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top sniper

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  1. addEventHandler ( "onColShapeHit" , LSPDColShape , function ( hElement ) if getElementType ( hElement ) ~= "player" then --returns a string return end if getPlayerWantedLevel ( hElement ) < 1 then return end if not getElementData ( hElement , "Cuffed" ) then return end local cuffer = getElementData ( hElement , "Handcuffer" ) if not cuffer then return end local wantedLevel = getPlayerWantedLevel ( hElement ) fadeCamera(hElement, false) setTimer(setElementInterior, 1000, 1, hElement, 6) setTimer(setElementPosition, 1000, 1, hElement, 265.21185302734, 77.63591003418, 1001.0390625 ) setTimer(fadeCamera, 1000, 1, hElement, true) setElementData(hElement, "Arrested", true) setElementData(hElement, "Cuffed", false) setElementData(hElement, "Handcuffer", "") if wantedLevel == 1 then givePlayerMoney(source, 1000) takePlayerMoney(hElement, 5000) setElementData(hElement, "Timeleft", 30) setTimer ( releasePlayer , 30000 , 1 , hElement ) elseif wantedLevel == 2 then givePlayerMoney(source, 2000) takePlayerMoney(hElement, 8000) setElementData(hElement, "Timeleft", 60) setTimer ( releasePlayer , 60000 , 1 , hElement ) elseif wantedLevel == 3 then givePlayerMoney(source, 3000) takePlayerMoney(hElement, 10000) setElementData(hElement, "Timeleft", 120) setTimer ( releasePlayer , 120000 , 1 , hElement ) elseif wantedLevel == 4 then givePlayerMoney(source, 4000) takePlayerMoney(hElement, 12000) setElementData(hElement, "Timeleft", 180) setTimer ( releasePlayer , 180000 , 1 , hElement ) elseif wantedLevel == 5 then givePlayerMoney(source, 5000) takePlayerMoney(hElement, 15000) setElementData(hElement, "Timeleft", 200) setTimer ( releasePlayer , 200000 , 1 , hElement ) elseif wantedLevel == 6 then givePlayerMoney(hElement, 8000) takePlayerMoney(hElement, 20000) setElementData(hElement, "Timeleft", 240) setTimer ( releasePlayer , 240000 , 1 , hElement ) end setPlayerWantedLevel(hElement, 0) end )
  2. --------------------------- ---RadioByElMota----------- Radio = {} RadioB = {} Estacion = {} EstacionB = {} -------------------------- ---ButtonsR---------------- RadioB[1] = guiCreateButton(780.0,272.0,200.0,30.0,"Radios Bachata",false) guiSetVisible(RadioB[1],false) guiSetAlpha(RadioB[1],0) RadioB[2] = guiCreateButton(780.0,197.0,200.0,30.0,"RadiosElectro",false) guiSetVisible(RadioB[2],false) guiSetAlpha(RadioB[2],0) RadioB[3] = guiCreateButton(780.0,127.0,200.0,30.0,"RadiosIngles",false) guiSetVisible(RadioB[3],false) guiSetAlpha(RadioB[3],0) RadioB[4] = guiCreateButton(780.0,62.0,200.0,30.0,"Rap",false) guiSetVisible(RadioB[4],false) guiSetAlpha(RadioB[4],0) CancelButton = guiCreateButton(765.0,420.0,200.0,30.0,"Cancelar",false) guiSetVisible(CancelButton,false) guiSetAlpha(CancelButton,0) stopMusicB = guiCreateButton(765.0,474.0,200.0,30.0,"stopTheMusic",false) guiSetVisible(stopMusicB,false) guiSetAlpha(stopMusicB,0) --------------------------- ------ButtonsE------------- EstacionB[1] = guiCreateButton(785.0,317.0,200.0,30.0,"Bachata",false) guiSetVisible(EstacionB[1],false) guiSetAlpha(EstacionB[1],0) -------------------------- function dxRadio() Radio[1] = dxDrawText("Radios Bachata",780.0,272.0,909.0,311.0,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,true) Radio[2] = dxDrawText("Radios Electronicas",780.0,197.0,909.0,236.0,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,true) Radio[3] = dxDrawText("Radios En Ingles",780.0,127.0,909.0,166.0,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,true) Radio[4] = dxDrawText("Radios Rap",780.0,62.0,954.0,101.0,tocolor(255,255,255,255),1.5,"sans","left","top",false,false,true) dxDrawText("Radio DX By ElMota",779.0,18.0,1014.0,53.0,tocolor(255,255,255,255),1.0,"pricedown","left","top",false,false,false) dxDrawRectangle(762.0,0.0,261.0,767.0,tocolor(0,0,0,80),false) stopMusicT = dxDrawText("Detener Musica",765.0,474.0,869.0,501.0,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,true) CancelText = dxDrawText("Cancelar",765.0,420.0,869.0,447.0,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,true) showCursor(true) end addEventHandler("onClientGUIClick", root, function() if source == RadioB[1] then addEventHandler("onClientRender", root, RBachata) guiSetVisible(EstacionB[1],true) elseif source == RadioB[2] then addEventHandler("onClientRender", root, RElectro) elseif source == RadioB[3] then addEventHandler("onClientRender", root, RIngles) elseif source == RadioB[4] then addEventHandler("onClientRender", root, RRap) elseif source == CancelButton then removeEventHandler("onClientRender", root, dxRadio) removeEventHandler("onClientRender", root, RBachata) removeEventHandler("onClientRender", root, RElectro) removeEventHandler("onClientRender", root, RIngles) removeEventHandler("onClientRender", root, RRap) showCursor(false) elseif source == EstacionB[1] then sound = playSound("http://yp.shoutcast.com/sbin/tunein-station.pls?id=200145") elseif source == stopMusicB then stsound = stopSound (sound) end end end ) --------------------- ---TheStations------- function RBachata() Estacion[1] = dxDrawText("Estacion Bachata 1",785.0,317.0,910.0,353.0,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) end function RElectro() Estacion[2] = dxDrawText("Estacion Electronica 1",785.0,234.0,910.0,270.0,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) end function RIngles() Estacion[3] = dxDrawText("Estacion En Ingles 1",785.0,166.0,910.0,202.0,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) end function RRap() Estacion[4] = dxDrawText("Estacion Rap 1",782.0,101.0,970.0,143.0,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) end function dxOpen() addEventHandler("onClientRender",root, dxRadio) guiSetVisible(RadioB[1],true) guiSetVisible(RadioB[2],true) guiSetVisible(RadioB[3],true) guiSetVisible(RadioB[4],true) guiSetVisible(CancelButton,true) guiSetVisible(stopMusicB,true) end addCommandHandler("radio", dxOpen)
  3. onPlayerJoin setPlayerTeam outputChatBox or dxDrawText giveWeapon
  4. add admin resource "resource.Admin" to acl in admin group
  5. onClientGUIClick guiCreateStaticImage destroyElement or guiSetVisible --- عشان الصورة تظهر او عشان اذا شخص غير الخيار تنلغي ذيك الصورة وتطلع وحدة جديدة
  6. any way local Marker = createMarker ( 1007.4000244141, -2302.6999511719, 12.10000038147, "cylinder", 1.29999995, 255, 0, 0, 255 ) addEventHandler('onClientMarkerHit', Marker, function (hitPlayer) if (hitPlayer == localPlayer) then guiSetVisible(GUIEditor_Window[1], true) showCursor(true) end end) function CreateGUIWindow() GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Image = {} GUIEditor_Window[1] = guiCreateWindow(502,268,480,290,"Buy Ticket",false) GUIEditor_Image[1] = guiCreateStaticImage(240,20,229,261,"images/space.png",false,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(9,251,91,30,"Buy Ticket",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(155,251,69,30,"Exit",false,GUIEditor_Window[1]) GUIEditor_Memo[1] = guiCreateMemo(15,20,219,221,"=====|MoonTrip|=====\nWelcome to the\" MoonTrip\", the moon trip is wonderful trip full of mystery stuff and nice gravitation,You'll find the absolute fun but try to find fun enough \nbecause time is only 10 minutes you will find above signs should find it in different areas, each one under 5k have a nice time\n====|Ticket|====\nMoon 50,000$=====|MoonTrip|====",false,GUIEditor_Window[1]) guiSetVisible(GUIEditor_Window[1], false) addEventHandler("onClientGUIClick", GUIEditor_Button[2], DestroyWindow, false) end addEventHandler("onClientResourceStart", getRootElement(), CreateGUIWindow) function DestroyWindow() destroyElement(GUIEditor_Window[1]) guiSetInputEnabled(false) showCursor(false) end function takePlayermoney() takePlayerMoney (50000) end addEventHandler("onClientGUIClick", GUIEditor_Button[1], takePlayermoney, true)
  7. what about this ? addEventHandler('onClientMarkerHit', Marker,)
  8. There's nothing called engineImportDFF. Use this: engineReplaceModel = txd = engineLoadTXD("138.txd") engineReplaceModel(txd, 138) dff = engineLoadDFF("138.dff") engineReplaceModel(dff, 138)
  9. end end) ? It should be one "end"
  10. Thanks for helping ,, setElementInterior is what i want
  11. i what to CreateMarker in (interior) 2
  12. hi guys ,, Is there a choice do I create a marker in interior 2 or any interior??
  13. top sniper

