
Arran
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Everything posted by Arran
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It must be related to your computer as there is no way Map Editor could possibly shutdown your computer, it doesn't have the power to do that. The usual cause for computers randomly shutting down is by overheating of hardware components. Try something like "PC wizard" to monitor your computers temperatures to check whether or not they're too hot. Also faulty hardware/operating system/malware could be the cause.
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On Sunday the 8th May 2011 ryden added a certain change to 1.0.5 which allows 254 players to be on an MTA SA server. A certain server shutdown and installed this update. Two hours later the history of MTA changed and the concurrent player count for one server now stands at 254 clients. The 254th player that joined was ccw. Some other MTA developers were there to witness it including ryden, Talidan and x86. It was amazing to watch so many people join and stay from 0 to 254 in under 2 hours. 254 players were consuming 80% of our CPU and 60mbps of our connection which is unsustainable. At the release of MTA SA 1.1 we plan on changing MTA history again and eventually reaching 501 concurrent players. I believe that would be more than any Grand Theft Auto Multiplayer modification has ever achieved. I look forward to the day.
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There are no pedestrians in MTA SA. They would not be synchronised and if they were the bandwidth usage would be too high to be worth it.
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ccw's great work @ http://code.google.com/p/mtasa-blue/sou ... ail?r=2636 has fixed the problem, and earlier than I expected! I was amazed that something which could save so much network usage (around halved) not require a netcode change and have to wait for 1.1, absolutely great. I owe you.
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Never going to happen. If you think that having account functions client side is a good idea, you've no idea. Account functions are something which should only be available server side for obvious security reasons. Plus getAccountData wouldn't work obviously because it has to get the info from the server and send it back.
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Liar most def. If you had a "seller" you would have asked for help from them, not have to come here and ask for help.
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"the best server idea ever!!!" It just said it all.
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Delete editor_dump from your server resources folder. For example: C:\Program Files\MTA San Andreas\server\mods\deathmatch\resources\editor_dump
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Ok using the new nightly ccw made I have taken various screenshots of packet/cpu usage over the day at different player counts. Notice how 120 players using way more than double that of what 60 players use. http://cit-project.net/performance/cpubw.png
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I'm just hoping that the bandwidth and CPU issues with 100+ players is fixed for 1.1 so we can have servers which can actually hold 128+ players.
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Go to where you installed MTA, open the folder called server then mods then deathmatch then resources. Look for an editor_dump and remove it from there. I would appreciate if you could upload your editor_dump to the internet so I can download it and try to fix this bug.
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how to create a IRC for my server?
Arran replied to Jaysds1's topic in Site/Forum/Discord/Mantis/Wiki related
If you download the resource and open it the commands available are listed in acl.xml -
Can't you just use an external media player like windows media player?
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Opening race-driftcity works for me. Please ensure that no other resources are being started especially gamemodes that may conflict with the editor. Please ensure that you have the most recent MTA SA resources from http://mtasa-resources.googlecode.com/f ... s-r696.zip and that they are put into your server/resources folder.
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There is no reason why it would work for you and not others. Also you want an "if (source == attacker) then return end" so you don't get wanted for killing yourself. You can check if it works for others by asking them to grenade themselves.
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Err yes. Could you upload one of these maps so we can try opening it? And if it doesn't work we can try fixing the problem.
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Recently the server I run (CIT CnR/RP Project | cit-project.net) had an explosion of player count where we are hitting 128/128 players daily, which is nice. However this success has its downsides. The server has a 100mbps connection and 99% of that traffic is from the MTA server. When there are this many players which seems to be all day and night now network usage average ranges between 25% to 35%, so thats 25mbps constant lets say. 25 / 8 = 3.125mb a second 3.125 * 60 = 187.5mb a minute 187.5 * 60 = 11,250mb (11.2gb) an hour 11250 * 24 = 270,000mb (270gb) a day 270000 * 28 = 7,560,000 (7.5tb) a month Are my calculations wrong, or is something wrong with MTA's bandwidth usage? The server only gets 5TB usage a month then limited to 10mbps for rest of the month, so yeah 7.5tb a month is gonna cause problems for us and any other popular servers which haven't bothered to complain about it yet. I doubt that its our scripts being rubbish because efficiency is something I always think about. I'll list the current server side elements to give a better idea of whats going on: 122 players (90% of them are in Los Santos) 12 peds 207 vehicles 550 markers 3128 pickups (99% of them are for houses) 134 colshapes 882 objects 212 blips 54 radar areas Some optimizations to our gamemode could be made indeed, but I'm sure that won't impact much on an incredible 7.5tb predicted bandwidth usage a month and as well this bandwidth usage the CPU (dual core 2.8ghz) is being used between 60%-80% constantly and if I open performance monitor it ends up using 100% and freezing the server for a while. Apart from some optimizations to our gamemode, what else could actually be done? The main purpose of this topic is to inform the MTA team that we are having big problems and would appreciate it if some optimizations to MTA could be done as stated on the MTA roadmap (Eg: http://bugs.mtasa.com/view.php?id=5743 and http://bugs.mtasa.com/view.php?id=5169) for example to reduce the network and CPU usage of an MTA server with many players. The only thing that we can do would be to spend more on a better server and mask the underlying problem by covering it in an expensive CPU and a higher bandwidth limit. I would personally rather give that money to MTA if they could get the CPU/network usage under control and this would also be in their interest, if they want to have lots of busy servers like a certain something I need not mention. If major optimizations could be done that would end this crisis I would be willing to give a thankyou present to the developer(s) involved of lets say £50 as that would have been a setup fee for a new server which I'm hoping wont be need. I am very grateful that even 128 players can be achieved I am aware that people worked very hard for years to make this possible and if MTA SA was #4 mod of the year 2010 we can finish the job and get it that well deserved mod of the year 2011. If there is ANYTHING I can do to help, let me know. Well, apart from fixing it myself as I imagine it would take a long time to learn how.
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Depending on the router there should be something like a drop down that lets you pick what protocol to allow on the port, look for a TCP.
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When you try to open a map, what happens? A Screenshot of everything like any error messages would help to help you.
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You need uninstall/remove your cheats to play MTA.
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how to create a IRC for my server?
Arran replied to Jaysds1's topic in Site/Forum/Discord/Mantis/Wiki related
https://community.multitheftauto.com/index.php?p= ... ils&id=731 -
function stopSprayDamage ( attacker, weapon ) if ( weapon == 41 ) then cancelEvent() end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage ) Add that to a client side script and restart the resource
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start interiors The resource called interiors will let you enter many buildings. To open garages you need something that will open them like: for i=1, 49 do setGarageOpen(i, true) end Put that code inside one of your resources .lua files and restart the resource for all garages to be open (but pay and spray won't work, you need a community resource that does that)
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I think you demand too much. Learn C++ (realise it is incredibly complicated and most likely give up) then realise that you don't have a right to demand such things from others (you've never payed them anything) What I want most is a stable and fairly bug free modification to play, I've never requested a new feature be added to MTA just reported bugs and crashes.