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Everything posted by Einheit-101
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I have only one but some players report many others and they start being annoying with only ~30 replaced objects. Maybe you have replaced most objects where players can walk on, that would explain why no one reported a stair or wall without collision because custom objects are not affected. Object 10244 has no col for me on my server.
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This is less of an ID limit, it's more the fact that MTA does not offer a function to add new stuff at all even if there are free IDs. All you can do is replace, and in case of objects + collision this causes bugs which can lead to unplayability:(https://bugs.mtasa.com/view.php?id=8012) Tho it's nothing that would be fixed with FLA
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I sync vehicle components all day on my server and I have not the slightest issue.
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Buy top 20 position in the MTA server browser for 20 days
Einheit-101 replied to ccw's topic in Servers
Yep colored server names would make this feature more attractive. Maybe im going to buy this. Most players waste their time on CIT to play competitive TDM while there is SAAW-WW2. -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
UPDATE:-New map: [WAR] Cologne (Uploading in a few hours)-Added Binocular (B key)-Added HUD base icons-Added S-100 and PT Class Torpedo boats-Added working MG for US landing boat-Added jet engine flames-Updated many maps-Updated Killmessages-Fixed Zg. 1229 not working-Fixed numerous bugs with ships-Fixed torpedo/bomb explosions beyond 400m distance-Changed Cloak time from 15/30 to 10/20 seconds-Changed numerous small things-Improved torpedoes-Improved some sound effects-Implemented some GUI changes and tooltips-Many smaller fixes -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
SAAW 2.0 UPDATE: -New map: [SEA WAR] Pacific -full implementation of the warship script with everything around it -removed progressive water transparency due to numerous DX issues -replaced the PWT with modified water color/transparency for compensation -disabled non-aimed fire for most weapons -dirty fixed some ship desyncs -removed lag for local player when shooting custom/coaxial/other vehicle MGs -improved coaxial/turret MG attachement script -implemented more sound variety and distant sounds -implemented bomb damage for ships -implemented rudder sync for ships -implemented automatic anti-chat-spam -implemented playtime in scoreboard for registered users -implemented a timeout for the F1 video settings menu to prevent it from bugging -implemented Arado Ar 196 and TBD Devastator Torpedo bombers -implemented turret 2 for heavy Bombers -various small CPU performance improvements -modified some 3D models -improved hitmarker -fixed some bugs that can occur when joining a battle in progress -fixed rate of fire of snipers -fixed some bugs with rifle grenades -fixed punching animation occuring when firing a MG nest -fixed driveby shooting being unreliable -fixed right click changing weapon in air (and removed the ability to change it in air at all) -fixed some small warnings and bugs -fixed a ton of other stuff -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
Update: -New map: [TDM] Assault -improved streaming on some detailed maps like KDB, Nippon -Implemented volumetric water transparency for upcoming warships, combined with improved water rendering: Comparison and explanation of the effect: http://imgur.com/a/VSCpH -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
Update: -updated server version number to SAAW 1.6 -new map: Berlin-Mitte -implemented friend/foe detection for bomber turrets -implemented bomber cockpits -implemented engine start for planes -implemented cockpit sound for planes -implemented 3D Flags (Thanks Ren712) -implemented access to video settings while being ingame (F1 key) -increased rendering distance for effects -fixed blackscreen bug for some players after joining -added moving rudder/propeller to ships -increased ship detail level and fixed numerous flaws related to this -implemented more tooltips (bomber zoom and stuff) for helpless players -fixed gunner not dying when his bomber explodes -fixed gunner camera resetting randomly -fixed rare getting stuck in bomber interior when exiting it -fixed misplaced MG-Nest crosshair -fixed MG-Nest camera being stuck when reaching the movement border -fixed dynamic_sky shader disabling some ingame GTA effects -updated far distance fire effect -fixed tank/field gun wheels being deflatable -fixed enter_passenger not working for bombers when a pilot is there -implemented debug output messages for all players -made it slightly easier to board a landing ship -fixed more warning/error messages -code cleanup -
Multi Theft Auto: San Andreas 1.5.3 is almost ready, but needs more testing
Einheit-101 replied to jhxp's topic in News
I will update my World War II server completely to 1.5.3 tonight. The improved LOD streaming made Berlin-Mitte finally playable (with some modifications). I use always the latest nightly and had basically never issues. €DIT: there is still an issue with Killmessages randomly not deleting message lines when the client is minimized. It's caused by onClientRender randomly failing when minimized. I fixed this by deleting all killmsg lines onClientRestore. I try to research this.- 37 replies
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- public testing
- release announcement
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About new forum ..
