLoadTXD ( "skins/162.txd" ) --shirtless redneck by Slothman engineImportTXD ( skin, 162 ) local skin = engineLoadTXD ( "skins/167.txd" ) --dead chickenman by 50p engineImportTXD ( skin, 167 ) local skin = engineLoadTXD ( "skins/188.txd" ) --burnt greenshirt by Slothman engineImportTXD ( skin, 188 ) local skin = engineLoadTXD ( "skins/192.txd" ) --Alice from resident evil (nonzombie) by Slothman engineImportTXD ( skin, 192 ) local skin = engineLoadTXD ( "skins/195.txd" ) --bloody ex by Slothman engineImportTXD ( skin, 195 ) local skin = engineLoadTXD ( "skins/206.txd" ) -- faceless zombie by Slothman engineImportTXD ( skin, 206 ) local skin = engineLoadTXD ( "skins/209.txd" ) --Noodle vendor by 50p engineImportTXD ( skin, 209 ) local skin = engineLoadTXD ( "skins/212.txd" ) --brainy hobo by Slothman engineImportTXD ( skin, 212 ) local skin = engineLoadTXD ( "skins/229.txd" ) --infected tourist by Slothman engineImportTXD ( skin, 229 ) local skin = engineLoadTXD ( "skins/230.txd" ) --will work for brains hobo by Slothman engineImportTXD ( skin, 230 ) local skin = engineLoadTXD ( "skins/258.txd" ) --bloody sided suburbanite by Slothman engineImportTXD ( skin, 258 ) local skin = engineLoadTXD ( "skins/264.txd" ) --scary clown by 50p engineImportTXD ( skin, 264 ) local skin = engineLoadTXD ( "skins/274.txd" ) --Ash Williams (nonzombie) by Slothman engineImportTXD ( skin, 274 ) local skin = engineLoadTXD ( "skins/277.txd" ) -- gutted firefighter by Wall-E engineImportTXD ( skin, 277 ) local skin = engineLoadTXD ( "skins/280.txd" ) --infected cop by Lordy engineImportTXD ( skin, 280 ) end --UPDATES PLAYERS COUNT OF AGGRESIVE ZOMBIES addEventHandler ( "onClientElementDataChange", getRootElement(), function ( dataName ) if getElementType ( source ) == "ped" and dataName == "status" then local thestatus = (getElementData ( source, "status" )) if (thestatus == "idle") or (thestatus == "dead") then for k, ped in pairs( myZombies ) do if ped == source and (getElementData (ped, "zombie") == true) then setElementData ( ped, "target", nil ) table.remove( myZombies, k) setElementData ( getLocalPlayer(), "dangercount", tonumber(table.getn( myZombies )) ) end end end elseif getElementType ( source ) == "player" and dataName == "blocker" then Bodyfence = getElementData (getLocalPlayer(), "blocker") end end ) --MAKES A ZOMBIE JUMP addEvent( "Zomb_Jump", true ) function Zjump ( ped ) if (isElement(ped)) then setPedControlState( ped, "jump", true ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedControlState ( ped, "jump", false) end end, 800, 1, ped ) end end addEventHandler( "Zomb_Jump", getRootElement(), Zjump ) --MAKES A ZOMBIE PUNCH addEvent( "Zomb_Punch", true ) function Zpunch ( ped ) if (isElement(ped)) then setPedControlState( ped, "fire", true ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedControlState ( ped, "fire", false) end end, 800, 1, ped ) end end addEventHandler( "Zomb_Punch", getRootElement(), Zpunch ) --MAKES A ZOMBIE STFU addEvent( "Zomb_STFU", true ) function Zstfu ( ped ) if (isElement(ped)) then setPedVoice(ped, "PED_TYPE_DISABLED") end end addEventHandler( "Zomb_STFU", getRootElement(), Zstfu ) --MAKES A ZOMBIE MOAN addEvent( "Zomb_Moan", true ) function Zmoan ( ped, randnum ) if (isElement(ped)) then local Zx,Zy,Zz = getElementPosition( ped ) local sound = playSound3D("sounds/mgroan"..randnum..".ogg", Zx, Zy, Zz, false) setSoundMaxDistance(sound, 20) end end addEventHandler( "Zomb_Moan", getRootElement(), Zmoan ) --ZOMBIE HEADSHOTS TO ALL BUT HELMETED ZOMBIES function zombiedamaged ( attacker, weapon, bodypart ) if getElementType ( source ) == "ped" then if (getElementData (source, "zombie") == true) then if ( bodypart == 9 ) then local rand = math.random(1,5) if rand==1 or rand==2 then triggerServerEvent ("headboom", source, source, attacker, weapon, bodypart ) end end end end end addEventHandler ( "onClientPedDamage", getRootElement(), zombiedamaged ) function zombiedkilled(killer, weapon, bodypart) if getElementType ( source ) == "ped" then if (getElementData (source, "zombie") == true) then setElementCollisionsEnabled(source, false) end end end addEventHandler ( "onClientPedWasted", getRootElement(), zombiedkilled ) --CAUSES MORE DAMAGE TO PLAYER WHEN ATTACKED BY A ZOMBIE function zombieattack ( attacker, weapon, bodypart ) if (attacker) then if getElementType ( attacker ) == "ped" then if (getElementData (attacker, "zombie") == true) then local playerHealth = getElementHealth ( getLocalPlayer() ) if playerHealth > 15 then setElementHealth ( source, playerHealth - 15 ) else triggerServerEvent ("playereaten", source, source, attacker, weapon, bodypart ) end end end end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), zombieattack ) --WOOD GUI function showwoodpic ( theElement, matchingDimension ) if ( theElement == getLocalPlayer() ) and (getElementData ( source, "purpose" ) == "zombiewood" ) then guiSetVisible ( woodpic, true ) end end addEventHandler ( "onClientColShapeHit", getRootElement(), showwoodpic ) function hidewoodpic ( theElement, matchingDimension ) if ( theElement == getLocalPlayer() ) and (getElementData ( source, "purpose" ) == "zombiewood" ) then guiSetVisible ( woodpic, false ) end end addEventHandler ( "onClientColShapeLeave", getRootElement(), hidewoodpic ) --ZOMBIES ATTACK FROM BEHIND AND GUI STUFF function movethroatcol () local screenWidth, screenHeight = guiGetScreenSize() local dcount = tostring(table.getn( myZombies )) dxDrawText( dcount, screenWidth-40, screenHeight -50, screenWidth, screenHeight, tocolor ( 0, 0, 0, 255 ), 1.44, "pricedown" ) dxDrawText( dcount, screenWidth-42, screenHeight -52, screenWidth, screenHeight, tocolor ( 255, 255, 255, 255 ), 1.4, "pricedown" ) if isElement(throatcol) then local playerrot = getPedRotation ( getLocalPlayer () ) local radRot = math.rad ( playerrot ) local radius = 1 local px,py,pz = getElementPosition( getLocalPlayer () ) local tx = px + radius * math.sin(radRot) local ty = py + -(radius) * math.cos(radRot) local tz = pz setElementPosition ( throatcol, tx, ty, tz ) end end addEventHandler ( "onClientRender", getRootElement(), movethroatcol ) function choketheplayer ( theElement, matchingDimension ) if getElementType ( theElement ) == "ped" and ( isPlayerDead ( getLocalPlayer () ) == false ) then if ( getElementData ( theElement, "target" ) == getLocalPlayer () ) and (getElementData (theElement, "zombie") == true) then local px,py,pz = getElementPosition( getLocalPlayer () ) setTimer ( checkplayermoved, 600, 1, theElement, px, py, pz) end end end addEventHandler ( "onClientColShapeHit", getRootElement(), choketheplayer ) function checkplayermoved (zomb, px, py, pz) if (isElement(zomb)) then local nx,ny,nz = getElementPosition( getLocalPlayer () ) local distance = (getDistanceBetweenPoints3D (px, py, pz, nx, ny, nz)) if (distance < .7) and ( isPlayerDead ( getLocalPlayer () ) == false ) then setElementData ( zomb, "status", "throatslashing" ) end end end --ALERTS ANY IDLE ZOMBIES WITHIN A RADIUS OF 10 WHEN GUNSHOTS OCCUR OR OTHER ZOMBIES GET ALERTED function zombieradiusalert (theElement) local Px,Py,Pz = getElementPosition( theElement ) local zombies = getElementsByType ( "ped" ) for theKey,theZomb in ipairs(zombies) do if (isElement(theZomb)) then if (getElementData (theZomb, "zombie") == true) then if ( getElementData ( theZomb, "status" ) == "idle" ) then local Zx,Zy,Zz = getElementPosition( theZomb ) local distance = (getDistanceBetweenPoints3D (Px, Py, Pz, Zx, Zy, Zz)) if (distance < 10) and ( isPlayerDead ( getLocalPlayer () ) == false ) then isthere = "no" for k, ped in pairs( myZombies ) do if ped == theZomb then isthere = "yes" end end if isthere == "no" and (getElementData (getLocalPlayer (), "zombie") ~= true) then if (getElementType ( theElement ) == "ped") then local isclear = isLineOfSightClear (Px, Py, Pz, Zx, Zy, Zz, true, false, false, true, false, false, false, Bodyfence) if (isclear == true) then setElementData ( theZomb, "status", "chasing" ) setElementData ( theZomb, "target", getLocalPlayer () ) table.insert( myZombies, theZomb ) --ADDS ZOMBIE TO PLAYERS COLLECTION end else setElementData ( theZomb, "status", "chasing" ) setElementData ( theZomb, "target", getLocalPlayer () ) table.insert( myZombies, theZomb ) --ADDS ZOMBIE TO PLAYERS COLLECTION end end end end end end end end function shootingnoise ( weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if alertspacer ~= 1 then if (weapon == 9) then alertspacer = 1 setTimer ( resetalertspacer, 5000, 1 ) zombieradiusalert(getLocalPlayer ()) elseif (weapon > 21) and (weapon ~= 23) then alertspacer = 1 setTimer ( resetalertspacer, 5000, 1 ) zombieradiusalert(getLocalPlayer ()) end end if hitElement then if (getElementType ( hitElement ) == "ped") then if (getElementData (hitElement, "zombie") == true) then isthere = "no" for k, ped in pairs( myZombies ) do if ped == hitElement then isthere = "yes" end end if isthere == "no" and (getElementData (getLocalPlayer (), "zombie") ~= true) then setElementData ( hitElement, "status", "chasing" ) setElementData ( hitElement, "target", getLocalPlayer () ) table.insert( myZombies, hitElement ) --ADDS ZOMBIE TO PLAYERS COLLECTION zombieradiusalert (hitElement) end end end end end addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer (), shootingnoise ) function resetalertspacer () alertspacer = nil end function choketheplayer ( theElement, matchingDimension ) if getElementType ( theElement ) == "ped" and ( isPlayerDead ( getLocalPlayer () ) == false ) and (getElementData (theElement , "zombie") == true) then