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Jaysds1

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Everything posted by Jaysds1

  1. That's true, I would suggest offering a deal for 12/7 support(the only reason why I never said 24/7, because you won't be on all the time).
  2. That's true, after you start getting clients/costumers, your going to have to check up on their server settings and see if it meets the requirments if the plan/offer they bought.
  3. When you're finish typing in the debug command, try opening the file and/or doing other things, then post the debug log.
  4. Try this: https://wiki.multitheftauto.com/wiki/Arc ... t_Auto_0.5
  5. Jaysds1

    Save Logs?

    That looks like a server chat. I don't think you could make a log like that.
  6. I suggest he should finish the others first, so Game-Monitor would be focused on more. BTW, What's this company's name? and thanks for the detailed info.
  7. ok, when you start your server, go in game and type in /debugscript 2 If you want, you could record it and upload it on youtube(private/unlisted), or you could post a debug log located in your logs folder.
  8. This was added on MTA 1.0 (i think) and was removed, as it would make MTA crash more. Check here for more info: viewtopic.php?f=102&t=43675&hilit=+Anims
  9. Jaysds1

    [Report]&HELP

    try using the CenterWindow function and lower the number after the divisioin or "/". Example: local winWidth,winHeight = 400,500 local screenWidth,screenHeight = guiGetScreenSize() local left,top = (screenW-windowW)/1,(screenH-windowH)/2 --this would put the window more to the left local winWidth,winHeight = 400,500 local screenWidth,screenHeight = guiGetScreenSize() local left,top = (screenW-windowW)/2,(screenH-windowH)/1 --this would put the window more to the top BTW, if the person lower their screen resolution lower than their actual screen resolution, then the gui would get bigger, just a tip.
  10. Sorry, but can you post your script?
  11. try this: function storeWeps(player) for i=0,12 do local pedWep = getPedWeapon(player,i) if(pedWep)then playerTable[player]={pedWep} end end end function getMyWeps(player) local myWep = playerTable[player] if(myWep)then for i,v in ipairs(myWep)do giveWeapon(player,v) end end end addEventHandler("onPlayerWasted",root,function() storeWeps(source) end) addEventHandler("onPlayerSpawn",root,function() getMyWeps(source) end)
  12. I know what you mean, I got confused on the acl functions... It took me a month to find out how it works. I hope you learn more about ACL, if not, I could post more info on it.
  13. well, this part would be for the clients, so they could edit and modify their server settings.
  14. So, Wojjie works/owns the Game-Monitor? Yes. I never knew... thanks for telling me.
  15. well, xml is kinda funny, I think it would be easier, but at the same time, xml also tries making us organized, it'll be more organized if it was in it's own place(sorry, didn't know what to say here)... Plus, the ACL is managed by the MTA Program, so if the program tries reading this, it'll be confused. Imagine all the rights in there with the players and resources, it'll look really messy.
  16. You mean the mini-map/radar thing? I don't know, all missions made using DYOM do that. oh, that's kinda weird, anyways, nice simple mission
  17. The acl name is defined for the group(s) that should be able to use it, in the ACL, the rights/access are there so, if someone in another group tries to use this groups command/function, then it would either deny them or allow them to use it, it depends on what you want.
  18. ok, the group is the main thing for ACL's, the group has players listed in it, so they could use the rights/acl's if there is no group then the ACL's would be nothing, which means the commands and access would basically be floating in thin air and nobody can't touch them. the Group has to have players that could access the rights/acl's, and if you want, they could access to a resource if you add any.
  19. Well, the group should have a list of players that could use the commands, and if you want, they could have access to one of your resources (meaning they could use it in-game).
  20. think of it like this, There's a police group and criminal group, the ACL is for rights, so if a criminal types in /arrest, you could make the script check if the criminal has a right to arrest a person, if they don't then you could output "sorry but you don't have the right to arrest anyone". I think this should be enough. EDIT: here's an example: > name="Police"> name="Police" /> > name="Criminal"> name="Criminal" /> > name="Police"> name="command.arrest" access="true" /> name="command.rob" access="false" /> > name="Criminal"> name="command.arrest" access="false" /> name="command.rob" access="true" /> >>
  21. lol, when I first downloaded it, I was wonder "WTF, How do I get this to work???" then I just gave up because I didn't have anything creative, but soon, I'm planning to start again BTW, it looks nice, you got farther than me BTW2, What happened to your map on the bottom left?
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