-
Posts
4,961 -
Joined
-
Last visited
Everything posted by Jaysds1
-
you probably added the part with it, Try it again: name="FBI"> name="Default" /> name="user.Har8" />>
-
try this: --416.40151977539,1677.1229248047,36.129425048828 peds = {} addEventHandler("onClientResourceStart",resourceRoot,function() --spawn_point_1 = createColRectangle(416.40151977539,1677.1229248047,100,50) -- spawn poinT spawn_point_1 = createColSphere(416.40151977539,1677.1229248047,36.129425048828,40) -- spawn point x,y,z = getElementPosition( spawn_point_1 ) count = 0 for i=0, 10 do -- 20 mobs peds[count+1] = createPed(0,x+math.random(-15,15),y+math.random(-15,15),z) end end) function findRotation(x1,y1,x2,y2) local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end return t; end addCommandHandler("warpme",function() setElementPosition(localPlayer,416.40151977539,1677.1229248047,36.129425048828) end) addCommandHandler("tests",function() local dx,dy,dz = getElementPosition( localPlayer ) ss = createPed(0,dx,dy,dz) end) addEventHandler("onClientElementColShapeHit",root,function(theShape, matchingDimension) if theShape == spawn_point_1 then if ( getElementType(source) == "player") and (source == localPlayer) then for k,v in ipairs(peds) do local ax,ay,az = getElementPosition( source ) setPedAimTarget(v,ax,ay,az) setPedControlState(v,"fire",true ) local zx,zy,zz = getElementPosition(source) local tx,ty,tz = getElementPosition(v) setPedRotation(v, findRotation(tx,ty,zx,zy) ); end end end end) You were creating over the first ped over and over again, so I used a count system as you could see on line 9-11
-
ok,ok,ok, Is everything solved here?
-
I forgot about that :\
-
Sorry, Can you run this MTADiag again then post the generated PasteBin Url. Please, I want to see what's currently on your MTA and your computer.
-
try this: setTimer( function ( ) local s = getTickCount() local s = ( getTickCount() - s )/1000 local string = string.format( "%02d(h)%02d(m)%02d(s)", s/3600, s%3600/60, s%60 ) guiSetText(Label,string) end, 1000, 0 ) If this doesn't work, post the debug error(s). BTW, is Label defined in your script?
-
try this: Server rain = createVehicle(563, 0, 0, 3, 0, 0, 45) ped1 = createPed(28, 0, 0, 10) attachElements(ped1, rain, 0, 5, 0) setTimer( function () if ped1 then giveWeapon ( ped1, 38, 5009, true) end end , 1000, 1) setTimer( function() if ped1 then local rx, ry, rz = getElementRotation(rain) setElementRotation(ped1, rx, ry, rz) end end , 50, 0) function setFire(play) local veh = getPedOccupiedVehicle(play) triggerClientEvent(play"setFiring",root, ped1, veh) end addCommandHandler("fire", setFire) Client: addEvent("setFiring", true) addEventHandler("setFiring",root, function(ped, veh) if ped then setTimer( function() local x, y, z = getElementPosition(veh) local rx, ry, rz = getElementRotation(veh) local x = x+100*math.cos(math.rad(rz+90)) local y = y+100*math.sin(math.rad(rz+90)) setPedAimTarget ( ped, x, y, z ) end , 50, 0) setPedControlState ( ped, "fire", true ) end end )
-
Sorry, I'm looking at this and I don't see veh defined anywhere... Do you have another piece to the script?
-
ok, Since your running on a NVidia Card, I noticed that the game needs to push the card more, so that's why most of the settings are on Max...
-
try setting your "Anisotropic" to the max (x16).
-
np, glad to help
-
Do you have a client side to that resource?
-
https://wiki.multitheftauto.com/wiki/Cli ... _functions
-
Can you post your ACL.xml here using or at PasteBin(if you choose pastebin, can you remember to enable the xml syntax). BTW, Don't forget to remove any important info.
-
I had the same problem with my mothers laptop: viewtopic.php?f=104&t=42885&hilit=+laptop try enabling AeroDesktop, set the Aspect Ratio to Auto Disable the Grass Effect
-
Well, that's what I thought when i was new here, but since it's someone else work then it's not really open-source... unless the scripter says that it's open-source
-
Sorry, We can't help people who takes scripts from the community... If you ask the uploader/scripter for permission then maybe he could help you
-
you could use: onClientPlayerWeaponFire after getting what the client/player shot at, use addEventHandler("onClientPlayerWeaponFire",localPlayer,function() if(getElementType(hitElement)=="vehicle)"then --YOUR CODE end end)
-
I get the error to, it's not a big problem... If you really want to fix this error, I would suggest adding this in the ACL: name="function.refreshResource" access="true">> You could put it anywhere between name="MapEditor"><? and ?>>
-
lol, don't give up, Can you post a screenshot of your MTA Video Settings please
-
Works fine now, thanks
-
ok, first of all, If you make a map in map editor, and saved it then it would make a resource... after all of that, you should edit the meta.xml and add ="server.lua" type="server" /> then make another file and call it "server.lua", in this file put this: addEventHandler("onVehicleExplode",root,function() toggleVehicleRespawn(source, true) setVehicleRespawnDelay(source, 10000) -- Respawn it in 10 seconds end)
-
After deleting it, I ran the MTADiag.exe and it says that my "DirectX is not up-to-date", BTW here's the url: http://pastebin.com/UcdUxwjB