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Jaysds1

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Everything posted by Jaysds1

  1. Here's one: https://community.multitheftauto.com/in ... ils&id=632
  2. Jaysds1

    low fps

    ok, in MTA, go in-to settings and click on the video tab and turn everything down. Also, please download and run this MTADiag then post the generated PasteBin url here pls.
  3. Try reinstalling your GTA and MTA and then try launching MTA again. If it still doesn't work, then please download and run this MTADiag, after post the generated PasteBin URL here.
  4. Jaysds1

    map download progress

    Can you download and run this MTADiag then post the generated PasteBin url here please.
  5. Jaysds1

    helppp!!!

    Sorry, but it seems like you're rushing this or you don't know lua...
  6. He wants us to post the code here for him.
  7. it's this: https://forum.multitheftauto.com/viewto ... 35#p528608
  8. Hey, welcome to MTA:SA You could do the following things with MTA, but all of it would need to be scripted... Of course we have resources/scripts already out with those, but they don't have the reactions attached. But if you learn Lua/scripting then you could add these little adjustments. Peds: http://crystalmv.net84.net/pages/scripts.php#npc_hlc Vehicles: http://crystalmv.net84.net/pages/script ... lc_traffic
  9. Jaysds1

    MTA CRASH

    He's being secure about his PC... Can you please post the PasteBin url. It won't harm/desplay anything about your pc, only the drivers and the MTA info, that's all.
  10. http://www.callofduty.com/______ Put your photo up on the Mosaic!!! More Details: --By Tmartn IGN Ghosts Page: http://www.ign.com/wikis/call-of-duty...
  11. Jaysds1

    helppp!!!

    Ok, I've edited it my self and found out what the problem was... The minigun was going through the helicopter's wing and artillery things and it automatically blocks the minigun/weapon from shooting... try this: local miniguns = {} local miniSound addEventHandler("onClientVehicleEnter", root,function(_, seat) if seat~=0 and getElementModel(source)~=425 then return end local x, y, z = getElementPosition (source) miniguns[1] = createWeapon ( "minigun", x, y, z ) miniguns[2] = createWeapon ( "minigun", x, y, z ) miniguns[3] = createWeapon ( "minigun", x, y, z ) miniguns[4] = createWeapon ( "minigun", x, y, z ) for _,minigun in ipairs(miniguns)do setElementAlpha(minigun,255) end attachElements ( miniguns[1], source, 2.15, 0.5, -1.2, 45, 0, 90 ) attachElements ( miniguns[2], source, -2.10, 0.5, -1.2, 45, 0, 90 ) attachElements ( miniguns[3], source, 2.57, 0.5, -1.1, 45, 0, 90 ) attachElements ( miniguns[4], source, -2.52, 0.5, -1.1, 45, 0, 90 ) toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) addEventHandler("onClientPreRender",root,fire) end) addEventHandler("onClientVehicleExit",root,function(_, seat) if seat~=0 and getElementModel(source)~=425 then return end for _,minigun in ipairs(miniguns)do destroyElement(minigun) end toggleControl ( "vehicle_fire", true ) toggleControl ( "vehicle_secondary_fire", true ) removeEventHandler("onClientRender",root,fire) end) function fire() if getKeyState("n")then for _,minigun in ipairs(miniguns)do if not isElement(minigun) then return end fireWeapon(minigun) end miniSound = playSound("Pro_Minigun.wav", true) or false setSoundVolume(miniSound, 1) setSoundSpeed ( miniSound, 1 ) setSoundEffectEnabled(miniSound,"gargle",false) else stopSound(miniSound) end end
  12. Jaysds1

    helppp!!!

