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Jaysds1

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Everything posted by Jaysds1

  1. Jaysds1

    Trololololo

    jks, got the image and thought it would be nice to post it
  2. Jaysds1

    Trololololo

    , can you convert it please? I don't know Spanish.
  3. well, your going to need to create the marker again, if you destroy it
  4. Jaysds1

    Trololololo

    ,
  5. what's this suppose to be? local randomly = math.random ( 5, 100 ) and math.random ( 50, 500 ) How much value's do you expect in it? once both of them are done, it'll look like this: 550 or 100500. BTW, when is this event triggered "theMarkers"?
  6. Jaysds1

    Trololololo

    well, it's a free and B.L.A.S.T. forum, I could post here if I want
  7. Sorry, but if you want scripters, trust me, your going to have to pay them, most of them already has there own server. anyways good luck
  8. Examples: ="client.lua" type="client" /> ="server.lua" />="server2.lua" type="server" />
  9. no, you have to create a file with this extension ".lua".
  10. in your code he too will got error localPlayer in your code.. argument is undefined localPlayer is part of the predefined variables in MTA: Predefined_variables_list
  11. use my script above^
  12. is this client-side?
  13. Jaysds1

    Trololololo

    well, this topic is really useless, no fun in this sh*t.
  14. hmmm, ok, wait for Towncivilian to come back on, so he could tell you what to update and try. BTW, try deleting the gta_sa.set located in your "My Document".
  15. thanks
  16. ok, the D3D9.dll is now gone, try MTA again.
  17. onColShapeHit onColShapeLeave
  18. look at this: https://wiki.multitheftauto.com/wiki/Element/Projectile and the colshape only triggers onClientColShapeHit or onClientColShapeLeave when an Entity hit's it: Entity.
  19. try this: function roll() local x,y,z = getElementPosition(localPlayer) --instead of player try localPlayer local ground = getGroundPosition(x,y,z) outputChatBox(ground) setTimer(roll, 1000, 0) end addCommandHandler( "test", roll)
  20. if it's deleted then run the MTADiag again, if it's not then I'm going to need you to run this Graphic updater: http://www.nvidia.com/Download/Scan.aspx?lang=en-us
  21. are you serious, I have to go on the video, then check the description, Bla, that's Crapy Anyways, thanks, I found out
  22. try this: addEvent("theMarkers", true) addEventHandler("theMarkers",root,function()--there is no need for the first arguement local Marker1 = createMarker ( math.random (1431,1613), math.random (-1046,-1029), math.random (22.5,22.906229019165), "cylinder", 3, 255, 0, 0, 255 ) local Bblip1 = createBlip ( 0, 0, 0, 56, 3 ) attachElements ( Marker1, Bblip1 ) --attach elements outside of the event addEventHandler("onClientMarkerHit", Marker1,function(hitPlayer) if (hitPlayer == localPlayer) then --check if the hitPlayer is localPlayer first if isPedInVehicle ( hitPlayer ) then local randomly = math.random ( 5, 100 ) and math.random ( 50, 500 ) givePlayerMoney ( randomly ) outputChatBox(" You've got #00ff00$"..randomly.." #ffff00from the station",255,255,0, true) setElementPosition(Marker1,math.random (1431,1613), math.random (-1046,-1029), math.random (22.5,22.906229019165)) --set Markers Position else outputChatBox("you must be on your bus") end end end) end)
  23. You could try this: playSoundFrontEnd
  24. I could see there's a D3D9.dll present, try deleting it.
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