if ( getElementData ( theElement, "target" ) == getLocalPlayer () ) then local px,py,pz = getElementPosition( getLocalPlayer () ) setTimer ( checkplayermoved, 600, 1, theElement, px, py, pz) end end end addEvent( "Spawn_Placement", true ) function Spawn_Place(xcoord, ycoord) local x,y,z = getElementPosition( getLocalPlayer() ) local posx = x+xcoord local posy = y+ycoord local gz = getGroundPosition ( posx, posy, z+500 ) triggerServerEvent ("onZombieSpawn", getLocalPlayer(), posx, posy, gz+1 ) end addEventHandler("Spawn_Placement", getRootElement(), Spawn_Place) server --[[ Zombies script by Slothman, Edited it so: Only textured zombies Zombies giving random cash (lil bit editable in admin panel) Zombies giving EXP Zombie protection at spawnpoint And more much which i cant remember Thanks Slothman. ]]-- BTW idk why i put ]]-- ZombieLimit = get("zombiegamemode.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? ZombieStreaming = get("zombiegamemode.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280, } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY) --ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,288 } ZombieSpeed = get("zombies.Speed") if ZombieSpeed == 0 then --super slow zombies (goofy looking) chaseanim = "WALK_drunk" checkspeed = 2000 elseif ZombieSpeed == 1 then -- normal speed chaseanim = "run_old" checkspeed = 1000 elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server) chaseanim = "Run_Wuzi" checkspeed = 680 else -- defaults back to normal chaseanim = "run_old" checkspeed = 1000 end resourceRoot = getResourceRootElement() moancount =0 moanlimit = 10 everyZombie = { } -- ZOMBIE PROTECTION ADDED BY STRYP setElementData (createRadarArea(2418.4255371094, -1735,121.6306152344,100,0,150,0,153),"zombieProof",true) addEventHandler("onColShapeHit", createColRectangle (2418.4255371094, -1735,121.6306152344,100), function(h)if not isElement(h) then return end if getElementData(h,"zombie") then killPed(h) end end) -- CJ GARAGE ADDED BY STRYP local cjGarage = createColRectangle(2502.7883300781, -1698.60546875,5.8679199219,16.1025390625) addEventHandler("onColShapeHit",cjGarage,function(h) if getElementType(h) == "player" then setGarageOpen(9,true) local tpi = getElementData(cjGarage,"tpi") or 0 setElementData(cjGarage,"tpi",tpi+1,false) end end) addEventHandler("onColShapeLeave",cjGarage,function(h) if getElementType(h) == "player" then local tpi = getElementData(cjGarage,"tpi") or 0 if not tpi or tpi <= 1 then setGarageOpen(9,false)end setElementData(cjGarage,"tpi",tpi-1,false) end end) --IDLE BEHAVIOUR OF A ZOMBIE function Zomb_Idle (ped) if isElement(ped) then if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then local action = math.random( 1, 6 ) if action < 4 then -- walk a random direction local rdmangle = math.random( 1, 359 ) setPedRotation( ped, rdmangle ) setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true) setTimer ( Zomb_Idle, 7000, 1, ped ) elseif action == 4 then -- get on the ground setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true) setTimer ( Zomb_Idle, 4000, 1, ped ) elseif action == 5 then -- stand still doing nothing setPedAnimation ( ped ) setTimer ( Zomb_Idle, 4000, 1, ped ) end end end end --BEHAVIOUR WHILE CHASING PLAYERS function Zomb_chase (ped, Zx, Zy, Zz ) if isElement(ped) then if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then local x, y, z = getElementPosition( ped ) if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then local Px = getElementData ( ped, "Tx" ) local Py = getElementData ( ped, "Ty" ) local Pz = getElementData ( ped, "Tz" ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z )) if (Pdistance < 1.5 ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) end end local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz )) if (distance < 1 ) then -- IF THE PED HASNT MOVED if (getElementData ( ped, "target" ) == nil) then local giveup = math.random( 1, 15 ) if giveup == 1 then setElementData ( ped, "status", "idle" ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 3500, 1, ped, x, y, z ) end end else local Ptarget = (getElementData ( ped, "target" )) if isElement(Ptarget) then local Px, Py, Pz = getElementPosition( Ptarget ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER setPedAnimation ( ped ) setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false) setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped ) zmoan(ped) else local action = math.random( 1, 6 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) else setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end else if ( isPedDead (Ptarget) ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end end else setElementData ( ped, "status", "idle" ) end end else setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN