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Everything posted by CapY
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Do you think im stupid or ? I dont need your lessons .
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Version = 1.1-release-3055.0.000 Time = Fri Aug 26 03:03:14 2011 Module = D:\Rofl\Games\GTA SA\GTA-SanAndreas\gta_sa.exe Code = 0xC0000005 Offset = 0x0013368B EAX=00000000 EBX=00B8CFFC ECX=037AC3E8 EDX=00000FA0 ESI=00B8CFFC EDI=00000044 EBP=0FDFD800 ESP=0022FC60 EIP=0053368B FLG=00210246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
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And this : Rampveh local gRoot = getRootElement() local g_Root = gRoot local gMe = getLocalPlayer() local gResourceRoot = getResourceRootElement(getThisResource()) local theRamps = {} addEvent ( "vehicleramps_SpawnRamp", true ) addEventHandler ( "vehicleramps_SpawnRamp", gRoot, function ( mode, returnedData ) --outputChatBox ( "A RAMP WAS MADE BY " .. getPlayerName(source) ) if ( theRamps[source] ) then --outputChatBox ( "Destroying the ramps table" ) destroyElement(theRamps[source]) theRamps[source] = false end local parentUnit = createElement("myRamps" .. getPlayerID(source)) theRamps[source] = parentUnit if ( mode == "1" ) then if ( #returnedData == 6 ) then spawnRamp ( source, returnedData[1], returnedData[2], returnedData[3], returnedData[4], returnedData[5], returnedData[6], 1632 ) end elseif ( mode == "1s" ) then spawnRamp ( source, returnedData[1], returnedData[2], returnedData[3], 0, 0, 0, 1632 ) spawnRamp ( source, returnedData[4], returnedData[5], returnedData[6], 0, 0, 90, 1632 ) spawnRamp ( source, returnedData[7], returnedData[8], returnedData[9], 0, 0, 180, 1632 ) spawnRamp ( source, returnedData[10], returnedData[11], returnedData[12], 0, 0, 270, 1632 ) elseif ( mode == "2" ) then if ( #returnedData == 9 ) then spawnRamp ( source, returnedData[1], returnedData[2], returnedData[3], returnedData[7], returnedData[8], returnedData[9], 1632 ) spawnRamp ( source, returnedData[4], returnedData[5], returnedData[6], returnedData[7], returnedData[8], returnedData[9], 1632 ) end elseif ( mode == "3" ) then if ( #returnedData == 9 ) then local thisRamp = spawnRamp ( source, returnedData[1], returnedData[2], returnedData[3], returnedData[7], returnedData[8], returnedData[9], 1632 ) local rx, ry, rz = getElementRotation ( thisRamp ) spawnRamp ( source, returnedData[4], returnedData[5], returnedData[6], rx + 22, returnedData[8], returnedData[9], 1632 ) end elseif ( mode == "5" ) then if ( #returnedData == 6 ) then spawnRamp ( source, returnedData[1], returnedData[2], returnedData[3], 0, 0, returnedData[6], 13592 ) end elseif ( mode == "6" ) then if ( #returnedData == 6 ) then spawnRamp ( source, returnedData[1], returnedData[2], returnedData[3], 0, 0, returnedData[6], 13641 ) end elseif ( mode == "custom" ) then if ( #returnedData == 7 ) then spawnRamp ( source, returnedData[1], returnedData[2], returnedData[3], 0, 0, returnedData[6], returnedData[7] ) end end end ) addEventHandler ( "onClientResourceStart", gResourceRoot, function(name) --outputChatBox ( "Client Script Started" ) outputChatBox ( "Client Script Started" ) bindKey ( "1", "down", workOutRamps, 1 ) bindKey ( "2", "down", workOutRamps, 2 ) bindKey ( "3", "down", workOutRamps, 3 ) bindKey ( "5", "down", workOutRamps, 5 ) bindKey ( "6", "down", workOutRamps, 6 ) end) function