    help

    no ,, i did not wrote the full code .. there was a botton with yes element ,, any way tapl fixed the problem and thank you CapY
  14. top sniper

    help

    Every time you help me Thanks ( شكرا لكم )
  15. top sniper

    help

    hi i dont know wear is the problem ,, can i get help client side: function onGuiClick (button, state, absoluteX, absoluteY) if source == yes then triggerServerEvent("rep",getLocalPlayer()) end end addEventHandler ("onClientGUIClick", getRootElement(), onGuiClick) --- addEvent("rep1",true) addEventHandler("rep1",root, function() a = guiGetText ( edah ) local t = 1000 local e = 1 setTimer( function () guiSetText ( labelpa, a ) end , t , e ) end ) addEvent("rep",true) addEventHandler("rep",root, function() triggerClientEvent("rep1",source) end ) /debugscript 3 is not showing any problem
  16. ممكن ايميلك رجاءاً عشان محتاجلك فعلاً طرش ايميلك ع خاص ,,
  17. trigger to server -> trigger to client -> you mean like this ...... triggerServerEvent..... ...... addEvent("..",true) addEventHandler("..",root, function() triggerSClientEvent... end ) ----client addEvent("..",true) addEventHandler("..",root, function() settext.. end ) ?
  18. 1. yes ,, but how can i get the ped on fire Element 2. I did not understand what you mean by trigger ,, because set text is only for client side
  19. hi guys i have a Two little Questions 1.How do I express an Element Which on fire 2.when i use settext .. it changes for local player,, how i can set it for all players
  20. CreateMarker OnMarkerHit --- GetElementPosition createObject attachElementToElement setPedAnimation givePlayerMoney
  21. how ? setClipboard thanks
  22. Board index ‹ community.multitheftauto.com ‹ Scripting is a forum for lua scripting not for Reviewing an experiences
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