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Posts
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Everything posted by GerardWay
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Thanks but it still failed
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https://nightly.multitheftauto.com/ports/?d=92.23 ... odef=1&a=1
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The ports are all correctly forwarded, and the firewall isnt stopping the server from accessing the ports or my router. As I mentioned, the ports were running smoothly before but now they feel the need to stop working.
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I once knew A guy who asked for help after setting his Server IP. Hes dead now. LEARN FROM YOUR MISTAKES
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Thanks man, downloaded the software but it failed
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Hey guys. I have an MTA:SA Server, it was working fine a while ago and nothing was broken. But all of a sudden my Server says my ports arent open! Ive added another static IP Address and checked my ports. They are definitely the correct ports and forwarded to the right IP! Im running Windows 7 and I can provide a DXDiag if necessary. Thank You for any help.
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Yesterday I was in a Manga / Anime store, and I decided I wanted to annoy my friend. I walked over to the area with Anonymous (Vendetta) Masks and bought one. I put the mask on in the store, and put the harlem shake on. I then asked 3 random people to buy anonymous masks and do the harlem shake with me! They accepted and we did a crazy Harlem Shake with the whole store staring at us. THIS IS LIFE
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I think you would have to make the vehicle undamageable to stop smoke.
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You might have to get Paypal if you want a scripter. Only A small amount of scripters are happy to recieve money straight to their bank or any other less secured ways. I suggest you register for http://www.paypal.com.
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Hrmm true. But any players that dont know LUA could like this.
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Hey everyone! Ive decided to show you guys my Spawn Menu script! Picture: http://postimage.org/image/ekg15prkn/ I can edit the classes and make them ANYTHING you want, the classes that you see in the picture are just default:) If you want to buy this script, Contact me on Skype: teambarrelgaming and send me an offer, I will decide if it seems fair. Thank You! - Zombie
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Weapon Reloading is a Default resource included with 1.3.1 Servers. 1. Open Server Console 2. Type "start reload" 3. Click "Enter" 4. Click "R" Ingame to reload your weapon.
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Samer: Im tired, im not in a concentration mood you Jew, Samer:) And pop up on Skype damnit. And Manve: If you have any more problems with this script, then feel free to PM Me or Samer at any time!
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function Replace txd = engineLoadTXD ( "warehouse.txd" ) engineImportTXD ( txd, 17697 ) dff = engineLoadDFF ( "warehouse.dff", 17697 ) engineReplaceModel ( dff, 17697 ) end addEvent ( "replaceModel", true ) addEventHandler ( "replaceModel", getRootElement(), Replace ) Make sure to add Warehouse.dff and Warehouse.txd into the SAME folder as your script. Not in a seperate folder. If this fails to work, post your Meta.xml File.
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Do you have "Warehouse.dff" and "Warehouse.col" available? Those files are needed most of the time to replace a model or it will lag people out, or it will make your game crash like you said. If you need any additional help, feel free to contact me.
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Still not working, could you maybe provide me with the "Meta.XML" That you are using for this script please?