workOutRamps(mode) local playerVehicle = getPedOccupiedVehicle(getLocalPlayer()) if ( playerVehicle ) then local PV = getVehicleController(playerVehicle) if ( PV ~= getLocalPlayer() ) then outputChatBox ( "Your not the driver!" ) return end if ( theRamps[gMe] ) then --outputChatBox ( "Destroying the ramps table" ) destroyElement(theRamps[gMe]) theRamps[gMe] = false end local parentUnit = createElement("myRamps" .. getPlayerID(gMe)) theRamps[gMe] = parentUnit local distance = 20 local returnedData = {} local vehX, vehY, vZ = getElementPosition(playerVehicle) local rotX, rotY, rotZ = getElementRotation(playerVehicle) if ( mode == "1" ) then if ( getKeyState("lshift") ) then local ramp1X, ramp1Y = vehX + distance*math.cos(math.rad(rotZ+90)), vehY + distance*math.sin(math.rad(rotZ+130)) local ramp1Z = getGroundForCoords(ramp1X, ramp1Y, vZ) local ramp2X, ramp2Y = ramp1X+5.5, ramp1Y --vehX + distance*math.cos(math.rad(rotZ+74.5)), vehY + distance*math.sin(math.rad(rotZ+90)) local ramp2Z = ramp1Z --getGroundForCoords(ramp2X, ramp2Y, vZ) local ramp3X, ramp3Y = ramp1X, ramp1Y+5.5 --vehX + distance*math.cos(math.rad(rotZ+90)), vehY + distance*math.sin(math.rad(rotZ+90)) + 5.5 local ramp3Z = ramp1Z --getGroundForCoords(ramp3X, ramp3Y, vZ) local ramp4X, ramp4Y = ramp1X-5.5, ramp1Y --vehX + distance*math.cos(math.rad(rotZ+90)) - 5.5, vehY + distance*math.sin(math.rad(rotZ+90)) local ramp4Z = ramp1Z --getGroundForCoords(ramp4X, ramp4Y, vZ) ramp1Y = ramp1Y - 5.5 returnedData[1] = ramp1X returnedData[2] = ramp1Y returnedData[3] = ramp1Z + 1 returnedData[4] = ramp2X returnedData[5] = ramp2Y returnedData[6] = ramp2Z + 1 returnedData[7] = ramp3X returnedData[8] = ramp3Y returnedData[9] = ramp3Z + 1 returnedData[10] = ramp4X returnedData[11] = ramp4Y returnedData[12] = ramp4Z + 1 spawnRamp ( gMe, returnedData[1], returnedData[2], returnedData[3], 0, 0, 0, 1632 ) spawnRamp ( gMe, returnedData[4], returnedData[5], returnedData[6], 0, 0, 90, 1632 ) spawnRamp ( gMe, returnedData[7], returnedData[8], returnedData[9], 0, 0, 180, 1632 ) spawnRamp ( gMe, returnedData[10], returnedData[11], returnedData[12], 0, 0, 270, 1632 ) triggerServerEvent ( "vehicleramps_PlayerSpawnedRamp", getLocalPlayer(), mode .. "s", returnedData ) setElementPosition ( playerVehicle, ramp1X, ramp1Y, ramp1Z+3 ) setElementRotation ( playerVehicle, 0, 0, 0 ) setElementVelocity ( playerVehicle, 0, 0, 0 ) setElementVelocity ( playerVehicle, 0, 0, 0 ) else local ramp1X, ramp1Y = vehX + distance*math.cos(math.rad(rotZ+90)), vehY + distance*math.sin(math.rad(rotZ+90)) local ramp1Z = getGroundForCoords(ramp1X, ramp1Y, vZ) if ( doneOnce ) then if ( lastx == ramp1X ) then if ( lasty == ramp1Y ) then ramp1Z = ramp1Z - 0.78579690039 end else doneOnce = false end else doneOnce = true end lastx = ramp1X lasty = ramp1Y returnedData[1] = ramp1X returnedData[2] = ramp1Y returnedData[3] = ramp1Z + 1 returnedData[4] = rotX returnedData[5] = rotY returnedData[6] = rotZ spawnRamp ( gMe, returnedData[1], returnedData[2], returnedData[3], returnedData[4], returnedData[5], returnedData[6], 1632 ) triggerServerEvent ( "vehicleramps_PlayerSpawnedRamp", getLocalPlayer(), mode, returnedData ) end elseif ( mode == "2" ) then local ramp1X, ramp1Y = vehX + distance*math.cos(math.rad(rotZ+83)), vehY + distance*math.sin(math.rad(rotZ+83)) local ramp2X, ramp2Y = vehX + distance*math.cos(math.rad(rotZ+95)), vehY + distance*math.sin(math.rad(rotZ+95)) local ramp1Z = getGroundForCoords(ramp1X, ramp1Y, vZ) local ramp2Z = getGroundForCoords(ramp1X, ramp1Y, vZ) if ( doneOnce ) then if ( lastx == ramp1X ) then if ( lasty == ramp1Y ) then ramp1Z = ramp1Z - 0.78579690039 end else doneOnce = false end else doneOnce = true end lastx = ramp1X lasty = ramp1Y returnedData[1] = ramp1X returnedData[2] = ramp1Y returnedData[3] = ramp1Z + 1 returnedData[4] = ramp2X returnedData[5] = ramp2Y returnedData[6] = ramp2Z + 1 returnedData[7] = rotX returnedData[8] = rotY returnedData[9] = rotZ spawnRamp ( gMe, returnedData[1], returnedData[2], returnedData[3], returnedData[7], returnedData[8], returnedData[9], 1632 ) spawnRamp ( gMe, returnedData[4], returnedData[5], returnedData[6], returnedData[7], returnedData[8], returnedData[9], 1632 ) triggerServerEvent ( "vehicleramps_PlayerSpawnedRamp", getLocalPlayer(), mode, returnedData ) elseif ( mode == "3" ) then local ramp1X, ramp1Y = vehX + distance*math.cos(math.rad(rotZ+90)), vehY + distance*math.sin(math.rad(rotZ+90)) local ramp2X, ramp2Y = vehX + (distance+5)*math.cos(math.rad(rotZ+90)), vehY + (distance+5)*math.sin(math.rad(rotZ+90)) local ramp1Z = getGroundForCoords(ramp1X, ramp1Y, vZ) local ramp2Z = getGroundForCoords(ramp1X, ramp1Y, vZ) if ( doneOnce ) then if ( lastx == ramp1X ) then if ( lasty == ramp1Y ) then ramp1Z = ramp1Z - 0.78579690039 end else doneOnce = false end else doneOnce = true end lastx = ramp1X lasty = ramp1Y returnedData[1] = ramp1X returnedData[2] = ramp1Y returnedData[3] = ramp1Z + 1 returnedData[4] = ramp2X returnedData[5] = ramp2Y returnedData[6] = ramp2Z + 4.5 returnedData[7] = rotX returnedData[8] = rotY returnedData[9] = rotZ local thisRamp = spawnRamp ( gMe, returnedData[1], returnedData[2], returnedData[3], returnedData[7], returnedData[8], returnedData[9], 1632 ) local rx, ry, rz = getElementRotation ( thisRamp ) spawnRamp ( gMe, returnedData[4], returnedData[5], returnedData[6], rx + 22, returnedData[8], returnedData[9], 1632 ) triggerServerEvent ( "vehicleramps_PlayerSpawnedRamp", getLocalPlayer(), mode, returnedData ) elseif ( mode == "5" ) then local ramp1X, ramp1Y = vehX + distance*math.cos(math.rad(rotZ+90)), vehY + distance*math.sin(math.rad(rotZ+115)) local ramp1Z = getGroundForCoords(ramp1X, ramp1Y, vZ) if ( doneOnce ) then if ( lastx == ramp1X ) then if ( lasty == ramp1Y ) then ramp1Z = ramp1Z - 0.78579690039 end else doneOnce = false end else doneOnce = true end lastx = ramp1X lasty = ramp1Y returnedData[1] = ramp1X returnedData[2] = ramp1Y returnedData[3] = ramp1Z + 9 returnedData[4] = rotX returnedData[5] = rotY returnedData[6] = rotZ - 90 spawnRamp ( gMe, returnedData[1], returnedData[2], returnedData[3], 0, 0, returnedData[6], 13592 ) triggerServerEvent ( "vehicleramps_PlayerSpawnedRamp", getLocalPlayer(), mode, returnedData ) elseif ( mode == "6" ) then local ramp1X, ramp1Y = vehX + distance*math.cos(math.rad(rotZ+90)), vehY + distance*math.sin(math.rad(rotZ+90)) local ramp1Z = getGroundForCoords(ramp1X, ramp1Y, vZ) if ( doneOnce ) then if ( lastx == ramp1X ) then if ( lasty == ramp1Y ) then ramp1Z = ramp1Z - 0.78579690039 end else doneOnce = false
