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mjau

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Everything posted by mjau

  1. gate1 = createObject ( 3095, 110.80000305176, 1055.8000488281, 16.700000762939, 0, 270, 183.98254394531 ) gate2 = createObject ( 2951, 110, 1071.599609375, 12.60000038147, 0, 0, 91.99951171875 ) function opengate1() moveObject (gate1, 2000, 110.80000305176, 1055.8000488281, 15) end addCommandHandler("open1", opengate1) function closegate1() moveObject (gate1, 2000, 110.80000305176, 1055.8000488281, 16.700000762939) end addCommandHandler("close1", closegate1) function opengate2() moveObject (gate2, 2000, 110.80000305176, 1055.8000488281, 15) end addCommandHandler("open2", opengate2) function closegate2() moveObject (gate2, 2000, 110, 1071.599609375, 16.60000038147) end addCommandHandler("close2", closegate2) try this commands are :/open1 /open2 /close1 /close2
  2. images dont work for me give me the cordinates in text here and i will make the gate script for you
  3. Project is paused cuz i am working for other servers now and have another project in work but its TOP SECRET and will be released on community too
  4. U wont get a full RPG gamemode for free we scripters dont want other favours like Admin back so if u want this u must pay a scripter with real cash or learn LUA yourself ...
  5. He just need to learn and dont call him stupid cuz stupid as hell when i hear that i think of people who dont know how to open a door lolz but anyway thisn is going offtopic dev feel free to pm me again if you need help
  6. What ? i dont see any bindKey function here
  7. Lol he is not stupid as hell but yeh as far i can see what CapY posted is right
  8. ok lol you pmed me with this and i fixed the shit wich was wrong so it worked then you got a problem with the msg and gave me the debug error and it said unexpected sysmbol at line 16 so i said just go to line 16 and look you will find the symbol wich shouldnt be there i guess
  9. f u c k the capslock Oh and yeh if it was gonna be a zombie server i wouldnt join in cuz zombie is boring...
  10. Eh this isnt whole code i think and please ffs use [lua][lua] tag Edit make a new function to get players in sevrer and fill gridlist with it i dont think what dev_ point said will work then set a timer on the function to get players in server and fill gridlist i wont do this for you since it is really simple
  11. i would join in if the gamemode would interest me
  12. mjau

    Help on Image

    You can destroy it with this https://wiki.multitheftauto.com/wiki/DestroyElement Edit lol posted at same time
  13. just make it a normal function in serverside without event handler and trigger it from client side with event onClientRender Or what solidsnake said you choose
  14. guiGridListSetItemText(cityName,2,1,"San Fierro", false, false) guiGridListSetItemText(cityName,2,1,"Bone County", false, false)
  15. Lol im sorry but again i failed at updating the resource idk why this time anyway now i have the right one up and this one can be deleted https://community.multitheftauto.com/ind ... ls&id=3193 Sorry if im bothering you
  16. A Nothing is nothing Q What is 2X+7=13 Btw i mean waht is one X
  17. Lol what are you talking about car scripting ?
  18. Omfg delete this i failed at updating my old k-respawm https://community.multitheftauto.com/ind ... ls&id=3195
  19. Yeh and maybe just a checker wich checks if the lua contains only those 4 lines for engineload funcs if it does dont allow ... But dont diasallow TXD and DFF since some gamemodes is better with som retextures of various buildings etc
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