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Hrmmm, let me check man EDIT: Meta.xml: <meta> <info author="Fontaine" type="script" version="1.3" name="Spawn" description="Spawn Menu" /> <script src="spawn.lua" type="client" /> <script src="spawns.lua" type="server" /> </meta>
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Thanks Optimus, everything going okay at ZO:R? EDIT: Now the Panel is back to not showing up again
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In the more recent code I provided, I changed "GUIEditor.button[13]" To "Spawn"
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1. Thanks Tapl 2. Thanks Optimus/ighthomas EDIT: I tried to make the button "Spawn!" close the spawn panel, but it doesnt work Client: GUIEditor_button = {} GUIEditor_window = {} addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor_window[1] = guiCreateWindow(0, 0, 1365, 767, "Spawn", false) guiWindowSetSizable(GUIEditor_window[1], false) guiSetAlpha(GUIEditor_window[1], 1.00) Sniper = guiCreateButton(73, 121, 301, 93, "Sniper", false, GUIEditor_window[1]) guiSetFont(Sniper, "sa-header") GUIEditor_button[3] = guiCreateButton(73, 244, 301, 93, "Assault Unit", false, GUIEditor_window[1]) guiSetFont(GUIEditor_button[3], "sa-header") GUIEditor_button[4] = guiCreateButton(421, 121, 301, 93, "Mafia Hitman", false, GUIEditor_window[1]) guiSetFont(GUIEditor_button[4], "sa-header") GUIEditor_button[6] = guiCreateButton(421, 243, 301, 93, "Robber", false, GUIEditor_window[1]) guiSetFont(GUIEditor_button[6], "sa-header") GUIEditor_button[7] = guiCreateButton(776, 121, 301, 93, "News Reporter", false, GUIEditor_window[1]) guiSetFont(GUIEditor_button[7], "sa-header") GUIEditor_button[8] = guiCreateButton(776, 243, 301, 93, "Mechanic", false, GUIEditor_window[1]) guiSetFont(GUIEditor_button[8], "sa-header") GUIEditor_button[9] = guiCreateButton(73, 473, 301, 93, "Pilot", false, GUIEditor_window[1]) guiSetFont(GUIEditor_button[9], "sa-header") GUIEditor_button[10] = guiCreateButton(499, 473, 301, 93, "Rescuer", false, GUIEditor_window[1]) guiSetFont(GUIEditor_button[10], "sa-header") GUIEditor_button[11] = guiCreateButton(499, 596, 301, 93, "Execution Squad", false, GUIEditor_window[1]) guiSetFont(GUIEditor_button[11], "sa-header") GUIEditor_button[12] = guiCreateButton(73, 596, 301, 93, "Air Officer", false, GUIEditor_window[1]) guiSetFont(GUIEditor_button[12], "sa-header") Spawn = guiCreateButton(901, 483, 418, 179, "Spawn!", false, GUIEditor_window[1]) guiSetFont(Spawn, "sa-gothic") showCursor( true ) end ) addEventHandler("onClientRender", root, function() dxDrawText("Military Forces", 62, 32, 280, 142, tocolor(255, 255, 255, 255), 4, "default", "left", "top", false, false, true, false, false) dxDrawText("Criminals", 476, 32, 694, 142, tocolor(255, 255, 255, 255), 4, "default", "left", "top", false, false, true, false, false) dxDrawText("Civillians", 808, 32, 1026, 142, tocolor(255, 255, 255, 255), 4, "default", "left", "top", false, false, true, false, false) dxDrawText("U.S.S Air Force", 62, 380, 402, 490, tocolor(255, 255, 255, 255), 4, "default", "left", "top", false, false, true, false, false) dxDrawText("U.S.S Military Unit", 465, 380, 805, 490, tocolor(255, 255, 255, 255), 4, "default", "left", "top", false, false, true, false, false) end ) showCursor( false ) addEventHandler("onClientGUIClick", root, function() if source == Sniper then triggerServerEvent("Sniper", localPlayer) elseif source == Spawn then guiSetVisible(GUIEditor.window[1], false) showCursor(false) end end ) addEvent("setSpawnVisible",true) addEventHandler("setSpawnVisible",root, function () guiSetVisible( GUIEditor_window[1], true ) setTimer( function () showCursor( true ) end, 1000,1) end )
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It doesnt start when I start the resource either Castillo, so there must be a massive bug located somewhere in the script. When I actually execute the script, it does not output any errors to the console and simply appears as: Start: Requested by Console Starting Spawn Start: Resource Spawn started
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DELETE THIS DELETE THIS DELETE THIS DELETE THIS DELETE THIS DELETE THIS DELETE THIS DELETE THIS DELETE THIS DELETE THIS DELETE THIS DELETE THIS DELETE THIS
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Post your script and I will add it.