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I got a lot of problems with scripts on my server when moved on 1.1 i was fixing it for 1-2hours , but nothing.. So here it is : Login_Panel -- Login handling function loginPlayer(username,password,enableKickPlayer,attemptedLogins,maxLoginAttempts) if not (username == "") then if not (password == "") then local account = getAccount ( username, password ) if ( account ~= false ) then logIn (source, account, password) outputChatBox ("#0000FF* #FFFFFFYou have sucessfully logged in!",source,255,255,255,true) triggerClientEvent (source,"hideLoginWindow",getRootElement()) else if enableKickPlayer == true then if (attemptedLogins >= maxLoginAttempts-1) then outputChatBox ("#0000FF* #FFFFFFError! Wrong username and/or password!",source,255,255,255,true) setTimer(outputChatBox,500,1,"#0000FF* #FFFFFFWarning! Maximum login attempts reached! [#008AFF"..attemptedLogins+1 .."/"..maxLoginAttempts.."#FFFFFF]",source,255,255,255,true) setTimer(outputChatBox,1000,1,"#0000FF* #FFFFFFYou will be kicked in 5 seconds!",source,255,255,255,true) setTimer(kickPlayer,5000,1,source,"Failed to login") else outputChatBox ("#0000FF* #FFFFFFError! Wrong username and/or password!",source,255,255,255,true) setTimer(outputChatBox,500,1,"#0000FF* #FFFFFFLogin attempts: [#008AFF"..attemptedLogins+1 .."/"..maxLoginAttempts.."#FFFFFF]",source,255,255,255,true) triggerClientEvent(source,"onRequestIncreaseAttempts",source) end else outputChatBox ("#0000FF* #FFFFFFError! Wrong username and/or password!",source,255,255,255,true) end end else outputChatBox ("#0000FF* #FFFFFFError! Please enter your password!",source,255,255,255,true) end else outputChatBox ("#0000FF* #FFFFFFError! Please enter your username!",source,255,255,255,true) end end -- Registration here function registerPlayer(username,password,passwordConfirm) if not (username == "") then if not (password == "") then if not (passwordConfirm == "") then if password == passwordConfirm then local account = getAccount (username,password) if (account == false) then local accountAdded = addAccount(tostring(username),tostring(password)) if (accountAdded) then triggerClientEvent(source,"hideRegisterWindow",getRootElement()) outputChatBox ("#0000FF* #FFFFFFYou have sucessfuly registered! [username: #ABCDEF" .. username .. " #FF0000| #FFFFFFPassword: #ABCDEF" .. password .. "#FFFFFF]",source,255,255,255,true ) setTimer(outputChatBox,800,1,"#0000FF* #FFFFFFYou can now login with your new account.",source,255,255,255,true ) else outputChatBox ("#0000FF* #FFFFFFAn unknown error has occured! Please choose a different username/password and try again.",source,255,255,255,true ) end else outputChatBox ("#0000FF* #FFFFFFError! An account with this username already exists!",source,255,255,255,true ) end else outputChatBox ("#0000FF* #FFFFFFError! Passwords do not match!",source,255,255,255,true) end else outputChatBox ("#0000FF* #FFFFFFError! Please confirm your password!",source,255,255,255,true) end else outputChatBox ("#0000FF* #FFFFFFError! Please enter a password!",source,255,255,255,true) end else outputChatBox ("#0000FF* #FFFFFFError! Please enter a username you would like to register with!",source,255,255,255,true) end end -- Auto-login handling function autologinPlayer(username,password) if not (username == "") then if not (password == "") then local account = getAccount ( username, password ) if not (account == false) then logIn (source, account, password) outputChatBox("#0000FF* #FFFFFFYou have been automatically logged in.",source,255,255,255,true) setTimer(outputChatBox,1000,1,"#0000FF* #FFFFFFTo disable auto-login, use #ABCDEF/disableauto.",source,255,255,255,true) triggerClientEvent ( source, "hideLoginWindow", getRootElement()) else outputChatBox ("#FF0000* #FFFFFFAuto-login error - Username & password do not match",source,255,255,255,true) end else outputChatBox ("#FF0000* #FFFFFFAuto-login error - Failed to retrieve password",source,255,255,255,true) end else outputChatBox ("#FF0000* #FFFFFFAuto-login error - Failed to retrieve username",source,255,255,255,true) end end -- When the player logs out, trigger the client event to check if the login panel will request them to login again function logoutHandler() triggerClientEvent(source,"onRequestDisplayPanel",source) end addEventHandler("onPlayerLogout",getRootElement(),logoutHandler) -- Get the server's name function getData() local sName = string.gsub(getServerName()," ","") triggerClientEvent(source,"onGetServerData",getRootElement(),sName) end addEvent("onRequestLogin",true) addEvent("onRequestRegister",true) addEvent("onRequestAutologin",true) addEvent("onClientLoginLoaded",true) addEventHandler("onRequestLogin",getRootElement(),loginPlayer) addEventHandler("onRequestRegister",getRootElement(),registerPlayer) addEventHandler("onRequestAutologin",getRootElement(),autologinPlayer) addEventHandler("onClientLoginLoaded",getRootElement(),getData) WARNING: login_panel\loginpanel_server.lua:49: Access denied @ 'addAccount Rocket Cars --[[Version 1.1 Changes 1. When a player leaves his vehicle while using boost the rocket is deactivated, meter closes, and resuming acceleration on a vehicle will not activate rocket automaticly 2. Smoke is now serverside --]] addEvent ( "kill", true ) addEventHandler ( "onClientResourceStart", getResourceRootElement ( getThisResource() ), function() if getLocalPlayer() then bindKey ( "lshift", "down", ignition ) bindKey ( "lshift", "up", kill ) local sx, sy = guiGetScreenSize() fuelGauge = guiCreateProgressBar ( sx/4, sy/24, sx/2, sy/42, false ) guiSetVisible ( fuelGauge, false ) guiProgressBarSetProgress ( fuelGauge, 100 ) outputChatBox ( "Keys bound", 255, 255, 255 ) end end ) function ignition ( player ) if isPedInVehicle ( getLocalPlayer() ) then if getVehicleController ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == getLocalPlayer() then if isVehicleOnGround ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == true then if getAnalogControlState ( "accelerate" ) == 1 then if fuelAmmount > 0 then initiate = addEventHandler ( "onClientRender", getRootElement(), rocketBoost, getLocalPlayer() ) if initiate then guiSetVisible ( fuelGauge, true ) if fuelAmmount > 0 then triggerServerEvent ( "createSmoke", getLocalPlayer() ) smokeGenerator = "true" else if smokeGenerator then triggerServerEvent ( "killSmoke", getLocalPlayer() ) smokeGenerator = nil end end end end end end end end end function kill ( player ) if isPedInVehicle ( getLocalPlayer() ) then if getVehicleController ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == getLocalPlayer() then removeEventHandler ( "onClientRender", getRootElement(), rocketBoost, player ) guiSetVisible ( fuelGauge, false ) if smokeGenerator then triggerServerEvent ( "killSmoke", getLocalPlayer() ) smokeGenerator = nil if guiGetVisible ( fuelGauge ) == true then guiSetVisible ( fuelGauge, false ) end end end end end fuelAmmount = 9999999999999 boost = 1.01--default value subtractor = 3--default value function rocketBoost ( player ) if isPedInVehicle ( getLocalPlayer() ) then if getVehicleController ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == getLocalPlayer() then