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Fella

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Everything posted by Fella

  1. nope, i wouldnt ban my own clan mate and then come bragging about it on the mta forums. As i stated above, he can't join any servers on mta, not just ours.
  2. 5CC6453411AE0102192256480590D852
  3. hey, since today a member of my clan gets this message each time he tries to join any server: "you were banned by MTA [CD47]" and that's about it. There're no any set date and time when his ban expires, so i believe it's a permanent and also there's no reason of this ban either. So, i'm wondering wheather he will be unbanned, when if so, the reason why it happened and it would be great if you could provide me with a list of things that are considered as "deadly sins" by the mta team that are worth a permanent ban and also, i'm interested to know since when mta started to have this global bans thing? i've tried to search the forums but couldn't find anyone with the same problem, does it mean that my member is the lucky first winner? and im sorry if i created the topic in the wrong forum, couldn't find any forum about unbans, seems like such thing doesn't exist, yet.
  4. looks awesome. looking forward to a release date.
  5. as i said i just deleted the runcode resource, but just in case, how do i "check, if your http server is only accessible to you"? ccw how do i actually run this code and see what results it will give?
  6. the very first thing i did was checking the logs, but it gave me nothing. i deleted the last 4 maps that i've uploaded today, 1 of them has the script that i showed earlier, also i deleted both runcode and webadmin, yea, it's kinda barbarian solution but for the past past 2,5 years i used them maybe a couple of times, so i didn't lose that much. anyways, i'll see if something changes after this steps, thanks for the tips, guys.
  7. how do i do that? i know that a few maps on the server have this clientside script: setTimer( function() if isPedInVehicle( localPlayer ) then local pVehicle = getPedOccupiedVehicle( localPlayer ); if isElementInWater( pVehicle ) and not isVehicleBlown( pVehicle ) then blowVehicle( pVehicle ); end end end, 1000, 0 ); (it blows up vehicles that fall into water) but only a handful of maps actually have this script, while there're more than 100 maps on the server and as i said this bug happens on all of them, not only on the specific ones that have this script.
  8. Hi, so my problem looks like this: all the player vehicles just start to blow up without a pause or interruption, e.g. it happens not in a single round but in all the rounds until server's shutdown. just restarting race does nothing at all and doesn't affect on this bug, i also tried to upload both new server and admin resources, but it didn't do anything as well, also i checked the logs and they didn't say anything as well, it just sort of starts randomly, without a notice. restarting the server resolves it, but only for like 5 minutes. then it all starts all over again. could you enlighten me what is it supposed to be and how do i get rid of it? i also checked ACL and none of unknown to me resources have the admin rights neither i gave the rights to any new resource lately. it just randomly started today even though i didn't do anything new/unusual.
  9. yea, i figured that later and it's fucking horrendous especially for the ones who want to have colours in their names. it basically means that they have to either remember it with all the symbols and codes or just never change it. both variants suck. i described already how easy the forced registration made things for me. so yeah.. i have a server just for testing stuff, so it's more convinient for me to just test stuff there rather than on my local PC. and besides, what's the worst thing that can happen if i throw an unknown resource on my server? it will burst in my house, rape me and implant a rectal probe inside me? i don't think so... anyways, im not here to complain about a free script, just decided to share with you my first experience of using the thing and that's all. overall, if it didn't have that "kick in the crotch welcome" i'd say it's one of the best free resources out there. at least it's the best free multigamemode script, that's for sure. the Sigmar script just has too many bugs and even when it works correctly it's just too dull and basic, there's not much to do except for training. And that yet much less common Xiti's script requires so many conditiong for it to work properly as i heard. So yea, definetly great job, but could you explain me why in the training room not all of the available race maps appear (by that i mean modern [DM] maps) and how to add maps in the Modern room? i uploaded a few maps in the respective directory, but they didn't appear in the room. why?
  10. lol, the login panel doesn't even support editing username, which means you're fucked all over if you happened to missplell it or if you want to use another one. i myself just registered a random account just to see what the thing (this multigamemode) looks like coz otherwise it just wouldn't let me in (forced registration is the invention of the child of satan and hitler btw) and after that i just wasn't able to relogin in game and log in via the console didn't work at all as well for some reason. obviously i wasn't able to turn this script off due to the reasons i listed above which led me to actually logging in Putty and restarting the server from there. it was an unecpected and terrific experience, thanks buddy.
  11. Fella

    Server list spam

    mtasa://5.62.64.127:22003 and mtasa://5.62.107.197:22003 these guys completely ripped off (http://fellow-team.ru) the names of our DD (mtasa://88.198.195.134:22007) and Oldschool (mtasa://88.198.195.134:22015) servers. please do something about it asap. thank you.
  12. hi, one of players of my server get the message that is in the name of the topic while trying to connect to the server. i myself have absolutely no idea what it possibly could be and why it happens any tips? i use one of the lattest 1.3 linux server precompilations if it matters.
  13. Fella