end end end end --SET THE DIRECTION OF THE ZOMBIE function setangle () for theKey,ped in ipairs(everyZombie) do if isElement(ped) then if ( getElementData ( ped, "status" ) == "chasing" ) then local x local y local z local px local py local pz if ( getElementData ( ped, "target" ) ~= nil ) then local ptarget = getElementData ( ped, "target" ) if isElement(ptarget) then x, y, z = getElementPosition( ptarget ) px, py, pz = getElementPosition( ped ) else setElementData ( ped, "status", "idle" ) x, y, z = getElementPosition( ped ) px, py, pz = getElementPosition( ped ) end zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS x = getElementData ( ped, "Tx" ) y = getElementData ( ped, "Ty" ) z = getElementData ( ped, "Tz" ) px, py, pz = getElementPosition( ped ) zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) end end end end end --SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES addEventHandler ( "onElementDataChange", getRootElement(), function ( dataName ) if getElementType ( source ) == "ped" and dataName == "status" then if (getElementData (source, "zombie") == true) then if ( isPedDead ( source ) == false ) then if (getElementData ( source, "status" ) == "chasing" ) then local Zx, Zy, Zz = getElementPosition( source ) setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz ) local newtarget = (getElementData ( source, "target" )) if isElement (newtarget) then if getElementType ( newtarget ) == "player" then setElementSyncer ( source, newtarget ) end end zmoan(source) elseif (getElementData ( source, "status" ) == "idle" ) then setTimer ( Zomb_Idle, 1000, 1, source) elseif (getElementData ( source, "status" ) == "throatslashing" ) then local tx,ty,tz = getElementPosition( source ) local ptarget = getElementData ( source, "target" ) if isElement(ptarget) then local vx,vy,vz = getElementPosition( ptarget ) local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz)) if (zombdistance < . then zmoan(source) setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true) setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true) setTimer ( Playerthroatbitten, 2300, 1, ptarget, source) setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source ) else setElementData ( source, "status", "idle" ) end else setElementData ( source, "status", "idle" ) end end elseif (getElementData ( source, "status" ) == "dead" ) then setTimer ( Zomb_delete, 10000, 1, source) end end end end) --RESOURCE START/INITIAL SETUP function outbreak(startedResource) newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit") if newZombieLimit ~= false then if newZombieLimit > ZombieLimit then newZombieLimit = ZombieLimit end else newZombieLimit = ZombieLimit end WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS if startedResource == getThisResource() then exports.scoreboard:scoreboardAddColumn("Zombie kills") exports.scoreboard:scoreboardAddColumn("Level",getRootElement(),80) local allplayers = getElementsByType ( "player" ) for pKey,thep in ipairs(allplayers) do setElementData ( thep, "dangercount", 0 ) end local alivePlayers = getAlivePlayers () for playerKey, playerValue in ipairs(alivePlayers) do setElementData ( playerValue, "alreadyspawned", true ) end if ZombieSpeed == 2 then MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast) else MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION end MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS if ZombieStreaming == 1 then MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations elseif ZombieStreaming == then MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints end end end addEventHandler("onResourceStart", getRootElement(), outbreak) function player_Connect() setElementData ( source, "dangercount", 0 ) end addEventHandler ( "onPlayerConnect", getRootElement(), player_Connect ) function WoodSetup() local allcols = getElementsByType ( "colshape" ) --clears off old wood cols for colKey, colValue in ipairs(allcols) do if ( getElementData ( colValue, "purpose" ) =="zombiewood" ) then destroyElement(colValue) end end local allobjects = getElementsByType ( "object" ) --SETS UP ALL THE WOOD BARRIERS for objectKey, objectValue in ipairs(allobjects) do if ( getElementData ( objectValue, "purpose" ) =="zombiewood" ) then setElementDimension ( objectValue, 26 ) local x,y,z = getElementPosition( objectValue ) local thecol = createColSphere ( x, y, z, 1.6 ) setElementData ( thecol, "purpose", "zombiewood" ) setElementParent ( thecol, objectValue ) end end end function ReduceMoancount() moancount = moancount-1 end function zmoan(zombie) if moancount < moanlimit then moancount = moancount+1 local randnum = math.random( 1, 10 ) triggerClientEvent ( "Zomb_Moan", getRootElement(), zombie, randnum ) setTimer ( ReduceMoancount, 800, 1 ) end end --CLEARS A DEAD ZOMBIE function Zomb_delete (ped) if isElement(ped) then if (getElementData (ped, "zombie") == true) then for theKey,thePed in ipairs(everyZombie) do if ped == thePed then table.remove( everyZombie, theKey ) break end end destroyElement ( ped ) end end end --HEADSHOTS addEvent( "headboom", true ) function Zheadhit ( ped,attacker, weapon, bodypart) if (getElementData (ped, "zombie") == true) then killPed ( ped, attacker, weapon, bodypart ) setPedHeadless ( ped, true ) end end addEventHandler( "headboom", getRootElement(), Zheadhit ) --KILL FROM ZOMBIE ATTACK addEvent( "playereaten", true ) function Playerinfected ( player, attacker, weapon, bodypart) killPed ( player, attacker, weapon, bodypart ) end addEventHandler( "playereaten", getRootElement(), Playerinfected ) --CHECKS FOR ZOMBIE GRABBING FROM BEHIND function Playerthroatbitten ( player, attacker) local Zx, Zy, Zz = getElementPosition( attacker ) local Px, Py, Pz = getElementPosition( player ) local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (distance < 1) then killPed ( player, attacker, weapon, bodypart ) else setPedAnimation (player) end end --ADJUSTS PLAYERS ZOMBIE KILL SCORE function deanimated( ammo, attacker, weapon, bodypart ) if (attacker) then if (getElementType ( attacker ) == "player") and (getElementType ( source ) == "ped") then if (getElementData (source, "zombie") == true) then local isExp = getAccountData(getPlayerAccount(attacker),"zombies.kills") local expr = false if isExp then expr = tonumber(isExp) + 1 else expr = 1 end triggerClientEvent ( attacker, "expOnChange", getRootElement(), expr, 1) givePlayerMoney(attacker,tonumber(get("zombiegamemode.Reward"))+math.random(-100,100)) setPedOnFire(source,false) setPedHeadless(source,false) local attacker2 = getPlayerAccount(attacker) local oldZcount = getAccountData(attacker2,"zombies.kills") if oldZcount ~= false then setAccountData ( attacker2, "zombies.kills", oldZcount+1 ) setElementData( attacker, "Zombie kills", oldZcount+1 ) setPlayerAnnounceValue(attacker,"score",tostring(oldZcount+1)) triggerEvent ( "onZombieWasted", source, attacker, weapon, bodypart ) else setAccountData ( attacker2, "zombies.kills", 1 ) setPlayerAnnounceValue(attacker,"score","1") setElementData( attacker, "Zombie kills", 1 ) triggerEvent ( "onZombieWasted", source, attacker, weapon, bodypart ) end end end end end addEventHandler("onPedWasted", resourceRoot, deanimated) --STUFF TO ALLOW PLAYERS TO PLACE BOARDS function boarditup( player, key, keyState ) local rightspot = 0 local allcols = getElementsByType ( "colshape" ) for ColKey,theCol in ipairs(allcols) do if (getElementData ( theCol, "purpose" ) == "zombiewood" ) then if (isElementWithinColShape ( player, theCol )) then local rightcol = theCol local Cx, Cy, Cz = getElementPosition( rightcol ) local Bx, By, Bz = getElementPosition( player ) woodangle = ( 360 - math.deg ( math.atan2 ( ( Cx - Bx ), ( Cy - By ) ) ) ) % 360 setPedRotation( player, woodangle ) setPedAnimation(player, "riot", "RIOT_PUNCHES", 3000, true, true, true ) local wx, wy, wz = getElementPosition( player ) setTimer( doneboarding, 2000, 1, player, rightcol, wx, wy, wz ) end end end end addCommandHandler ( "construct", boarditup ) function doneboarding(player, rightcol, wx, wy, wz) setPedAnimation(player) local newx, newy, newz = getElementPosition( player ) local distance = (getDistanceBetweenPoints3D( wx, wy, wz, newx, newy, newz )) if (distance < .7 ) then newwood = getElementParent ( rightcol ) setElementDimension ( newwood, 25 ) setTimer( setElementDimension, 50, 1, newwood, 0) end end --SPAWN ZOMBIE (now can be cancelled!) addEvent( "onZombieSpawn", true ) function RanSpawn_Z ( gx, gy, gz, rot) local safezone = 0 local allradars = getElementsByType("radararea") for theKey,theradar in ipairs(allradars) do if getElementData(theradar, "zombieProof") == true then if isInsideRadarArea ( theradar, gx, gy ) then safezone = 1 end end end if safezone == 0 then if table.getn ( everyZombie ) < newZombieLimit then if not rot then rot = math.random (1,359) end randomZskin = math.random ( 1, table.getn ( ZombiePedSkins ) ) local zomb = createPed( tonumber( ZombiePedSkins[randomZskin] ), gx, gy, gz ) if zomb ~= false then setElementData ( zomb, "zombie", true ) table.insert( everyZombie, zomb ) setTimer ( function (zomb, rot) if ( isElement ( zomb ) ) then setPedRotation ( zomb, rot ) end end, 500, 1, zomb, rot ) setTimer ( function (zomb) if ( isElement ( zomb ) ) then setPedAnimation ( zomb, "ped", chaseanim, -1, true, true, true ) end end, 1000, 1, zomb ) setTimer ( function (zomb) if ( isElement ( zomb ) ) then setElementData ( zomb, "status", "idle" ) end end, 2000, 1, zomb ) triggerClientEvent ( "Zomb_STFU", getRootElement(), zomb ) end end end end