if isVehicleOnGround ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == true then if getAnalogControlState ( "accelerate" ) == 1 then if fuelAmmount > 0 then if dankSetting == "low" then boost = 1.01 subtractor = 3 elseif dankSetting == "medium" then boost = 1.03 subtractor = 6 elseif dankSetting == "high" then boost = 1.05 subtractor = 9 end local velX, velY, velZ = getElementVelocity ( getPedOccupiedVehicle ( getLocalPlayer() ) ) injectFuel = setElementVelocity ( getPedOccupiedVehicle ( getLocalPlayer() ), velX * boost, velY * boost, velZ ) fuelAmmount = fuelAmmount - subtractor guiProgressBarSetProgress ( fuelGauge, fuelAmmount/100 ) else local x, y = guiGetScreenSize() dxDrawText ( "Rocket Fuel Tank Empty", x/4, y/4 ) if smokeGenerator then triggerServerEvent ( "killSmoke", getLocalPlayer() ) smokeGenerator = nil end if getKeyState ( "lshift" ) == true then if fuelAmmount <= 0 then removeEventHandler ( "onClientRender", getRootElement(),rocketBoost, getLocalPlayer() ) unbindKey ( "lshift", "down", ignition ) setTimer ( restoreFuel, 10, 1 ) addEventHandler ( "onClientRender", getRootElement(), restoreFuelCheck ) end end end end end end end end addCommandHandler ( "rocket", function ( player, number ) if number == "1" then dankSetting = "low" outputChatBox ( "Rocket velocity set to #00FF00low", 255, 255, 255, true ) elseif number == "2" then dankSetting = "medium" outputChatBox ( "Rocket velocity set to #00FF00medium", 255, 255, 255, true ) elseif number == "3" then dankSetting = "high" outputChatBox ( "Rocket velocity set to #00FF00high", 255, 255, 255, true ) elseif number == nil then outputChatBox ( "You must specify either 1 2 or 3", 255, 255, 255 ) else outputChatBox ( "Invalid Number; use 1 2 or 3", 255, 255, 255 ) end end ) addEventHandler ( "onClientPlayerVehicleExit", getRootElement(), function() if getAnalogControlState ( "accelerate" ) == 1 then removeEventHandler ( "onClientRender", getRootElement(), rocketBoost, player ) guiSetVisible ( fuelGauge, false ) if smokeGenerator then triggerServerEvent ( "killSmoke", getLocalPlayer() ) smokeGenerator = nil end end end ) addEventHandler ( "kill", getRootElement(), kill ) WARNING: rocketcars\rocket_Client.lua:24: Bad argument @ ' addEventHandler ' [Expected bool at argument 4, got none] Local Chat chat_range=100 addEventHandler("onPlayerJoin",getRootElement(), function () bindKey(source,"y","down","chatbox","Local") end) addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), function () for index, player in pairs(getElementsByType("player")) do bindKey(player,"y","down","chatbox","Local") end end) function isPlayerInRangeOfPoint(player,x,y,z,range) local px,py,pz=getElementPosition(player) return ((x-px)^2+(y-py)^2+(z-pz)^2)^0.5<=range end function onChat(player,_,...) local px,py,pz=getElementPosition(player) local msg = table.concat({...}, " ") local nick=getPlayerName(player) local r,g,b = getTeamColor(getPlayerTeam(player)) for _,v in ipairs(getElementsByType("player")) do if isPlayerInRangeOfPoint(v,px,py,pz,chat_range) then outputChatBox("(Local) "..nick..": "..msg,v,r,g,b,true) end end end addCommandHandler("Local",onChat) WARNING : near\local_chat.lua:24: Bad argument @ 'getTeamColor'
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I dont know , im still trying to fix it .
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try to use /upgrade function ..