    Join flood error

    it hasn't. it happened to me just now. is there any explaination why it happens to people could avoid it somehow?
  14. ну отлично, осталось только выяснить кто возьмётся, кто смелый?
  15. Короче смотрите, имеется вот такой вот сервер сайдный скрипт: vehicles = {602,545,496,517,401,410,518,600,527,436,589,580,419,439533,549,526,491,474,445,604,507,585,587,466,492,546,551,516,467,426,547,405,409,550,566,540,421,529,581,509,481,462,521,463,510,522,461,448,468,586,485,552,431,438,437,574,420,525,408,416,433,427,490,528,407,544,523,470,598,596,597,599,601,428,499,609,498,524,532,578,486,406,573,455,588,403,514,423,414,443,515,531,456,459,422,482,605,530,418,572,582,413,440,543,583,478,554,536,575,534,567,535,576,412,402,542,603,475,568,424,504,457,483,508,571,500,444,556,557,471,495,429,541,415,480,562,565,323,492,502,503,411,559,561,560,506,451,558,555,477,579,400,404,489,505,479,442,458} function changeVehicle (state) if state == "Running" then setTimer (function () local players = getAlivePlayers () for playerKey, playerValue in ipairs(players) do setElementModel (getPedOccupiedVehicle(playerValue), vehicles[math.random(#vehicles)]) end end, 15000, 1000000000000) end end addEvent("onRaceStateChanging", true) addEventHandler ("onRaceStateChanging", getRootElement (), changeVehicle) function changePlayersVeh () setElementModel (getPedOccupiedVehicle(source), vehicles[math.random(#vehicles)]) end addEvent("changeVeh", true) addEventHandler("changeVeh", getRootElement(), changePlayersVeh) он рандомно (в рамках указанных айди конечно) меняет транспортное средство игрока каждые 15 секунд. теперь, что я хочу сделать: мне нужна, как я себе представляю, достаточно простая вещь, а именно наглядный таймер обратного отсчёта у игрока на экране, ну вот как здесь хотя бы: ну или вообще прямо надо головой/крышей что бы таймер был. такие дела. кто сможет сделать такую штуку и сколько возьмёт за это дело?
  16. very awesome, but i can't find 1.3.5 for servers. this page still offes 1.3.4: http://linux.multitheftauto.com/ can anyone provide me with a link please? thanks.
  17. Fella

    Join flood error

    and? a solution for this issue maybe? that would be so nice.
  18. Большое спасибо, вот теперь всё прекрасно работает.
  19. да, это работает, спасибо за помощь, но тут загвоздка ; как бы объяснить... короче, после того как тебя взрывает и ты начинаешь наблюдать за игроком, который ещё жив, тебя как бы "отбрасывает" от него каждую секунду, камеру сильно трясёт и раздаётся звук по типу запуска двигателя или вроде того. и как я уже сказал, это происходит ежесекундно. я так понимаю это связано с таймером и с тем, что скрипт как бы пытается тебя заново взорвать, хоть ты и умер уже по идее. возможно ли как-то убрать этот эффект? извиняюсь, что обременяю тебя.
  20. Hi, so im having a little problem with the map editor here. Basicly what i want to do is to set 7 seconds time interval for a repair pickup, e.g. the repair pick up respawns each 7 seconds, but here's the problem: for some reason i can't do that, i mean i set that 7 secs interval in respawns settings for that pick up, press "ok", then start testing my map and it turns out that the pick up instantly respawns, just like if i would put "0" instead of "7" in respawn settings. I tried to deleting and then creating that pick up again, tried even updating the map editor itself, but nothing seem to fix that issue. and yes, this problem persists on any map, not just some specific one. any tips on how to fix that, please?
  21. Собственно сабж. Делаю карту для рейса и хочу вставить в неё скрипт, который взрывал бы машины как только они попадают в воду. мне уже вот такой код клиентовский насоветовали: function isPlayerDiedinWater () vehicle = getPedOccupiedVehicle (getLocalPlayer()) if isElementInWater(vehicle) then blowVehicle (vehicle) end end addEventHandler("onClientRender", getLocalPlayer(), isPlayerDiedinWater) но по моим наблюдениям, если он что-то и делает, то не то что мне нужно. Мог бы кто-нибудь сказать, что с этим кодом не так и как его заставить работать? Большое спасибо заранее.
  22. firstly, thanks for your reply, secondly, now as far as i can see, anyone can use the spectate command, even a regular players, which is not exactly the result i was hoping for. and thirdly, i wasn't able to find anything about isPlayerInACLGroup in the wiki. could you provide me with a link? i assume, it's the line #25 where i need to replace "player" with my acl grpup(s), right?
  23. so, here's the deal: basically what i want to do is to give access to the "spectate" command to some certain usergroup, so they can spectate ppl via the admin panel or just by pressing "B" in game. that's all fine, but in the same time just adding "command.spectate" in the ACL does nothing at all and i mean it. to make it work i must give this specific usergroup the admin rights in the "Race" settings. which means that this usergroup can not only spectate, but redo maps, set maps, and set gamemode. and this is a complete bullshit. and this completely doesn't suit me. so my question is: how to properly give access to the "spectate" command without letting this usergroup to redo and set maps? thanks in advance.
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