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CapY

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Everything posted by CapY

  1. CapY

    Hydra .

    Missiles are still available to everyone .
  2. CapY

    Server list spam

    Are they can remove it ?
  3. CapY

    Hydra .

    @JR10 it doens't works .
  4. CapY

    Cars

    Should be that server side ? Doesn't works ..
  5. CapY

    Server list spam

    Then , what you say about this ? http://imageshack.us/f/837/lolgtc.png/ One more.
  6. CapY

    Cars

    So i have freeroam server. So when some player blow up vehicle it stays there , like some trash. How can i set timer to destroy blowed vehicle ?
  7. Then accuse that guy who has put the link to download PRO software for free.
  8. CapY

    Hydra .

    And where i must put it , in play or freeroam ?
  9. Sony Vegas Pro well and truly falls into the category of expensive. Jaysds1 hasn't yet indicated whether he's in the market for such an expensive program, I didn't want to encourage any thoughts of piracy by suggesting software that he may not be able to afford. So er, good one... Oz, Pro version can be downloaded for free.
  10. CapY

    Hydra .

    Can it be available only for admins and moderators? And btw , must i put it in play resource or freeroam resource ?
  11. CapY

    Hydra .

    Anybody knows how to disable Hydra missiles ?
  12. Look at this tutorial : https://wiki.multitheftauto.com/wiki/Modules/MTA-MySQL
  13. CapY

    Join Handler

    This works good. addEventHandler("onResourceStart", resourceRoot, function() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function spawn(player) if not isElement(player) then return end repeat until spawnPlayer ( player, -711+math.random(1,5), 957+math.random(5,9), 12.4, 90, math.random(9,288), 0, 0) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end addEventHandler("onPlayerJoin", root, function() local x = -1942 local y = 537 local z = 277 spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) end ) addEventHandler("onPlayerWasted", root, function() local x = -1942 local y = 537 local z = 277 spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) setTimer(spawn, 1000, 1, source) end ) On join i spawn there and when i die i respawn there , but when i die i respawn there for 1 second and then it backs me to the default spawn... What i did wrong ?
  14. CapY

    Join Handler

    None of them ...i named resource "Join handler"
  15. CapY

    Join Handler

    It's working nice, but when i die it's respawns me at default place....
  16. CapY

    Server list spam

    Can any action be done ? http://imageshack.us/f/220/fgcopy.png/ They copy us, we are upset .
  17. CapY

    Wtf ?

    It's MTA 1.1 version , you can download it here : https://nightly.multitheftauto.com/
  18. CapY

    Join Handler

    When player joins to a server, it must be spawned here : x = -1942 y = 537 z = 277 So anybody knows how to create that script ? IDK what this exactly says :https://wiki.multitheftauto.com/wiki/Map_manager
  19. CapY

    Rocket cars

    Lol i want it just for admins , not for everyone , this already gives me errors, i don't know how to make it only for admins.
  20. CapY

