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Arran

MTA Contributors
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Everything posted by Arran

  1. After testing the 1.3 default with 20 players it was found to be unstable, we're currently testing it again with threadnet disabled to see if that helps. Edit: Didn't crash but we didn't have enough players to confirm. Official release before a larger beta test would be extremely risky.
  2. You've got something in the search box Or your firewall is blocking MTA.
  3. Arran

    SA-MP To MTA-SA

    There hasn't been a reported case of money cheating in 2 years or however long its been since the release of MTA SA 1.0 you do however need to worry about exploits in your own scripts which will happen. I created something which makes tracking down money exploits incredibly easy: Instead of scripts using givePlayerMoney you have a resource which has an exported function for the money functions and the only way to give money is via those functions. You then add a third argument of "reason" so that every money transaction has a reason for example "Sold a car", "Bought a pizza" etc etc. You can then use the file* functions to create a logging system and log every single money transaction. This extreme amount of logging has saved my server many many times and such logging is recommended for any game mode where money matters. If a player is walking around with too much cash, we can check the logs to see exactly where the money came from. Also, removing GTA SA world objects is now possible in the most recent builds of 1.2.0
  4. Sure you do. Find out your real server specifications before trying to host a server.
  5. You can simply install 1.2 over 1.1 I'm not sure if that works for Linux though, I don't know how Linux stuff works.
  6. No I hosted the 1.1 beta then when that ended I started the 1.1 server again and in an hour or 2, 1.2 was released so I shut down the 1.1 server and everyone installed 1.2 which most people didn't have installed.
  7. Arran

    Map Editor

    Your map is saved to a folder inside /resources like: C:\Program Files (x86)\MTA San Andreas 1.2\server\mods\deathmatch\resources Don't you see it in there after saving?
  8. Make sure the server is using an external web server, its about 4 times faster than the internal web server. That is of course assuming your external web server has the available bandwidth.
  9. When I was updating to 1.2 I kicked everybody telling them to get 1.2 from mtasa.com in the kick reason. I simply installed 1.2 over 1.1 started the server and within 5 minutes 70 players had joined. It's not a long wait for people to upgrade.
  10. Why would anybody want to run MTA 1.1.1 over 1.2? Well apart from the fact many servers are too lazy to spend a few minutes updating to 1.2
  11. Yes, but you are suggesting that because this is a free mod, we are not entitled to the right to voice our opinions. Sure, everyone with a complaint could "go learn C++ and submit a patch", but that doesn't change the fact that in many people's eyes the quality of this release was sub-standard. Also, where in my post did I say that I was not grateful? I am very grateful for the work MTA has done, and I have donated some cash in the past. Because you haven't purchased MTA you don't have a right to complain, you say opinions but to me it looks more like complaining because if you were voicing your opinion then there is a development discussion board, this is a news topic. Your first useful post in this topic was: To which my reply was "Learn C++ and start contributing code then!" You see if in your opinion, the release was rushed and the quality is going down, do you not think because there were mainly 2 people working on this release, in their spare time? If you want the quality of a release to be better you have to either contribute the changes you want to see or do some thorough beta testing to report any new bugs before its released. Ohh and Why don't you? I learned basic C++ to fix a bug I found during 1.1 beta: http://code.google.com/p/mtasa-blue/sou ... il?r=2548# Not to mention all the resources, map editor, wiki and testing contributions.
  12. Why don't you? I'm not the one complaining about the quality of MTA SA like some people. I am grateful for what has been given to me for free. If you install 1.2 over 1.1 it should keep your settings.
  13. False. RakNet was updated which is impossible to backport as an example of one things which required a new release. Learn C++ and start contributing code then! As always... And keep moving bugs tagget as immediate to next versions, patetic... What next? Move they to 1.2.2 then 1.2.3? Ok so people have been working on MTA for years FOR FREE and you're calling them pathethic? If you think stuff is so easy to fix why don't you fix them yourself and submit a source patch?
  14. Yep test ended quickly we only got to play freeroam because any other game mode would have died there were 170 players. The server was even getting DRDoS'd by Jesseunit (one of MTA's trolls) but didn't seem to make any lag.
  15. The plan is popular stuff like race/TDM when there aren't many players (we tried these before with not even 100 players and the client FPS was terrible) but as soon as there are enough to make lag on those game modes we'll switch to freeroam which will hopefully be early on. A very long shot but we need over 450 players to strain MTA server ideally 500 players.
  16. https://wiki.multitheftauto.com/wiki/SetWeatherBlended https://wiki.multitheftauto.com/wiki/SetMinuteDuration Those 2 functions would allow you to blend weather and control the time it takes.
  17. More complete list: https://wiki.multitheftauto.com/wiki/Changes_in_1.2 Roadmap still needs a serious update, its at 15%, just move everything to 1.3
  18. Arran

    New animation

    MTA SA does not support custom animations. This feature was planned for 1.1 but was reverted due to instability. It caused a random animation block to stop working each time a new IFP was loaded.
  19. Various community videos/screenshots: https://cit2.net/forum/index.php?topic=15227.0 https://www.youtube.com/watch?v=K-3GABATcWk http://img46.imageshack.us/img46/9620/506c.png https://www.youtube.com/watch?v=RXSnlu-zb30 http://i41.tinypic.com/2vn26vb.png
  20. Today the CIT server somehow managed to get 506 players online at one time. I wouldn't post here just to say that though... As well as breaking our own record, this has broke the record of all GTA multiplayer mods for most players on one server so #1 for MTA! Due to a bug in MTA server the lag was unplayable: http://bugs.mtasa.com/view.php?id=6609 But when we got down to 450 players we were able to play as normal with little lag due to the continued support from MTA developers such player counts were achievable. Screen shot I took on game-monitor, first time an MTA server has ever been #1 on game-monitor:
  21. Yes I've seen this before. Some Spanish IP kept trying to connect and every time they did the serial and version were different.
  22. Setting it to maximum results in less bandwidth usage for players that are far away from other players. Depending on the amount of players and what game-mode the server is running this will have probably little effect. It was mainly intended for large servers with lots of players spread out.
  23. Arran

    MTA:SA 1.1.1 Released!

    The record player count is about 6200 which was achieved last week. Record for one server was set at 412 not long ago either.
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