Crie outro script do lado server e cole o seguinte código:
 
addEventHandler( "onPlayerLogin", root, function()
	triggerClientEvent( source, "onRequestShowPlayerHUD", source, true )
end, true, "low" )
	No meta.xml deixe como type="server", exemplo:
 
<script src="script.Lua" type="server"/>
	O script client que você postou, substitua por este novo:
 
local screenH, screenW = guiGetScreenSize()
local x, y = (screenH/1366), (screenW/768)
local fonte = dxCreateFont("files/fonts/fonte.ttf", 10)
local rendering = false
--[[
        dxDrawRectangle(451, 298, 186, 97, tocolor(0, 0, 0, 122), false)
        dxDrawRectangle(461, 308, 166, 77, tocolor(229, 112, 17, 208), false)
]]
	
function HUD ()
	if getElementData(getLocalPlayer(), "isPolice") then
		jobPolice = "Policial"
	else
		jobPolice = nil
	end
	local showammo1 = getPedAmmoInClip (localPlayer,getPedWeaponSlot(localPlayer))
	local showammo2 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer)
	local showammo3 = getPedTotalAmmo(getLocalPlayer())
	local clip = getPedAmmoInClip (getLocalPlayer())
	local weapon = getPedWeapon ( getLocalPlayer() )
	local arma = getWeaponNameFromID ( weapon )
	local SaldoBanco = getElementData(localPlayer,"banco:Saldo") or 0
	local Procurado = getPlayerWantedLevel(localPlayer)
	local Level = getElementData(localPlayer,"Level") or 0
	local Emp =  jobPolice or (getElementData(getLocalPlayer(), "Emprego") or "Desempregado")
	local dinheiro1 = ("%008d"):format(getPlayerMoney(getLocalPlayer())) 
	local color1 = tocolor(0,0,0,178)
	local color2 = tocolor(0,0,0,178)
	local color3 = tocolor(0,0,0,178)
	
	dxDrawImage(x*920, y*-25, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), true)
	dxDrawImage(x*1110, y*-25, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), true)
	dxDrawImage(x*1110, y*25, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), true)
	dxDrawImage(x*920, y*25, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), true)
	dxDrawImage(x*1020, y*70, x*215, y*112, "files/img/RetanguloHud.png", 0, 0, 0, tocolor(0, 0, 0, 255), false)
	dxDrawImage(x*944, y*18, x*26, y*30, "files/img/IconeMala.png", 0, 0, 0, tocolor(255, 255, 255, 255), true)
	dxDrawImage(x*1134, y*15, x*31, y*38, "files/img/IconeDinheiro.png", 0, 0, 0, tocolor(255, 255, 255, 255), true)
	dxDrawImage(x*1139, y*70, x*23, y*26, "files/img/IconeCartao.png", 0, 0, 0, tocolor(255, 255, 255, 255), true)
	dxDrawImage(x*1050, y*116, x*23, y*21, "files/img/EstrelaIcone.png", 0, 0, 0, tocolor(255, 255, 255, 255), true)
	dxDrawText("Level: "..Level, x*944, y*-9, x*1202, y*173, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText(""..SaldoBanco, x*1175, y*40, x*1195, y*128, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText(""..Procurado, x*1090, y*36, x*1189, y*219, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText("$"..dinheiro1, x*1175, y*-16, x*1195, y*82, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText(Emp, x*985, y*-16, x*1195, y*82, tocolor(255, 255, 255, 255), x*1.00, fonte, "left", "center", false, false, true, false, false)
	dxDrawText("Arma: "..arma.. " || Pente: " ..tostring (showammo1).." / "..tostring (showammo2), x*1075, y*250, x*1195, y*82, tocolor(255, 255, 255, 255), x*0.9, fonte, "left", "center", false, false, true, false, false)
end
-- função exportada
function setPlayerDXHudVisible( bool )
	if bool == rendering then return end
	--
	if bool == true then
		
		addEventHandler("onClientRender", getRootElement(), HUD)
		rendering = bool
	elseif bool == false then
	
		removeEventHandler("onClientRender", getRootElement(), HUD)
		rendering = bool
	end
end
addEvent( "onRequestShowPlayerHUD", true )
addEventHandler( "onRequestShowPlayerHUD", root, setPlayerDXHudVisible )
function OnStop ()
	setPlayerHudComponentVisible("armour", true)
	setPlayerHudComponentVisible("wanted", true)
	setPlayerHudComponentVisible("weapon", true)
	setPlayerHudComponentVisible("money", true)
	setPlayerHudComponentVisible("health", true)
	setPlayerHudComponentVisible("clock", true)
	setPlayerHudComponentVisible("breath", true)
	setPlayerHudComponentVisible("ammo", true)
end
addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()), OnStop)
function OnStart ()
	setPlayerHudComponentVisible("armour", false)
	setPlayerHudComponentVisible("wanted", false)
	setPlayerHudComponentVisible("weapon", false)
	setPlayerHudComponentVisible("money", false)
	setPlayerHudComponentVisible("health", false)
	setPlayerHudComponentVisible("clock", false)
	setPlayerHudComponentVisible("breath", false)
	setPlayerHudComponentVisible("ammo", false)
end
addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), OnStart )
local hudTable = 
{
"ammo",
"armour",
"clock",
"health",
"money",
"weapon",
"wanted",
"area_name",
"vehicle_name",
"breath",
"clock"
}
addEventHandler("onClientResourceStart", resourceRoot,
    function()
	for id, hudComponents in ipairs(hudTable) do
		showPlayerHudComponent(hudComponents, false)
	end
    end
)
addEventHandler("onClientResourceStop", resourceRoot,
    function()
	for id, hudComponents in ipairs(hudTable) do
		showPlayerHudComponent(hudComponents, true)
	end
    end
)
	Adicione a função no meta.xml para exportá-la:
 
<export function="setPlayerDXHudVisible" type="client"/>
	Vai ser útil se você precisar ocultar o hud quando necessário.
 
	Obs: não testei o código; lembre-se de fazer o teste com o debug ativado (/debugscript 3).