Arran
MTA Contributors-
Posts
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Everything posted by Arran
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That is harder than it looks and lol at the customblip.
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MTA crashes at the Abandoned Airport in GTA SA " LV " D=
Arran replied to Ehab_Isaac's question in Client
Well if its at a certain place then chances are its going to be a mod you installed, not MTA. Model replacements for vehicles/objects/etc. If you do have mods like that then remove those and try again. -
It happens every single day with these saudi/basemode servers and duplicates them about 1000 times over around 50 pages god knows why.
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Yeah, we used to get pretty nasty lag months back when we had 60 players on at the most. Stopped admin and created a very light version of it that does the same job and we were running smoothly when we hit 128 players two weeks back.
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This is only in map editor? Go into the options (if you can) and lower the sensitivity. You might wana check MTA and or GTA incase you've got too high sensitivity there incase you haven't checked.
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If you think FPS is bad on 1.0.5 try a recent 1.1 something got seriously messed up and yes I have reported it: http://bugs.mtasa.com/view.php?id=5975 The MTA player count was going up so its not dying, I'm not sure about recently though. As long as MTA 1.1 comes out within 4 months everything will be ok, unless it came out without getting tested.
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The only thing I can think of that it lacks would be adding fileRename to ACL defaults.
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If its on or auto, try putting it to off as that was the previous default setting.
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Couldn't you be a little more descriptive? Like tell us the console output after you've typed: start admin (and hit enter)
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Stop some and find out if anything breaks. You need to learn what each resource does by looking in the meta.xml and description should tell you. If you really wana save RAM I recommend using a community made admin panel as the current "admin" resource is by far the most memory consuming resource I've come across. If you don't intend on using things like the webadmin to view useful information you can remove things like "webadmin" "performancebrowser" "webstats" and "webmap" and if you're not using website stuff at all you won't need "ajax" either. As long as resources are stopped then they won't be using any memory you don't have to delete them. You can remove all the maps with prefixes like "sth" if you don't plan on using stealth maps, to keep your resources folder more organized. Most resources use little memory and you can see this in performancebrowser, just make sure you've got ajax and performancebrowser resources running then you can access it via web browser for example: http://ipOrHostHere:22005/performancebrowser/
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New skins were already added to 1.1 so I'm assuming there was a good reason why these ones weren't too, for example because they don't exist at all, or only exist in some peoples game.
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Skip GTA IV in my opinion. A perfect MTA SA would be better. And MTA IV wouldn't be very popular considering most people just manage to play SA on their ancient computers. Thats my opinion of course and if people really are working on MTA IV thats up to them.
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I played SAMP for about a week then tried MTA, that was about 3 maybe 4 years ago now when dp2 was out. I never looked back. I plan on changing that this year. From what I've gathered about the 2 multiplayer mods, SAMP was out first which meant everyone played it and they got attached to it I guess. Too many people try to make RP servers. By looking at game-monitor the total players on SAMP would be about 5 times more than that of MTA. That doesn't make SAMP better because its obviously not if you've tried both. The player count of MTA has been rising a lot recently and will continue to do so with future updates, something I heard SAMP doesn't get much of these days. One reason why SAMP supports more players is because its a lot less well synchronized meaning less bandwidth requirements. Though MTA SA will support a larger max player count in its next release than SAMP ever will and hopefully the next release will contain bandwidth optimizations to make hundreds of players in one server possible.
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Download this http://code.google.com/p/mtasa-resource ... p&can=2&q= and put them inside the resources folder which is inside the server folder which is inside the MTA installation.
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http://mtasa-blue.googlecode.com/svn/trunk/MTA10 Just svn checkout http://mtasa-blue.googlecode.com/svn/trunk/
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The resources that come with 1.0.5 are not the most recent, unfortunately I added this terrible bug (its fixed in the newer version you can get them here as Moo-Mapper said: http://mtasa-resources.googlecode.com/f ... s-r692.zip) This is totally my fault and I take full responsibility, I simply should have tested the map editor more myself and don't worry I won't be touching the editor again so this will never happen again. Sorry for the inconvenience. I'll also inform ccw (I'm assuming he is the one who made the 1.0.5 installer) so he can update it to have the more recent version before I ruin the editor for more people.
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"Dummy 'editor_test' resource may be corrupted" That means you should delete the folder editor_test (you don't need it) not "reinstall MTA" Delete the editor_test folder, start the game/server again and see what happens
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Thankyou ccw.
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Lua table is even more efficient than element data, unless you're relying on the element data working in all resources though tables + some exports could do that too.
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function playerCount ( ) outputChatBox ( "Ahora Hay ".. getPlayerCount().." Jugadores En el Servidor", root, math.random(255), math.random(255), math.random(255) ) end addEventHandler ( "onPlayerJoin", root, playerCount ) addEventHandler ( "onPlayerQuit", root, playerCount ) Even shorter. You don't need to specify a lower number in math.random if you want 0. root is the same as getRootElement() just 5 times quicker to type.
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Same, can't login to wiki
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I'll try the minclientversion next restart then, the way I was doing it was kicking players after they'd joined who had older versions (had to remove it after an hour as it affected so many people still using older versions) simply because restarting the server when people are playing isn't practical.
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A problem I found was that too many people are still using old versions like 1854 and claim that they have never seen a GUI asking them to update so it made restricting old versions of 1.0.4 infeasible. We tried this after finding out about the ammo cheaters but had to sacrifice security because not enough people were updating their games and only a mandatory update could help that or 1.1.
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This is how deathpickups does it: local droppedWeapons = {} local weaponSlots = {0,1,2,3,4,5,6,7,8,9,10,11,12} for i, slot in ipairs(weaponSlots) do local ammo = getPedTotalAmmo ( localPlayer, slot ) if ( getPedWeapon ( localPlayer, slot ) ~= 0 ) then local weapon = getPedWeapon ( localPlayer, slot ) local ammo = getPedTotalAmmo ( localPlayer, slot ) table.insert(droppedWeapons, {weapon, ammo}) end end Even better now: local droppedWeapons = {} for slot=0, 12 do local ammo = getPedTotalAmmo(source, slot) if (getPedWeapon(source, slot) ~= 0) then local weapon = getPedWeapon(source, slot) local ammo = getPedTotalAmmo(source, slot) table.insert(droppedWeapons, {weapon, ammo}) end end
