MetaGamer
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Everything posted by MetaGamer
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Well It works fine before 25 days or so. After then this issue happened. It maybe a virus as it only happen to me.
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Do I have to portforward or something?
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Are you mad? I just posted with best suggestion ever and there is just another title with best suggestion ever. Thats not being original, probably with 1 week with my post inactive, there you will post something with best suggestion ever. Sorry to say but that's the worst suggestion ever. It doesn't make sense at all.
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What is the issue?
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Is there any MTA:SA .NET Toolkit for developing mta apps? For example, I would create an Application Server Browser for my personal use.
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Still they are disappearing but at a slow speed. Very unique issue.
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Yep it works sometimes. BTW if it didn't have any net access then how come it list all the server names at the first place?
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So anyone have any idea how to fix this problem? or anyone have faced this same problem?
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It's fixed with getTeamFromName. Mods you can now lock this thread!
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Server function PlayerLogin() setPlayerTeam(source, "Explorer") end Client addEventHandler('onClientResourceStart',getResourceRootElement(getThisResource()),function() Explorer = createTeam ( "Explorer", 0, 0, 0 ) end)
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Plus I cannot play on most of the servers for Connection Timed Out
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Can someone please explain me why that is happening?
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How do I have switch statement in lua? Can someone give me an example switch statement script? It's very annoying to write if, elseif multiple times.
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awesome man very awesome!!
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good work and please buddy update the MTA Script Editor.
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Edit: Fixed!
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I have been searching alot, but didn't find an event which is triggered after downloading has been completed.
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Hi guys, do you know how to make an operating system like Microsoft? No we don't
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thanks for helping me out!
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So this is the code main_client.lua GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Image = {} function giveWeapon(wID, wAmmo) triggerServerEvent("giveW", getLocalPlayer(), wID, ammo) end function showWelcomeMessage() GUIEditor_Window[1] = guiCreateWindow(208,274,343,289,"Stanopolo",false) guiWindowSetMovable(GUIEditor_Window[1],false) guiWindowSetSizable(GUIEditor_Window[1],false) GUIEditor_Image[1] = guiCreateStaticImage(68,40,203,40,"images/logo.png",false,GUIEditor_Window[1]) GUIEditor_Memo[1] = guiCreateMemo(13,78,316,169,"Welcome to the Stanopolo server.\n\n\nCurrent Version: [Alpha 1.0]",false,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(122,260,92,20,"OK",false,GUIEditor_Window[1]) addEventHandler("onClientGUIClick", GUIEditor_Button[1], btnOK_Click, false) end function btnOK_Click() guiSetVisible(GUIEditor_Window[1], false) end main_server.lua function PlayerLogin() local x = 1949 local y = -3223 local z = 5 local name = getPlayerName(source) spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) setElementModel(source, 288) gW(8, 1) outputChatBox("Welcome to the Stanopolo " .. name, source) showMessage() end addEventHandler("onPlayerLogin", getRootElement(), PlayerLogin) function gW(gid, gammo) giveWeapon( source, tostring(gid), tostring(gammo) ) end addEvent("giveW", true) addEventHandler("giveW", getRootElement(), gW) The error is attempt to call global 'showWelcomeMessage' (a nil value)
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what do you want to do?
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cool release!
