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Nitride

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Everything posted by Nitride

  1. Nitride

    Custom cars

    Is it possible for you to rather e-mail me? [email protected]
  2. Nitride

    Custom cars

    I am willing to pay anybody to find me a custom car resource (with a few cars) for my server. PM me if your'e interested.
  3. Does anybody have any experience with this one because every host claims that they have stable hosting and my sever kept on crashing with my last server host. How much is an unlimited slot server with you guys and how much ram does a server get?
  4. That settles it, i'm going for you guys EDIT: im having some trouble registering
  5. It says that that an updater is not included. Does that mean that the servers aren't ever updated or does it means that They will be updated on request? I am interested in this host.
  6. I can Setup/run an MTA server for you for very cheap.
  7. I'm so confused. I have been looking for a good host for ages but i can't find one and i have already tried 2. im looking for one around 0.15£
  8. Thanks a lot Charlie_Jefferson, i will test it tomorrow morning
  9. i changed it a bit, so what?
  10. Wafamde is the person who tried to help me fix it but it still didn't work
  11. @Charlie_Jefferson Thanks a lot man Front gate: local theMarker = createMarker ( -1530.3000488281, 482.20001220703, 9.6999998092651, "cylinder", 0, 0, 255, 0) local subwaygate = createObject ( subwaygate, -1530.3000488281, 482.20001220703, 9.6999998092651, 0, 0, 255, 0 ) -- Changed 'gate' to 'subwaygate' -- Define Marker and Gate function openGate ( hitElement ) if (getElementType(hitElement) == "player" ) then moveObject ( subwaygate, -1530.3000488281, 482.20001220703, 9.6999998092651, 0, 0, 0, 0 ) end if (getElementType(hitElement) == "vehicle" ) then moveObject ( subwaygate, -1530.3000488281, 482.20001220703, 9.6999998092651, 0, 0, 0, 0 ) end addEventHandler( "onMarkerHit", theMarker, openGate ) -- Open Gate function closeGate ( leftElement ) if (getElementType(leftElement) == "player" ) then moveObject ( subwaygate, -1530.3000488281, 482.20001220703, 9.6999998092651, 0, 0, 0, 0 ) end end addEventHandler( "onMarkerLeave", theMarker, closeGate ) -- Close Gate Back Gate: local theMarker = createMarker ( -1250.1999511719, 463.89999389648, 9.60000014697, "cylinder", 10, 0, 0, 255, 0 ) local subwaygate = createObject (-1250.1999511719, 463.89999389648, 9.60000014697, 0, 0, 0 ) -- Make Marker and Gate function openGate ( hitElement ) if (getElementType(hitElement) == "player" ) then moveObject ( subwaygate , 1500, -1701.7937011719, 689.03674316406, 24.037502288818, 0, 0, 0 ) -- Changed 'gate' to 'subwaygate' end end addEventHandler( "onMarkerHit", theMarker, openGate ) -- Open Gate function closeGate ( leftElement ) if (getElementType(leftElement) == "player" ) then moveObject ( subwaygate, -1250.1999511719, 463.89999389648, 9.60000014697, 0, 0, 0 ) end end addEventHandler( "onMarkerLeave", theMarker, closeGate ) -- Close Gate
  12. can somebody please help me
  13. Backgate local theMarker = createMarker ( -1250.1999511719, 463.89999389648, 9.60000014697, "cylinder", 10, 0, 0, 255, 0 ) local subwaygate = createObject (-1250.1999511719, 463.89999389648, 9.60000014697, 0, 0, 0 ) -- Make Marker and Gate function openGate ( hitElement ) if (getElementType(hitElement) == "player" ) then moveObject ( gate, 1500, -1701.7937011719, 689.03674316406, 24.037502288818, 0, 0, 0 ) end end addEventHandler( "onMarkerHit", theMarker, openGate ) -- Open Gate function closeGate ( leftElement ) if (getElementType(leftElement) == "player" ) then moveObject ( subwaygate, -1250.1999511719, 463.89999389648, 9.60000014697, 0, 0, 0 ) end end addEventHandler( "onMarkerLeave", theMarker, closeGate ) -- Close Gate front gate local theMarker = createMarker ( -1530.3000488281, 482.20001220703, 