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denny199

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Everything posted by denny199

  1. for i, player in pairs(getElementsByType("player")) do local p = getPlayerFromName ( "xXMADEXx" ) local allow = true if ( p and p == player ) then allow = false end if ( allow ) then banPlayer(player) end -- end) Ugh, dafuq is dat crap? It will check x times te player online if there is a player called xXMADEXx -.-
  2. AWh my gawd, this was already requested so long ago, and now it's here, finally! ( I remember a post that jasper said to watch soccer with everyone in one server )
  3. Paint.net is awesome :3
  4. Hi guys, I wanted to remove the download porgess bar of loading the maps via createObject, now is there a problem. I can make a costum downloader etc., but it's faster to create them directly on the server-side, but now the bad thing is. Does it take much RAM, etc for creating these objects, like bandwith, sync etc? So the question is, what shall I do, create the objects client side or server side?
  5. ... I mean paint on your taskbar
  6. How did you find those smileys?
  7. The link, for the players who don't want to register.. https://www.dropbox.com/s/hcsql5uqmot7e ... _music.rar BTW: It's simple, there are no objects (like the video) in here, nor synced with all the players.
  8. Dead, TS Last visited : May 28th, '14, 18:42
  9. You should use a flower pot (vehicle) id: (594) And then just detach the flower pot with your object attached on it. So you need to attach the vehicle on the moving object and the object which you want to fall on the vehicle, pretty simple.
  10. غيرك ================ Idk what that is lolololol, I probally copy-pasted that from the game.
  11. You should make the checks client side for the local player only, so that you don't need to loop trough every player on the server-side... Because element data is synced with everything on the server... You can also check if the player is driving with getControlState ( https://wiki.multitheftauto.com/wiki/GetControlState ) So you should recode the code a little bit optimized for client side, just recommed ;p
  12. omg... You are unoriginal too, searching on Google
  13. Hold on a sec, "It's not easy to make them", It's not that hard man.... Even if you look at the forums, there are snippets everywhere of loading code etc. But as answered before, you can use different dimensions, and then load the maps only for those players, recommendly to store players into a table who are inside that area, so that you can use that table for triggerClientEvent without looping trough all the players in the server to check all the data. Just do a little search on the forums to see some result.
  14. Nop, wrong. Just googled and came out here: https://torvpn.com/access_onion_sites.html
  15. Dat's bullshit, they don't hack your pc >.< BTW: Dat link ain't so worse, I have seen worser in the *insert batman voice* the deep dark web It's btw also moar likes this:
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