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Posts
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Everything posted by GerardWay
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I know I really shouldn't bump a topic, but it's kind of important So I tried to create it myself, but it failed a lot of times and I was wondering if someone could possibly add it in for me. I know it's not normally a thing for you guys to do it for the guy that needs help, but I keep fucking up hahah
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Ah, I'm not so good with that side of LUA, could I possibly have an example please?
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setSkyGradient(0,0,0,0,0,0) setWaterColor(255,0,0) How can I set those ^ as working in the 666th Dimension only? So like, the 0 Dimension is normal, but the 666th Dimension has a black sky and red water Any help is appreciated!
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Hey, I was wondering how I can create a progressbar at the top of the screen of every player, showing how much health this bot has left. It should start at 100 and end on 0 depending on the health. It would also need "Nemesis Health - (Amount of Health)" wrote above it function boss ( ) Nemesis = exports [ "slothBot" ]:spawnBot ( -1935.5480957031, 665.44055175781, 47.0, 90, 312, 0, 0, Nemesis, 0, "chasing", true ) exports.extra_health:setElementExtraHealth ( Nemesis, 2500 ) outputChatBox ("Nemesis has spawned! Go and defeat him!",localPlayer,255,0,0,true) myBlip = (createBlipAttachedTo ( Nemesis, 23 )) setElementData ( Nemesis, "nemesis", true ) triggerClientEvent(root, "nemesishp", root, Nemesis) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), boss ) Any help is appreciated!
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Hey there! I'm Atlas and I'm currently in need of help. I'm in extremely deep dirt when it comes to money right now. Therefore, I'm struggling with paying server hosting costs as well as scripters etc... And I know here in the MTA:SA Forums, we have a lot of generous users! So if you'd be interested in contributing at all (Any amount will help out really) then please contact me through - Skype - teambarrelgaming Facebook - facebook.com/kierenisnotonfire twitter - hayleyslover If you contact me then contribute, you will be rewarded in my server with a choice of donation rewards. Thank You.
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Hey, how could i make a command that sets a players ElementData named "level" to whichever number is specified? for example, if I typed it '/level Fontaine 100' ingame, it would set Fontaine's level to 100. Any help is appreciated!
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Hey everyone, I was looking for someone that could create a script with this description Description: A large marker would be created over a part of a city in SA, any players inside the marker would receive double XP and $3000 per Zombie Killed, but only while they were in the marker. Otherwise the default xp and money would be given. The marker would last in that position for 3 minutes, with a progressbar showing how far along the marker is to being finished, then after that marker disappears, any players that were in the marker when it completed will receive $35,000 and 300XP. 4 minutes later, another marker would appear but in a different location, and the same thing would happen with that marker everytime a marker was created, there would be a blip on the marker and an output message that said "The Red Cross has spawned! Rescue the Survivors!" Multiple areas would be added, and the marker would spawn randomly at one of them The Marker would be fairly large, and colored Red. If anyone would be willing to create this for free, which I doubt, I'd highly appreciate it due to financial problems stopping me from affording other stuff, however, if forced, I could possibly fork out a small amount of money If interested, PM Me or contact me on Skype: teambarrelgaming
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Hey, so I have this colshape, but whenever a zombie enters it, they don't die. local safeZone = createColCuboid (95.974617004395, 1751.3895263672, 17.640625, 255, 380, 255) local safeArea = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 380, 255, 0, 0, 120) setRadarAreaFlashing(safeArea, true) setElementData (safeArea,"zombieProof", true)
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I asked for a small amount of help with showing and hiding a GUI, are you serious? I'm not exactly asking for you to create the next GTA, I was pretty much seeking help on something that takes 15 seconds to type up. If people around the forum want to actually be useful and helpful, then let them be. I don't see why you'd try to bring out any negativity towards the people here that ACTUALLY enjoy helping people. It just shows that you care more about the money (people paying for scripts) than assisting other people for free.
