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Everything posted by HunT
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After getAccountData in the rank script add setElementData ,and u can use getElementData in the client dx HUD.
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U need delete the client and old scoreboard resource. First stop the resource scoreboard. Go to - MTA San Andreas / mods / deathmatch / resource / and delete scoreboard Go to - MTA San Andreas / server / mods / deathmatch / resource-cache / http-client-files /and delete scoreboard Back on server and /start scoreboard
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Can u use missionTimer for this,is really easy to make.
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Realy Tnx now work fine
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Yes i know this,but i no need replace the texture to vehicle. My script is "replace u skin by url" Example : This is the link image - http://i.imgur.com/K1Slj.png if i press the button = if i press the button work fine for me,but other player lock me with the default skin. I post the code but this is realy "raw" version,why i want make first the version work fine. --Client --onClientGUIClick link = guiGetText (the edit box) triggerServerEvent("downloadFile", getLocalPlayer(), link) -- Server addEvent("downloadFile", true ) function fileDownload(link,playerToReceive) fetchRemote ( link ,myCallback, "", false, playerToReceive ) end addEventHandler( "downloadFile", getRootElement(), fileDownload ) function myCallback( responseData, errno, playerToReceive ) if errno == 0 then triggerClientEvent( root, "onClientGotImage", resourceRoot, responseData ) end end -- client addEvent( "onClientGotImage", true ) addEventHandler( "onClientGotImage", resourceRoot, function(pixels) theShader = dxCreateShader("material/effect.fx", 0, 0, true, "ped" ) myTexture = dxCreateTexture( pixels ) if theShader and myTexture then dxSetShaderValue(theShader,"gTexture",myTexture) engineApplyShaderToWorldTexture(theShader,"army",localPlayer) end end )
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Tnx for now,test later. Edit: But I don't want replace the texture to everyone. I want replace the texture on player click but visible to everyone. You understand ?
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Hi guys. I'm working on new script and I need info about visibility shader. I have make this: With edit box the player enter the URL image. Get the URL - trigger server - fetchRemote - callback - trigger client - engineApplyShaderToWorldTexture Well, the script work fine, but this is visible on for the client. How I can make this visible to everyone?
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Great suggestion. The owner of server can use the personaly GUI skin. onPlayerJoin CurrentSkin = getPlayerGUISkin() If not CurrentSkin == "name of custom skin" then setPlayerGUISkin (lp,custom skin) It's only example
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Anyway good job and good luck
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Ho il Nokia lumia e già lo detesto,figurati sul pc Windows 7 4ever
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Bucks? What is that Anyway for remove the bug texture delete the gtaset
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Chiedi a Talidan qui : viewforum.php?f=104
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Change the Z position to all objects,example +1.
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The script work but u can't view the objects if not u press "test" or F5 F5 or Test + /start "name resource" function onResourceStartDoThis() local leadShader = createObject(8838,2948.1564941406,-3046.544921875,-10.287460327148,0,0,91.007263183594) local shipParts1 = createObject(5167,2954.525390625,-3013.8371582031,8.9695568084717,0,0,90) local shipParts2 = createObject(5160,2954.525390625,-3015.7006835938,8.9695568084717,0,0,90) local shipParts3 = createObject(5166,2954.5446777344,-3015.7026367188,8.9695568084717,0,0,90) local shipParts4 = createObject(5158,2946.6257324219,-3159.0061035156,15.628360748291,0,0,180) local shipParts5 = createObject(5155,2946.4465332031,-3135.0407714844,24.955896377563,0,0,90) local shipParts6 = createObject(5156,2946.4440917969,-3071.3764648438,14.663120269775,0,0,90) local shipParts7 = createObject(5154,2946.544921875,-3046.2358398438,19.418611526489,0,0,90) local shipParts8 = createObject(5157,2946.4467773438,-2962.5090332031,20.719650268555,0,0,90) attachElements(shipParts1,leadShader) attachElements(shipParts2,leadShader) attachElements(shipParts3,leadShader) attachElements(shipParts4,leadShader) attachElements(shipParts5,leadShader) attachElements(shipParts6,leadShader) attachElements(shipParts7,leadShader) attachElements(shipParts8,leadShader) end addEventHandler("onResourceStart",getResourceRootElement(getThisResource()),onResourceStartDoThis)
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Make u own gamemode with missionTimer https://wiki.multitheftauto.com/index.ph ... ssiontimer g_MissionTimer = exports.missiontimer:createMissionTimer (g_TimeLimit,true,"%m:%s",0.5,20,true,"default-bold",1,255,255,255) addEventHandler ( "onMissionTimerElapsed", g_MissionTimer, onTimeElapsed ) -- on finish the time start function onTimeElapsed --example function onTimeElapsed () destroyElement(g_MissionTimer) -- destroy current missionTimer --Here the function end
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getResourceRootElement ( getThisResource() )
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Folder with images like 1.png 2.png 3.png Function randomShader Get random number and make the patch image https://wiki.multitheftauto.com/wiki/En ... rldTexture setTimer randomShader
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So . . If the the Vehicle is locked = play If the the vehicle is unlocked = play other sound True? I reply with iPhone can't give example,anyway add the else.
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Prima di tutto se voglio lo faccio,ma io non "lavoro" in questo modo perche per me è tutto tempo sprecato. Seconda cosa qui nessuno e superiore ad un altro. Che ne dici di fare tasto destro del mouse "ripristina versione precedente" e facciamo finta che non sia successo nulla? Già questo subForum e poco frequentato,se ci mettiamo a discutere anche su questo è finita.
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viewtopic.php?f=91&p=383222 Search before posting
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https://wiki.multitheftauto.com/wiki/On ... StartEnter https://wiki.multitheftauto.com/wiki/IsVehicleLocked
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Se fai il presuntuoso cosa speri di ottenere? Questa sotto specie di "fight" l'hai creata tu.
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Sei miticoooooooooooo!!!!!!!!!!!
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Se metti in dubbio la mia esperienza per me non ci sono problemi. Ognuno ha i suoi metodi di scrittura. Per me puoi usare anche 200 righe per creare 5 testi,ma è tutto tempo perso che potresti usare per altre funzioni.
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For race mode u can use missionTimer (really easy) and markers. https://wiki.multitheftauto.com/index.ph ... ssiontimer