    Rocket cars

    I have downloaded resource rocket cars from community and i want it to be just for admins. Client: --[[Version 1.1 Changes 1. When a player leaves his vehicle while using boost the rocket is deactivated, meter closes, and resuming acceleration on a vehicle will not activate rocket automaticly 2. Smoke is now serverside --]] addEvent ( "kill", true ) addEventHandler ( "onClientResourceStart", getResourceRootElement ( getThisResource() ), function() if getLocalPlayer() then bindKey ( "lshift", "down", ignition ) bindKey ( "lshift", "up", kill ) local sx, sy = guiGetScreenSize() fuelGauge = guiCreateProgressBar ( sx/4, sy/24, sx/2, sy/42, false ) guiSetVisible ( fuelGauge, false ) guiProgressBarSetProgress ( fuelGauge, 100 ) outputChatBox ( "Keys bound", 255, 255, 255 ) end end ) function ignition ( player ) if isPedInVehicle ( getLocalPlayer() ) then if getVehicleController ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == getLocalPlayer() then if isVehicleOnGround ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == true then if getAnalogControlState ( "accelerate" ) == 1 then if fuelAmmount > 0 then initiate = addEventHandler ( "onClientRender", getRootElement(), rocketBoost, getLocalPlayer() ) if initiate then guiSetVisible ( fuelGauge, true ) if fuelAmmount > 0 then triggerServerEvent ( "createSmoke", getLocalPlayer() ) smokeGenerator = "true" else if smokeGenerator then triggerServerEvent ( "killSmoke", getLocalPlayer() ) smokeGenerator = nil end end end end end end end end end function kill ( player ) if isPedInVehicle ( getLocalPlayer() ) then if getVehicleController ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == getLocalPlayer() then removeEventHandler ( "onClientRender", getRootElement(), rocketBoost, player ) guiSetVisible ( fuelGauge, false ) if smokeGenerator then triggerServerEvent ( "killSmoke", getLocalPlayer() ) smokeGenerator = nil if guiGetVisible ( fuelGauge ) == true then guiSetVisible ( fuelGauge, false ) end end end end end fuelAmmount = 9999999999999 boost = 1.01--default value subtractor = 3--default value function rocketBoost ( player ) if isPedInVehicle ( getLocalPlayer() ) then if getVehicleController ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == getLocalPlayer() then if isVehicleOnGround ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == true then if getAnalogControlState ( "accelerate" ) == 1 then if fuelAmmount > 0 then if dankSetting == "low" then boost = 1.01 subtractor = 3 elseif dankSetting == "medium" then boost = 1.03 subtractor = 6 elseif dankSetting == "high" then boost = 1.05 subtractor = 9 end local velX, velY, velZ = getElementVelocity ( getPedOccupiedVehicle ( getLocalPlayer() ) ) injectFuel = setElementVelocity ( getPedOccupiedVehicle ( getLocalPlayer() ), velX * boost, velY * boost, velZ ) fuelAmmount = fuelAmmount - subtractor guiProgressBarSetProgress ( fuelGauge, fuelAmmount/100 ) else local x, y = guiGetScreenSize() dxDrawText ( "Rocket Fuel Tank Empty", x/4, y/4 ) if smokeGenerator then triggerServerEvent ( "killSmoke", getLocalPlayer() ) smokeGenerator = nil end if getKeyState ( "lshift" ) == true then if fuelAmmount <= 0 then removeEventHandler ( "onClientRender", getRootElement(),rocketBoost, getLocalPlayer() ) unbindKey ( "lshift", "down", ignition ) setTimer ( restoreFuel, 10, 1 ) addEventHandler ( "onClientRender", getRootElement(), restoreFuelCheck ) end end end end end end end end addCommandHandler ( "rocket", function ( player, number ) if number == "1" then dankSetting = "low" outputChatBox ( "Rocket velocity set to #00FF00low", 255, 255, 255, true ) elseif number == "2" then dankSetting = "medium" outputChatBox ( "Rocket velocity set to #00FF00medium", 255, 255, 255, true ) elseif number == "3" then dankSetting = "high" outputChatBox ( "Rocket velocity set to #00FF00high", 255, 255, 255, true ) elseif number == nil then outputChatBox ( "You must specify either 1 2 or 3", 255, 255, 255 ) else outputChatBox ( "Invalid Number; use 1 2 or 3", 255, 255, 255 ) end end ) addEventHandler ( "onClientPlayerVehicleExit", getRootElement(), function() if getAnalogControlState ( "accelerate" ) == 1 then removeEventHandler ( "onClientRender", getRootElement(), rocketBoost, player ) guiSetVisible ( fuelGauge, false ) if smokeGenerator then triggerServerEvent ( "killSmoke", getLocalPlayer() ) smokeGenerator = nil end end end ) function protectRocket ( ) for i,v in ipairs ( getElementsByType ( "player" ) ) do local playername = getPlayerName ( v ) local accname = getAccountName ( getPlayerAccount ( v ) ) if hasObjectPermissionTo ( v, 'function.kickPlayer' ) then return true else outputChatBox(i,"Access DENIED!!!",255,0,0) end end end end addEventHandler ( "kill", getRootElement(), kill ) removeEventHandler ( "onClientRender", getRootElement(),rocketBoost, getLocalPlayer() Server: addEvent ( "createSmoke", true ) addEvent ( "killSmoke", true ) addEventHandler ( "createSmoke", getRootElement(), function() smokeGenerator = createObject ( 2780, 0, 0, 0 ) setElementAlpha ( smokeGenerator, 0 ) attachElements ( smokeGenerator, getPedOccupiedVehicle ( client ), 0, -3, -1 ) end ) addEventHandler ( "killSmoke", getRootElement(), function() if smokeGenerator then detachElements ( smokeGenerator, getPedOccupiedVehicle ( client ) ) destroyElement ( smokeGenerator ) smokeGenerator = nil end end ) addEventHandler ( "onVehicleStartExit", getRootElement(), function ( player ) if getVehicleController ( source ) == player then if isElementAttached ( smokeGenerator ) then if getElementAttachedTo ( smokeGenerator ) == source then detachElements ( smokeGenerator, source ) destroyElement ( smokeGenerator ) triggerClientEvent ( player, "kill", player, player ) smokeGenerator = nil end end end end ) --[[addEventHandler ( "onPlayerWasted", getRootElement(), function() if isPedInVehicle ( source ) then if getVehicleController ( getPedOccupiedVehicle ( source ) ) == source then if isElementAttached ( smokeGenerator ) then if getElementAttachedTo ( smokeGenerator ) == getPedOccupiedVehicle ( source ) then detachElements ( smokeGenerator, getPedOccupiedVehicle ( source ) ) destroyElement ( smokeGenerator ) triggerClientEvent ( source, "kill", source, source ) smokeGenerator = nil end end end end end )--]] function protectRocket ( ) for i,v in ipairs ( getElementsByType ( "player" ) ) do local playername = getPlayerName ( v ) local accname = getAccountName ( getPlayerAccount ( v ) ) if hasObjectPermissionTo ( v, 'function.kickPlayer' ) then return true else outputChatBox(i,"Access DENIED!!!",255,0,0) end end end end addEventHandler ( 'onResourceStart', resourceRoot, protectRocket ) removeEventHandler ( "onClientRender", getRootElement(),rocketBoost, getLocalPlayer() So anybody can help to fix it ?
  21. How do you know Zango is able to help me with that ?
  22. CapY

    Wtf ?

    Nice !!
  23. CapY

    Server finding?

    I suggest you to buy a network hub .
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