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myonlake
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Everything posted by myonlake
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The first video's objects are not custom as far as I can see and you can get them easily. The second video.. those are custom and you have to ask the owner of the modifications (probably the maker of the video). Look for objects with names "office" and such, you get a lot of objects from that word for example.
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Looking for a scripter for an RP-based script
myonlake replied to Solstice.'s topic in Open Source Contributors
It is very much possible with a small workaround called the PHP SDK even though it is a little bit more slower, but works. Nothing else to ask, thanks. -
SA:MP uses the same model IDs as MTA:SA, simply, because they're from the GTA:SA files, you can't really modify them. Have you checked out the Wiki for the correct arguments? https://wiki.multitheftauto.com/wiki/CreateObject object createObject ( int modelid, float x, float y, float z, [ float rx, float ry, float rz, bool isLowLOD = false ] )
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Looking for a scripter for an RP-based script
myonlake replied to Solstice.'s topic in Open Source Contributors
I would like to know why use SQLite instead of MySQL, that's my only concern. -
No one understands you and your Google translator. Post your concerns in your language section. viewforum.php?f=117
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They have probably just added a transparent background to the texture. Perhaps search on Google?
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And to fix that, he can replace 'thePlayer' with 'source' instead.
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Wrong. Some scripts are published under certain licensing system and if you break it, you're in trouble.
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This could be toggleable in my opinion. Some race mappers would like this to happen and some mapping in general, so I think the function structure could look like this. bool removeWorldModel ( int modelID, float radius, float x, float y, float z [, int interior = 0, bool collisions = false ] ) However, you should suggest this over at the Bug Tracker, that's the only way they will pay attention to this.
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Indeed, but I wonder what could it be. Well, I am pretty sure it has something to do with the latest versions of Multi Theft Auto, and probably something to do with the launcher application, because this didn't happen before, this started happening with the latest versions so, if a developer is reading this, check out the latest source changes to the launcher application and try to fix something over there. It is simply doing this, nothing else.
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Something I found on Google: - http://forums.mysql.com/read.php?34,49742,239961 - http://www.heidisql.com/forum.php?t=527
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1) Make sure you have all the correct MySQL modules 2) Make sure you have the MySQL library in your MTA San Andreas 1.3/server folder and MTA San Andreas 1.3/server/mods/deathmatch folder
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That has nothing to do with the issue, trust me.
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And a salt if possible.
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Happens to me many times, all I do is I just click the launch box, press shut down, start MTA again, again. Once I had to reinstall MTA.
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That would return an error at some times when someone tries to hit it with a vehicle or so. Server-side local myMarker = createMarker(1882.3262939453, -1314.8422851563, 14.500373840332, "cylinder", 2.0, 255, 0, 0, 150) addEventHandler("onMarkerHit", myMarker, function(hitElement, matchingDimension) if getElementType(hitElement) == "player" and matchingDimension then if isPedInVehicle(hitElement) then return end setElementPosition(hitElement, 0, 0, 3) end end )
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Make sure the sound isn't a local variable, it has to be a global. So instead of.. local sound = ... .. do.. sound = ...
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Also, I suggest putting the last argument of the onClientGUIClick event to 'false' instead of 'true'. If it's true, it will basically check for any click actions taken towards the whole window elements. Putting it to 'false' will only trigger your function from the element you defined.
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@Mr.Pres[T]ege: Why client-side? Why not server-side? It is a lot better to use it server-side. @TheBossasdasd: Your command handler is inside the function, and it seems that you are not triggering the function from outside. Put the command handler outside the function to make it work.
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Nope. Use isElement function. isElement
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Ugh... you need to put the guiGridListGetItem function in the "playTheSound" function you have. Otherwise it would load the gridlist select before you have clicked anything and should already show up an error in /debugscript 3. So just put it in there and maybe it should work, as far as I can see.
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1) You can't put your own files on other servers, simply just because it's impossible without FTP access to their server. 2) You are probably telling us you want to use a CLEO mod on MTA, which is impossible. 3) You probably mean that he is using a CLEO in MTA, but that's very much impossible as I typed above. They probably have made their own code on the server. Aimbot can be made, like anything else. There isn't much of limits when scripting in MTA, of course you might need to go around with some hardcored stuff but that's just a small sidetrick.
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It's stupid, I know. I think you can't do anything about it. The official developers could try to make a change to it if they see this thread. This thing is really annoying sometimes.