addEventHandler( "onZombieSpawn", getRootElement(), RanSpawn_Z ) --SPAWNS ZOMBIES RANDOMLY NEAR PLAYERS function SpawnZombie () local pacecount = 0 while pacecount < 5 do --4 ZOMBIES AT A TIME TO PREVENT FPS DROP if (table.getn( everyZombie )+pacecount < newZombieLimit ) and (ZombieStreaming == 1) then local xcoord = 0 local ycoord = 0 local xdirection = math.random(1,2) if xdirection == 1 then xcoord = math.random(15,40) else xcoord = math.random(-40,-15) end local ydirection = math.random(1,2) if ydirection == 1 then ycoord = math.random(15,40) else ycoord = math.random(-40,-15) end local liveplayers = getAlivePlayers () if (table.getn( liveplayers ) > 0 ) then local lowestcount = 99999 local lowestguy = nil for PKey,thePlayer in ipairs(liveplayers) do if isElement(thePlayer) then if (getElementData (thePlayer, "dangercount")) and (getElementData(thePlayer, "zombieProof") ~= true) and (getElementData(thePlayer, "alreadyspawned" ) == true) then if (getElementData (thePlayer, "dangercount") < lowestcount) then local safezone = 0 local gx, gy, gz = getElementPosition( thePlayer ) local allradars = getElementsByType("radararea") for theKey,theradar in ipairs(allradars) do if getElementData(theradar, "zombieProof") == true then if isInsideRadarArea ( theradar, gx, gy ) then safezone = 1 end end end if safezone == 0 then lowestguy = thePlayer lowestcount = getElementData (thePlayer, "dangercount") end end end end end pacecount = pacecount+1 if isElement(lowestguy) then triggerClientEvent ( "Spawn_Placement", lowestguy, ycoord, xcoord ) else pacecount = pacecount+1 end else pacecount = pacecount+1 end else pacecount = pacecount+1 end end end --SPAWNS ZOMBIES IN SPAWNPOINTS NEAR PLAYERS function SpawnpointZombie () local pacecount = 0 while pacecount < 6 do --5 ZOMBIES AT A TIME TO PREVENT FPS DROP if (table.getn( everyZombie )+pacecount < newZombieLimit ) and (ZombieStreaming == 2) then local liveplayers = getAlivePlayers () if (table.getn( liveplayers ) > 0 ) then local lowestcount = 99999 local lowestguy = nil for PKey,thePlayer in ipairs(liveplayers) do --THIS PART GETS THE PLAYER WITH THE LEAST ZOMBIES ATTACKING if (getElementData (thePlayer, "dangercount")) and (getElementData(thePlayer, "zombieProof") ~= true) then if (getElementData (thePlayer, "dangercount") < lowestcount) then lowestguy = thePlayer lowestcount = getElementData (thePlayer, "dangercount") end end end if isElement(lowestguy) then local zombiespawns = { } local possiblezombies = getElementsByType ( "Zombie_spawn" ) local Px, Py, Pz = getElementPosition( lowestguy ) for ZombKey,theZomb in ipairs(possiblezombies) do local Zx, Zy, Zz = getElementPosition( theZomb ) local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (distance < then table.remove( possiblezombies, ZombKey) --IF SPAWN IS TOO CLOSE TO ANY PLAYER end end local Px, Py, Pz = getElementPosition( lowestguy ) for ZombKey2,theZomb2 in ipairs(possiblezombies) do local Zx, Zy, Zz = getElementPosition( theZomb2 ) local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (distance < 60) then --AS LONG AS THE SPAWN IS CLOSE ENOUGH TO A PLAYER table.insert( zombiespawns, theZomb2 ) end end if (table.getn( zombiespawns ) >0 ) then--IF THE LOWEST PLAYER HAS ANY CLOSE SPAWNS,USE ONE local random = math.random ( 1, table.getn ( zombiespawns ) ) local posX = getElementData(zombiespawns[random], "posX") local posY = getElementData(zombiespawns[random], "posY") local posZ = getElementData(zombiespawns[random], "posZ") local rot = getElementData(zombiespawns[random], "rotZ") pacecount = pacecount+1 triggerEvent ( "onZombieSpawn",zombiespawns[random], posX, posY, posZ, rot ) else--IF THE LOWEST PLAYERS DOESNT HAVE ANY SPAWNS, THEN SEE IF ANYONE HAS ANY local zombiespawns = { } local possiblezombies = getElementsByType ( "Zombie_spawn" ) local allplayers = getAlivePlayers () for theKey,thePlayer in ipairs(allplayers) do local Px, Py, Pz = getElementPosition( thePlayer ) for ZombKey,theZomb in ipairs(possiblezombies) do local Zx, Zy, Zz = getElementPosition( theZomb ) local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (distance < then table.remove( possiblezombies, ZombKey) --IF SPAWN IS TOO CLOSE TO ANY PLAYER end end end for theKey,thePlayer in ipairs(allplayers) do local Px, Py, Pz = getElementPosition( thePlayer ) for ZombKey2,theZomb2 in ipairs(possiblezombies) do local Zx, Zy, Zz = getElementPosition( theZomb2 ) local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (distance < 60) then --AS LONG AS THE SPAWN IS CLOSE ENOUGH TO A PLAYER table.insert( zombiespawns, theZomb2 ) end end end if (table.getn( zombiespawns ) >1 ) then local random = math.random ( 1, table.getn ( zombiespawns ) ) local posX = getElementData(zombiespawns[random], "posX") local posY = getElementData(zombiespawns[random], "posY") local