Einheit-101 replied to #DRAGON!FIRE's topic in Site/Forum/Discord/Mantis/Wiki related
The mobile version of the new forum is completely useless, basic features like edit post are not available. That old stuff worked always great and was easier to use, looks like new isn't always better. -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
Okay, a large one. It's all about the bombers: -implemented turret gunner for bombers -implemented Bomb zoom camera for Bombers -fixed bombs not exploding sometimes -implemented bombers and shops on Africa map -implemented watersplash for Bombs -improved the weapon attachment script -equipped explosion effects with a flash -applied a gunflash effect -implemented a friend/foe detection GUI for AAA/Fighters -improved aim of light 20mm tanks -fixed deagles appearing on tanks after exiting them -fixed shivering AAA bug -improved AAA aim -implemented advanced ship damage calculation and effects -improved some offset calculations -more variety for some sounds -cutting a small line between Admins and Moderators -changed behaviour of votemap slightly -assigned more textures to soft_particles shader -small improvements here and there -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
Thank you for sharing, Wisam! Update: -Updated minimaps of some changed maps (Africa, Diablo, OP Neptune) -Fixed parachute bug on certain maps with water -Implemented some more effects for ships -Fixed a lot of triggerClientEvent() warnings that still existed -Various small cleanups and improvements -implemented XP effects -added a money bonus for ranks after respawn (money = ranknumber * 10$) -increased needed XP for higher ranks significantly -Fixed a camera bug -implemented damage system for ships -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
Update: -improved sync -implemented virtual projectiles -removed driveby for drivers -updated killmessages -updated maps KDB, Africa and Diablo -various additions for ships -updated 3d models of Bf 109/ P51 -various warnings fixed -numerous small improvements -fixed trailers still being attached when truck respawned -implemented water impact effects -increased AP shell penetration when hitting cars/fighters -test fix for not counting kills caused by explosions -test fix for not disappearing kill messages -fixed numerous map issues/roof glitches on Diablo/Africa/KDB/Ambush -exiting an vehicle that has been attached on landing boats will warp you now into the landing boat if it has no controller yet -more stuff I don't remember -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
Another update: -Updated some maps, implemented new objects and fixed bugs -fixed a shitload of small bugs, didnt note every change -fixed some vehicles being too fast while reversing -fixed admin god mode not working sometimes -fixed nickname of players being visible while using cloak gadget -Updated vehicle shops -fixed some rare warnings -implemented new stuff for the upcoming ships (working turrets and more) -fixed controls of vehicles not working after re-spawn when dying in a field gun -increased speed of trucks and cars -fixed the exploit to fire the field gun when in movement mode -fixed sniper sway not resetting when dying while aiming with a sniper -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
New Update: -fixed invisible weapons occurring pretty often -reduced lag of far away planes and warships by 900ms (No more jumping aircraft) -fixed a gui bug that let you press F3 when you shouldn't -fixed some dx gui elements being affected by water shader -fixed GUI not disappearing when game is minimized while spawning -fixed flower pot appearing on mortar when exiting -fixed some warnings -fixed the ability to headshot players in tanks with some weapon/skin combinations -added a new movement system for upcoming warships that work's more reliable than before -reduced Deagle damage to make it less OP -increased spawn protection time by 2 seconds -uploaded newest versions of all maps -changed enemy nametags to hide when they move silently (up to 50% noise) -improved bullet sync of M1 garand and G43 - are they op now??? -fixed stopping power not working for most semi-automatic weapons Also I couldn't find any issue that forces players to press F3 to get started, joining the game automatically opens the Login/Register/Guest window if auto login is disabled. As usual - rate, comment, report more bugs -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
Maybe I will just entirely remove enemy Nametags and only enable them when they are very loud. I need to re-look at the code when auto login is disabled. Maybe there's a bug. I don't know a roof glitch on Italy. One of my Mods has fixed some issues on that map, but that version is not uploaded. -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
-new name tags are a good idea (however since bushes have no collision it may be impossible) -you actually have to press the "select team"button in the main menu, is there any glitch that requires you to press f3? -roofing should be fixed, but it's intended on Italy -yes, cars are still too slow. -Spawn killing is protected by your spawn protection (as long as you are transparent), but maybe this time is too short. -I will look at the revolver, maybe it's really better to Nerf it -I am working on maps. But that's the biggest time eater. There are 2 maps in progress now There is no speedometer. At least not yet.