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I was wondering if anyone could make this gui show/hide with the F4 Key? Thanks. GUIEditor = { window = {}, memo = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(363, 115, 572, 447, "Donation Information", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 0.94) GUIEditor.memo[1] = guiCreateMemo(10, 250, 542, 180, "VIP Platinum Membership -\n\n-Access to exclusive Spawn Classes\n-First in line for Song Requests (Front of the queue 3 times a day)\n-Access to War Machines, Heavy Weaponry and many more features\n-VIP Panel (Spawn Vehicles, Spawn Weapons, Teleport, Change Skin etc...)\n-Makes you more likely to be chosen for a Staff Position\n-Exclusive Skins and Mods\n-Private Vehicles\n-Special Teams\n\nAnd much more!\n\nThe Platinum Membership starts from £15!\n\nOne Month - £15\nThree Months - £30\nPermanent - £45\n\nContact Atlas if you want to donate or require more information..\nSkype - teambarrelgaming\nEmail - [email protected]\nPayPal Email - [email protected]", false, GUIEditor.window[1]) GUIEditor.memo[2] = guiCreateMemo(10, 36, 542, 180, "Donation Rewards -\n\nVIP Panel - £10 for 3 weeks \n \nPrivate Vehicle - £5 per week \n \nPlatinum Ingame Membership - £15 \n \nExtra Small Base - £12 (Comes with 2 vehicles) \n \nMedium Base - £16 (Comes with 3 vehicles and a health pickup) \n \nLarge Base - £20 (Comes with 6 vehicles, a health pickup and a parachute pickup) \n \nSpawn Class & Medium Base - £26 (Comes with 3 Vehicles, a spawn class, variation of weapons, health pickup, and the option to allow friends to spawn as the class.) \n \n£35 - Private Spawn Class, 6 vehicles, 1 war machine, choice of 4 weapons, unlimited ammo. \n \n£50 - Everything in the £35 Package alongside 2 extra vehicles, an extra weapon and a VIP Panel. \n", false, GUIEditor.window[1])
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Actually, I own the Backup Server for Zombie Outbreak:Reloaded. I'm trying to get everything like it previously was, until the original Owner opens it back up.
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Could you possibly give me an example, please?
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Is your Stream Method set to 1?
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Hey, could anybody show me how to make a script that would create a marker (size 2) and place it at random coordinates out of a selection (like 0,0,5 or 10,10,10 or 1234.5678 etc..) and when a player enters the marker, they stay inside the marker for 1 Minute and when the Minute passes, they get 50 Experience and $10,000 along with a progress bar to show how far the player is through the minute and creating a blip on wherever the marker is I'd really appreciate it
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The Default Zombie Resource comes with settings. Go into the Resources Tab on the Admin Panel, find the Zombies resource and double click it. From there, you can choose how many Zombies spawn, as well as whether they spawn randomly or at a chosen Location.
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Nope, there was a malformed number error in Client, but it was because there was a 'c' next to one of the numbers, must have been put in there by mistake, still didn't fix anything though
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Now the GUI isn't showing at all
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Now the buttons aren't showing up at all, and the GUI still shows when the resource starts
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Now the GUI Shows, but it shows as soon as the Resource Starts instead of when the player dies and logs in and the buttons do not function
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This Spawn GUI is not showing, I'd appreciate any help, thanks. client.lua GUIEditor = { button = {}, window = {}, edit = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(5, 122, 1366, 498, "Backup Server - Spawn System", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(54, 96, 558, 137, "Military", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FF00FE06") GUIEditor.button[2] = guiCreateButton(749, 96, 558, 137, "Resistance", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFFE0000") GUIEditor.edit[1] = guiCreateEdit(45, 265, 567, 223, "Players spawned in the Military Class must protect the people of SA from the Zombie Infection.", false, GUIEditor.window[1]) GUIEditor.edit[2] = guiCreateEdit(744, 260, 567, 223, "Players spawned in the Resistance Class must destroy the Military Troops, and take control of SA.", false, GUIEditor.window[1]) showCursor(true) end ) showCursor (false) addEventHandler("onClientGUIClick", root, function() if source == GUIEditor.button[1] then triggerServerEvent("Military", source) guiSetVisible(GUIEditor_window[1], false) showCursor(false) else if source == GUIEditor.button[2] then triggerServerEvent("Resistance", source) guiSetVisible(GUIEditor_window[1], false) showCursor(false) addEvent("setSpawnVisible",true) addEventHandler("setSpawnVisible",root, function () guiSetVisible( GUIEditor_window[1], true ) setTimer( function () showCursor( true ) end, 1000,1) end ) server.lua addEvent("Military", true) addEventHandler("Military", root, function() team1 = createTeam ("Military Forces", 0, 255, 0) setPlayerTeam (source, team1) spawnPlayer (source, 207.90919, 1865.12842, 13.14063, 196, 0, 0) setElementModel (source, 196) setPlayerNametagColor (source, 0, 255, 0) fadeCamera (source, true) setCameraTarget (source, source) giveWeapon (source, 28, 2000) giveWeapon (source, 23, 2000) end ) addEvent("Resistance", true) addEventHandler("Resistance", root, function() resisteam = createTeam ("Resistances", 255, 0, 0) setPlayerTeam (source, resisteam) spawnPlayer (source, 1091.63159, 2111.34351, 15.35040, 7, 0, 0) outputChatBox ( "You have spawned as a 'Resistance Member'!", source, 255, 0, 0, true ) setElementModel (source, 7) setPlayerNametagColor (source, 255, 0, 0) fadeCamera (source, true) setCameraTarget (source,source) giveWeapon (source, 28, 2000,true) giveWeapon (source, 23, 2000) end ) addEventHandler ( "onPlayerLogin", root, addEventHandler ( "onPlayerWasted", root, function ( ) triggerClientEvent ( source, "setSpawnVisible", source, true ) end )