9.6999998092651, "cylinder", 0, 0, 255, 0) local gate = createObject ( subwaygate, -1530.3000488281, 482.20001220703, 9.6999998092651, 0, 0, 255, 0 ) -- Define Marker and Gate function openGate ( hitElement ) if (getElementType(hitElement) == "player" ) then moveObject ( subwaygate, -1530.3000488281, 482.20001220703, 9.6999998092651, 0, 0, 0, 0 ) end if (getElementType(hitElement) == "vehicle" ) then moveObject ( subwaygate, -1530.3000488281, 482.20001220703, 9.6999998092651, 0, 0, 0, 0 ) end addEventHandler( "onMarkerHit", theMarker, openGate ) -- Open Gate function closeGate ( leftElement ) if (getElementType(leftElement) == "player" ) then moveObject ( subwaygate, -1530.3000488281, 482.20001220703, 9.6999998092651, 0, 0, 0, 0 ) end end addEventHandler( "onMarkerLeave", theMarker, closeGate ) -- Close Gate
  14. @Charlie_Jefferson i did at the top of the script. @Wafamde I took it out and still nothing
  15. im busy making a non-admin base with auto doors but none of them want to open Front gate co-ords Front gate NM local theMarker = createMarker ( -1530.3000488281, 482.20001220703, 9.6999998092651, "cylinder", 0, 0, 255, 0) local gate = createObject ( subwaygate, -1530.3000488281, 482.20001220703, 9.6999998092651, 0, 0, 255, 0 ) -- create Marker and Gate function openGate ( hitElement ) if (getElementType(hitElement) == "player" ) then if hasObjectPermissionTo( hitElement, "function.kickPlayer" ) then moveObject ( subwaygate, -1530.3000488281, 482.20001220703, 9.6999998092651, 0, 0, 0, 0 ) end if (getElementType(hitElement) == "vehicle" ) then moveObject ( subwaygate, -1530.3000488281, 482.20001220703, 9.6999998092651, 0, 0, 0, 0 ) end addEventHandler( "onMarkerHit", theMarker, openGate ) -- Open Gate function closeGate ( leftElement ) if (getElementType(leftElement) == "player" ) then moveObject ( subwaygate, -1530.3000488281, 482.20001220703, 9.6999998092651, 0, 0, 0, 0 ) end end addEventHandler( "onMarkerLeave", theMarker, closeGate ) -- Close Gate back gate co-ords Back Gate NM local theMarker = createMarker ( -1250.1999511719, 463.89999389648, 9.60000014697, "cylinder", 10, 0, 0, 255, 0 ) local subwaygate = createObject (-1250.1999511719, 463.89999389648, 9.60000014697, 0, 0, 0 ) -- Make Marker and Gate function openGate ( hitElement ) if (getElementType(hitElement) == "player" ) then if hasObjectPermissionTo( hitElement, "function.kickPlayer" ) then moveObject ( gate, 1500, -1701.7937011719, 689.03674316406, 24.037502288818, 0, 0, 0 ) end end addEventHandler( "onMarkerHit", theMarker, openGate ) -- Open Gate function closeGate ( leftElement ) if (getElementType(leftElement) == "player" ) then moveObject ( subwaygate, -1250.1999511719, 463.89999389648, 9.60000014697, 0, 0, 0 ) end end addEventHandler( "onMarkerLeave", theMarker, closeGate ) -- Close Gate
  16. thanks man. it worked after i added it into the admin group and change it back to vehicleid
  17. i tried yours and now every weapon that spawns makes that announcement and it still doesn't kick
  18. i can't get this script to kick anyone function weaponSwitchDisableMinigun ( previousWeaponID, currentWeaponID ) if currentWeaponID == 38 or currentWeaponID == 36 or currentWeaponID == 35 or currentWeaponID == 37 then outputChatBox ( getClientName (source) .. " was kicked for spawning a " .. getWeaponNameFromID ( currentWeaponID ), getRootElement(), 255,0,0 ) kickPlayer(source) end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), weaponSwitchDisableMinigun )
  19. i would like an admin for my server who can script and who has basic mapping skills. my server is in my signature. email me if you are interested: [email protected] mtasa://80.81.247.22:22316
  20. there seems to be a glitch that the map keeps on disappearing??
  21. it works, but if i take off with a helicopter and pick something up it falls out. it doesnt work with any planes
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