    try this: local miniguns = {} local miniTimers = {} local miniSound addEventHandler("onClientVehicleEnter", root,function(_, seat) if seat~=0 and getElementModel(source)~=425 then return end local x, y, z = getElementPosition (source) miniguns[0] = createWeapon ( "minigun", x, y, z ) miniguns[1] = createWeapon ( "minigun", x, y, z ) miniguns[2] = createWeapon ( "minigun", x, y, z ) miniguns[3] = createWeapon ( "minigun", x, y, z ) for _,minigun in ipairs(miniguns)do setElementAlpha(minigun,255) end attachElements ( miniguns[0], source, 2.15, 0.5, -1.2, 0, 0, 90 ) attachElements ( miniguns[1], source, -2.10, 0.5, -1.2, 0, 0, 90 ) attachElements ( miniguns[2], source, 2.57, 0.5, -1.1, 0, 0, 90 ) attachElements ( miniguns[3], source, -2.52, 0.5, -1.1, 0, 0, 90 ) toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) bindKey ( "n", "down", fire ) bindKey ( "n", "up", fire ) end) addEventHandler("onClientVehicleExit",root,function(_, seat) if seat~=0 and getElementModel(source)~=425 then return end for _,minigun in ipairs(miniguns)do if not isElement(minigun) then return end destroyElement(minigun) end toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) unbindKey ( "n", "down", fire ) unbindKey ( "n", "up", fire ) end) function fire(_,kState) if kState=="down" then for _,timer in ipairs(miniTimers)do if not isTimer(timer) then return end for _,minigun in ipairs(miniguns)do if isElement(minigun) then killTimer(timer) else setTimer(setWeaponState,50,1,minigun,"firing") -miniSound = playSound("Pro_Minigun.wav", true) or false setSoundVolume(miniSound, 1) setSoundSpeed ( miniSound, 1 ) setSoundEffectEnabled(miniSound,"gargle",false) end end end elseif kState=="up" then for _,timer in ipairs(miniTimers)do if not isTimer(timer) then return end for _,minigun in ipairs(miniguns)do if isElement(minigun) then killTimer(timer) else setTimer(setWeaponState,50,1,minigun,"ready") stopSound(miniSound) end end end end end
  13. try this: local SFAirport1Gate54 = createObject ( 3115, -267.79998779297, 3050.6999511719, 103.59999847412, 0, 0, 1.99951171875 ) addCommandHandler("open",function() moveObject ( SFAirport1Gate54, 5000, -267.79998779297, 3050.6999511719, 118.09999847412 ) end) addCommandHandler("close",function() moveObject ( SFAirport1Gate54, 5000, -267.79998779297, 3050.6999511719, 103.59999847412 ) end)
  14. I think it's enabled again if it's on client-side. Try disabling it on server-side.
  15. I don't think it's suppose to be enabled again. Haven't really tried that. I think it depends on which side you use the toggleControl.
  16. Jaysds1

    skins

    Where did you put these skins/mods?
  17. Jaysds1

    nitro

    Sorry, can you explain more on this nitro pls... Because you could give any vehicle nitro using: addVehicleUpgrade
  18. Jaysds1

    skins

    Well, it depends on what server you're connecting to.
  19. Sorry, but can you post the code using these: [xml][/xml] .
  20. Jaysds1

    helppp!!!

    Try this: local miniguns = {} local miniTimers = {} local miniSound addEventHandler("onClientVehicleEnter", root,function(_, seat) if seat ~= 0 and getElementModel(source) ~= 425 then return end local x, y, z = getElementPosition ( source ) miniguns[0] = createWeapon ( "minigun", x, y, z ) miniguns[1] = createWeapon ( "minigun", x, y, z ) miniguns[2] = createWeapon ( "minigun", x, y, z ) miniguns[3] = createWeapon ( "minigun", x, y, z ) for _,v in ipairs(miniguns)do setElementAlpha(v,255) end attachElements ( miniguns[0], source, 2.15, 0.5, -1.2, 0, 0, 90 ) attachElements ( miniguns[1], source, -2.10, 0.5, -1.2, 0, 0, 90 ) attachElements ( miniguns[2], source, 2.57, 0.5, -1.1, 0, 0, 90 ) attachElements ( miniguns[3], source, -2.52, 0.5, -1.1, 0, 0, 90 ) toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) bindKey ( "n", "down", fire ) bindKey ( "n", "up", fire ) end) addEventHandler("onClientVehicleExit",root,function(_, seat) if seat ~= 0 and getElementModel(source) ~= 425 then return end for _,v in ipairs(miniguns)do if not v then return end destroyElement(v) end toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) unbindKey ( "n", "down", fire ) unbindKey ( "n", "up", fire ) end) function fire(_,kState) if kState=="down" then for _,v in ipairs(miniTimers)do if not isTimer(v) then return end for _,i in ipairs(miniguns)do if i then killTimer(v) else setTimer(setWeaponState,50,1,i,"firing") miniSound = playSound("Pro_Minigun.wav", true) setSoundVolume(miniSound, 1) setSoundSpeed ( miniSound, 1 ) setSoundEffectEnabled(miniSound,"gargle",false) end end end elseif kState=="up" then for _,v in ipairs(miniTimers)do if not isTimer(v) then return end for _,i in ipairs(miniguns)do if i then killTimer(v) else setTimer(setWeaponState,50,1,i,"ready") stopSound(miniSound) end end end end end
  21. 1) and 3) These resources is outdated. 2) Post the meta.xml of the resource that couldn't be started.
  22. Jaysds1

    Help

    ok, Download these first: Install the latest DirectX runtimes Visual C++ 2008 SP1 runtimes After you finish downloading those, restart your computer. When it's finished being restarted, download and run the MTADiag, and if it works then post the generated PasteBin url here. If it doesn't, then uninstall MTADiag and MTA:SA via Add or Remove Programs. When you done all of these, install them again, and see if they work.
  23. Wrong topic/forum, either way Can you download and run this MTADiag then post the generated PasteBin url here pls.
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