posZ = getElementData(zombiespawns[random], "posZ") local rot = getElementData(zombiespawns[random], "rotZ") pacecount = pacecount+1 triggerEvent ( "onZombieSpawn",zombiespawns[random], posX, posY, posZ, rot ) else pacecount = pacecount+1 end end else pacecount = pacecount+1 end else pacecount = pacecount+1 end else pacecount = pacecount+1 end end end --DELETES ZOMBIES THAT ARE TOO FAR FROM ANY PLAYERS TO KEEP THEM MORE CONCENTRATED WHILE STREAMING ZOMBIES function clearFarZombies () if newZombieLimit ~= false then local toofarzombies = { } local allplayers = getElementsByType ( "player" ) for ZombKey,theZomb in ipairs(everyZombie) do if isElement(theZomb) then if (getElementData (theZomb, "zombie") == true) then far = 1 local Zx, Zy, Zz = getElementPosition( theZomb ) for theKey,thePlayer in ipairs(allplayers) do local Px, Py, Pz = getElementPosition( thePlayer ) local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (distance < 75) then far = 0 end end if far == 1 then table.insert( toofarzombies, theZomb ) end end else table.remove( everyZombie, ZombKey ) end end if (table.getn( toofarzombies ) >1 ) then for ZombKey,theZomb in ipairs(toofarzombies) do if (getElementData (theZomb, "zombie") == true) and ( getElementData ( theZomb, "forcedtoexist" ) ~= true) then Zomb_delete (theZomb) end end end end end -- DESTROYS UP TO 13 ZOMBIES THAT ARE IDLE WHEN A PLAYER SPAWNS (TO FORCE NEW ZOMBIES TO SPAWN NEAR THE NEW GUY) function player_Spawn () if ZombieStreaming == 1 or ZombieStreaming == 2 then local relocatecount = 0 for ZombKey,theZomb in ipairs(everyZombie) do if relocatecount < 14 then if ( getElementData ( theZomb, "forcedtoexist" ) ~= true) then if ( getElementData ( theZomb, "status" ) == "idle" ) and ( isPedDead ( theZomb ) == false ) and (getElementData (theZomb, "zombie") == true) then relocatecount = relocatecount+1 Zomb_delete (theZomb) end end end end end if ( getElementData ( source, "alreadyspawned" ) ~= true) then setElementData ( source, "alreadyspawned", true ) end end addEventHandler ( "onPlayerSpawn", getRootElement(), player_Spawn ) --EXPORTED FUNCTIONS!!!!!!!!!!!!!! function createZombie ( x, y, z, rot, skin, interior, dimension ) if (table.getn( everyZombie ) < newZombieLimit ) then --this part handles the args if not x then return false end if not y then return false end if not z then return false end if not rot then rot = math.random (1,359) end if not skin then randomZskin = math.random ( 1, table.getn ( ZombiePedSkins ) ) skin = ZombiePedSkins[randomZskin] end if not interior then interior = 0 end if not dimension then dimension = 0 end --this part spawns the ped local zomb = createPed (tonumber(skin),tonumber(x),tonumber(y),tonumber(z))--spawns the ped --if successful, this part applies the zombie settings/args if (zomb ~= false) then setTimer ( setElementInterior, 100, 1, zomb, tonumber(interior)) --sets interior setTimer ( setElementDimension, 100, 1, zomb, tonumber(dimension)) --sets dimension setElementData ( zomb, "zombie", true ) setElementData ( zomb, "forcedtoexist", true ) setTimer ( function (zomb, rot) if ( isElement ( zomb ) ) then setPedRotation ( zomb, rot ) end end, 500, 1, zomb, rot ) setTimer ( function (zomb) if ( isElement ( zomb ) ) then setElementData ( zomb, "status", "idle" ) end end, 2000, 1, zomb ) setTimer ( function (zomb) if ( isElement ( zomb ) ) then setElementData ( zomb, "forcedtoexist", true ) end end, 1000, 1, zomb ) setTimer ( function (zomb) if ( isElement ( zomb ) ) then table.insert( everyZombie, zomb ) end end, 1000, 1, zomb ) triggerClientEvent ( "Zomb_STFU", getRootElement(), zomb ) return zomb --returns the zombie element else return false --returns false if there was a problem end else return false --returns false if there was a problem end end --check if a ped is a zombie or not function isPedZombie(ped) if (isElement(ped)) then if (getElementData (ped, "zombie") == true) then return true else return false end else return false end end addEvent( "onZombieLostPlayer", true ) function ZombieTargetCoords ( x,y,z ) setElementData ( source, "Tx", x, false ) setElementData ( source, "Ty", y, false ) setElementData ( source, "Tz", z, false ) end addEventHandler( "onZombieLostPlayer", getRootElement(), ZombieTargetCoords )
  17. This is a video with a part of the add on maps on my server, sone are original resources, some are made by me or mappers for my server. Enjoy www.youtube.com/watch?v=BRrrB2w77Fw
  18. Hey guys, I made a video with short clips to show the teams wich are part of the roleplay of my server If u wanna see this in game then u can find the server in serverlist by searching on killuminati Enjoy
  19. well i have checked it a few times to find bugged resources, but is there an other way then testing resource one by one?