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MTA:SA 1.1 Released: Harder, Better, Stronger, Faster
CapY replied to darkdreamingdan's topic in News
I moved to 1.1 and i used /upgrade function , but now i got a lot of errors in scripts . -
Are you happy now or have to say 20 more lines ?
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MTA:SA 1.1 Released: Harder, Better, Stronger, Faster
CapY replied to darkdreamingdan's topic in News
Like i didnt know . -
MTA:SA 1.1 Released: Harder, Better, Stronger, Faster
CapY replied to darkdreamingdan's topic in News
Epic video !! -
Doesnt works .. local sX, sY = guiGetScreenSize() local x,y= getScreenFromWorldPosition ( posX,posY,posZ ) addEventHandler("onClientRender", root, function() local px, py, pz = getElementPosition(getLocalPlayer()) local x, y = getScreenFromWorldPosition(-1921.900, 536.816, 32.340) if x and y then dxDrawText("LV", -1921.900, 536.816, 32.340,380.0,tocolor(255,255,255,255),2.0,"default","left","top",false,false,false) end end end )
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Okay works now , how i can add a text on that marker i tried with dxDrawText but doesnt works....
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MTA:SA 1.1 Released: Harder, Better, Stronger, Faster
CapY replied to darkdreamingdan's topic in News
Finally ! -
Why nil on getLocalPlayer() ? Here : local sMarker = createMarker (-1921.900, 536.816, 267.400, 'cylinder', 3.0, 255, 0, 0, 0) -- create myMarker function MarkerHit( hitElement, matchingDimension ) -- define MarkerHit function for the handler local elementType = getElementType( hitElement ) -- get the hit element's type setElementPosition ( getLocalPlayer(), 1618.6726074219, 1448.3284912109, 30.770175933838 ) end addEventHandler( "onMarkerHit", sMarker, MarkerHit )
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Okay fixed , but still all the songs starts in the same time -
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Special effects or just ENB ? Btw. nice work !
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So this will be correct function : https://wiki.multitheftauto.com/wiki/Ele ... sion_shape ?
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I already tried this , but dont work. I messed up it alot and all sounds starts in the same time -.- Here : mindistance = 5 maxdistance = 50 function soundStart() if sound == playSound3D("music.mp3", 253.234375, -1784.283203125, 4.2362642288208, true) then sound1 = playSound3D("music1.mp3", 253.234375, -1784.283203125, 4.2362642288208, true) else sound2 = playSound3D("music2.mp3", 253.234375, -1784.283203125, 4.2362642288208, true) else sound3 = playSound3D("music3.mp3", 253.234375, -1784.283203125, 4.2362642288208, true) end setSoundMinDistance(sound, sound1, sound2,sound3, mindistance ) setSoundMaxDistance(sound, sound1, sound2, sound3, maxdistance ) if sound then outputDebugString("3D Created successful", 3) else outputDebugString("Error creating 3D", 1) end end addEventHandler("onClientResourceStart", resourceRoot, soundStart)
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Yep you will need new components to change your serial, but it's possible to change it with MAC .
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What is wrong here , i dont get any error in debugscript . Here: local theMarker = createMarker ( -1979.10, 437.07, 25.84, "cylinder", 10, 0, 0, 0, 0 ) local gate = createObject ( 16775,-1980.651, 437.486, 25.116, 0, 0, 0, 0 ) function openGate ( hitElement ) if (getElementType(hitElement) == "player" ) then if hasObjectPermissionTo( hitElement, "function.kickPlayer" ) then moveObject ( gate, -1979.65, 426.53, 27.61, 84.74, 180, 180) else outputChatBox ( "Members Only !", hitElement, 255, 0, 0 ) setElementPosition ( hitElement, -1536, 651, 8 ) end end end function closeGate ( leftElement ) if (getElementType(leftElement) == "player" ) then moveObject ( gate, -1980, 437.486, 25.1163, 0, 0, 0 ) end end addEventHandler( "onMarkerLeave", theMarker, closeGate ) addEventHandler( "onMarkerHit", theMarker, openGate ) My gates dont wanna rotate(rotX84.74) when i enter on cylinder.
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but what syntax do i need to play more sounds , like one after second.