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zombienation

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Everything posted by zombienation

  1. enjoy the video https://www.youtube.com/watch?v=_37uyGrf2Pg
  2. this is a footage of a new player who wantd to help me by recording the first 15 mins on his server, hopeu like it enjoy https://www.youtube.com/watch?v=_Rgjeebuo6w
  3. thanks i think it will, can i search objects in map editor on object id instead of object name? never tried it, when i'm home i'll try it thx ( if u know w site that shows the objects with the name that would be perfect )
  4. hello, i was wondering if there is a website somewhere wich shows the objects from map editor? or who can tell me a few names of objects that are very very large, to use as a flat platform to build on? thx
  5. No not automaticly, the ejectingacript is not 100% When u use it, sometimes when u get a graphic bug, but not so much, i keep it on the servers cuz players love to use it even with the bug lol
  6. enjoy to bad there weren't not rly so many players who speak english on the server this night to participate with the video's https://www.youtube.com/watch?v=sEUKD5Y-HP8
  7. enjoy the video https://www.youtube.com/watch?v=5yChbEPu ... e=youtu.be i want to make bigger derby maps, but i always forget the object names wich are large platforms, to build on.
  8. made a map, added a skin and weapons, radar is gone fur the fun of deathmatch, enjoy the video
  9. enjoy the video soon there will be quests
  10. soon i'll make a bigger map for more players enjoy the video
  11. https://www.youtube.com/watch?v=t487tj5tcw0 enjoy the video
  12. by that u mean onPlayerWeaponSwitch ( hitPlayer, 2 ) or function enterboxingring(hitPlayer) onPlayerWeaponSwitch == 2 then toggleControl ( source, "fire", true ) --enable it end end i just realised that "slot 2" was actually weapon id 2, but still when its on slot 1 or 2 in script, inside the fight place they spawn with fist, what maybe could give extra options for this, there are two meelee weapon pickups in the battle arena, maybe there is something alse then setslot or weaponswitch that works with activating the weapon by a pickup? somehow, idk.. Edit: when i added onPlayerWeaponSwitch ( hitPlayer, 1 ) to enter the first marker, the ped spawned with the meelee in his hand, when i went in the second marker, it were fists again, when i added the line on the blue/red player sides for the fight, they still spawned with there fists, they were able to pickup the pickup, but it didn't turned on slot two, and scrolling in weapons is on false to block the other weapons..
  13. yes, but i actually ment slot 2, i was wrong when i made the topic, slot 1 is knuckels and 2 is meelee right? the enter fym function is when players enter the place where it happens, but there is an other marker, to go to the location to hold the fight, its after that second marker i'd like to do this, its ok if players, watching the find cant use any weapons, but inside the "arena" i'd like to put the weaponslot on, i got it to work one time, it gave me the meelee slot, but i wasn't able to "fire", for that i tought its maybe handy to add the full lua http://pastebin.com/LJ7wBCE1 Edit: oh btw dont mind this pls function enterboxingring(hitPlayer) if source == boxingmarker and getElementType(hitPlayer) == "player" then setPedWeaponSlot ( hitPlayer, 1 ) if boxingplayers == 0 then i was trying to do it there while i was replying here, but it didn't worked, when it was on 2
  14. hello, i am searching for blocking the function "fire" with guns i want to have it so players can use weaponslot 1 with meelee weapons, i do this to block it in the area function entergym3(hitPlayer) if getElementType(hitPlayer) == "player" then if (getPedWeaponSlot(hitPlayer) ~= 8 ) and (isPedOnGround(hitPlayer)) and (getPedOccupiedVehicle(hitPlayer) == false) then setElementInterior ( hitPlayer, 0 ) setElementPosition ( hitPlayer, 2553, -1288, 1015 ) toggleControl ( hitPlayer, "fire", true ) toggleControl ( hitPlayer, "aim_weapon", true ) toggleControl ( hitPlayer, "next_weapon", false ) toggleControl ( hitPlayer, "previous_weapon", false ) end end end addEventHandler ( "onMarkerHit", gymentrance, entergym3 ) i tried to add this but that didn't worked setPedWeaponSlot ( hitPlayer, 2 ) for those who are interested i'm working with this resource, file lvboxing_server.lua https://community.multitheftauto.com/index.php?p= ... ils&id=458 thx
  15. cool thanks now that i'm speaking of dimensions, how is it possible to add zombies in an other dimension? like not just on spawnlocations but everywhere but just in other dimension and if thats possible, can it work with 1 zombiescript or does it need to have at least two different of the same?
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