  20. Hello, Sometimes when i wanna add a map and test it, many stuff from and next the map start flashing. I stop the resource then, but how to fix?
  21. hey, when u do /count it just say countdown started in chat but there is no countdown, thanks for trying anyway!! this one works perfectly, thanks man
  22. hey, thank you but all the server scripts are in the conf file like that, also startup is at 1 so i dont know why it dont work also when i merged scripts to reduce the ammount of scripts, some scripts didn't worked either, but i did them out of the merged script then to keep them working, but then like adminboost only works for me when i start it after the server started up, even when it is setted in the conf file to autostart
  23. Hello, Does anybody had this to? When u start a script in the server it works but when u do it in the conf file so it autostart it dont work? Also when that script is the last that start it dont work. Or merging it with an other script either.. I'd like to fix this with admin boost. Resource Its nice cuz the carbreaks work when flying
  24. hello, i was wondering if there is anybody here who knows how to add a countdown that is visible for all? perhaps in chat.. i found this countdown but its only visible for the one who type the command, function Countdown ( source ) guiSetVisible ( imagecount, false ) imagecount = guiCreateStaticImage(305,119,110,190,"images/10.png",false) setTimer ( Countdown9, 1000, 1 ) outputChatBox ( "countdown started", getRootElement(), 255, 255, 255, true ) end function Countdown9 ( source ) guiSetVisible ( imagecount, false ) imagecount = guiCreateStaticImage(305,119,110,190,"images/9.png",false) setTimer ( Countdown8, 1000, 1 ) end function Countdown8 ( source ) guiSetVisible ( imagecount, false ) imagecount = guiCreateStaticImage(305,119,110,190,"images/8.png",false) setTimer ( Countdown7, 1000, 1 ) end function Countdown7 ( source ) guiSetVisible ( imagecount, false ) imagecount = guiCreateStaticImage(305,119,110,190,"images/7.png",false) setTimer ( Countdown6, 1000, 1 ) end function Countdown6 ( source ) guiSetVisible ( imagecount, false ) imagecount = guiCreateStaticImage(305,119,110,190,"images/6.png",false) setTimer ( Countdown5, 1000, 1 ) end function Countdown5 ( source ) guiSetVisible ( imagecount, false ) imagecount = guiCreateStaticImage(305,119,110,190,"images/5.png",false) setTimer ( Countdown4, 1000, 1 ) end function Countdown4 ( source ) guiSetVisible ( imagecount, false ) imagecount = guiCreateStaticImage(305,119,110,190,"images/4.png",false) setTimer ( Countdown3, 1000, 1 ) end function Countdown3 ( source ) guiSetVisible ( imagecount, false ) imagecount = guiCreateStaticImage(305,119,110,190,"images/3.png",false) setTimer ( Countdown2, 1000, 1 ) end function Countdown2 ( source ) guiSetVisible ( imagecount, false ) imagecount = guiCreateStaticImage(305,119,110,190,"images/2.png",false) setTimer ( Countdown1, 1000, 1 ) end function Countdown1 ( source ) guiSetVisible ( imagecount, false ) imagecount = guiCreateStaticImage(305,119,110,190,"images/1.png",false) setTimer ( Countdown0, 1000, 1 ) end function Countdown0 ( source ) guiSetVisible ( imagecount, false ) imagecount = guiCreateStaticImage(305,119,320,81,"images/go.png",false) setTimer ( CountdownEnd, 3000, 1 ) end function CountdownEnd ( source ) guiSetVisible ( imagecount, false ) end addCommandHandler ( "countdown", Countdown )
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