myonlake
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Everything posted by myonlake
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They have. It's just under nightly build section of the download site. https://nightly.multitheftauto.com/
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Not going to happen. There were two different threads about this thing, and unfortunately there's no way they'll do that. viewtopic.php?f=167&t=68365 viewtopic.php?f=102&t=68395 Also, GTA V isn't a thing for MTA to develop in my opinion. They should stick with SA since they've just begun reaching top player records and such. GTA IV multiplayer was developed by mabako and other collaborators and they made a pretty good job on that, thus MTA V isn't needed, since others can do the same.
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MTA is trying to keep unnecessary functions and events out of the application to keep MTA lightweight. It takes literally a couple lines of code to make an event for onElementCreation. You can use the below code for whatever you need, or the code that was provided above. Just saying, that MTA isn't necessarily looking at these suggestions that can be made with scripting, and that aren't necessary as a whole. elements = { } addEvent( "onElementCreation", true ) addEventHandler( "onElementCreation", root, function( tableID ) outputServerLog( "Created a new element with type \"" .. getElementType( source ) .. "\" and ID " .. getElementID( source ) .. " (table index " .. tableID .. ")." ) -- Whatever else you want to do with the element end ) local _createElement = createElement function createElement( elementType, elementID ) if not elementType then return false, "No element type was specified." end local element if elementID then element = _createElement( elementType, tostring( elementID ) ) else element = _createElement( elementType ) end if element then table.insert( elements, element ) triggerEvent( "onElementCreation", element, tostring( #elements ) ) return element, tostring( #elements ) else return false, "Couldn't create the element for some reason. Check your arguments." end end
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Great job guys! 20k is now broken.
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You're welcome.
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It's easier to fetch if you set the vehicle the marker's parent. This way you can just call getElementParent -function to get the vehicle, the rest is obvious.
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Make a separate resource and use what Kenix posted. Make the server-side event within that downloader resource (make sure it's downloaded first), and when client calls server that a resource has been downloaded, add it to a table and wait for all resources to be in it. When everything's in, cut the text and trigger the login panel or whatever.
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You can also set the marker a parent of the vehicle, or the other way around. This way you can just get the child or parent and have the vehicle.
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Developers don't feel it being any advancement to be an admin. 99% of their spare time they use to scripting work, therefore being an admin is useless and means nothing to them.
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This could be an adjustable limit in the MTA settings instead. At the moment you can write long messages by using F8 console, which I use everytime I chat by default.
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Put this into the mtaserver.conf server configuration file. Please note, that this will also allow all cheats, so use this only for yourself. "data/carmods.dat" verify="0" /> "data/animgrp.dat" verify="0" /> "data/ar_stats.dat" verify="0" /> "data/melee.dat" verify="0" /> "data/clothes.dat" verify="0" /> "data/object.dat" verify="0" /> "data/default.dat" verify="0" /> "data/surface.dat" verify="0" /> "data/default.ide" verify="0" /> "data/gta.dat" verify="0" /> "data/surfinfo.dat" verify="0" /> "data/peds.ide" verify="0" /> "data/vehicles.ide" verify="0" /> "data/pedstats.dat" verify="0" /> "data/water.dat" verify="0" /> "data/txdcut.ide" verify="0" /> "data/water1.dat" verify="0" /> "models/coll/weapons.col" verify="0" /> "data/weapon.dat" verify="0" /> "data/plants.dat" verify="0" /> "anim/ped.ifp" verify="0" /> "data/furnitur.dat" verify="0" /> "data/procobj.dat" verify="0" /> "data/maps" verify="0" /> 1,4,5,6,7,8,11,13,17,21,26
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We're soon reaching PAYDAY 2's player base on silent weekdays!
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I must say, this is an amazing system. I have no idea how you made the collision vertexes easily editable like that, but that's just mind blowing. Thanks for sharing the video!
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It's way more challenging to script this in Lua than you think it is. It needs more than enough math that you use once in a lifetime.
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Will you not spam that same line of text all the time and read what we're trying to help you with. Learn Lua before you head to SQL, I really don't think learning SQL is such an important phase until you actually go and make the gamemode. viewtopic.php?f=148&t=40809 Read all the important tutorials, and additionally you could read them all if you have the time. As for what goes to your need in form of database architecture I say get XAMPP on your home computer and learn to use it. It includes a MySQL server, but also phpMyAdmin and an Apache web server, so it's a good pack for free. On dedicated hosts the SQL database comes for free, and you don't have to worry about it. Just make sure you buy it from a place where they really provide you with one, and a phpMyAdmin site.
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It's just better to make your own cursor system for that. Really going for ped states and syncing that and then all the cursor stuff, ugh, I wouldn't even bother.
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And so what's the big deal? It would do the same thing if there was onClientWorldRender event. In fact, I think it wouldn't even work simply because world has to be drawn first before anything else.
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Very great work with that!
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Makes no sense. There is already a voice system within MTA, you will have to use that. Also, there is a small resource in MTA that allows TS3 communication with text (and simple commands, such as kick) here: https://community.multitheftauto.com/in ... ls&id=7185.
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It can be done with a custom radar system as well, point is it's challenging to make one and if he did, he spent a lot of time on it.
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I have examined the MTA connection manager and CC23 is just a general code for "Connection timed out" like it shows in the picture. It basically means that the server connection could not be established for 8 seconds. Make sure you have the right IP address and the correct port number when you connect. Mind telling me which server is this so I can try it out as well?
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As far as I know, DayZ is not a publicly shared gamemode. You can find information on how to set up a server in the Wiki article linked below. https://wiki.multitheftauto.com/wiki/Server_Manual
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There is a dedicated Wiki article on server setup and installation. https://wiki.multitheftauto.com/wiki/Server_Manual