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Posts
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Everything posted by SATAN
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excpet for johnline and all the other mappers who are using custom 3d models for their maps :< ..btw i'm planing to also make a map made out of custom objects in the future, but atm im too lazy thanks a lot buddy
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download the zip file and paste it into your mta resources folder, then start mta, go into the map editor and open the map. done. oh and thanks :]
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Features: - perfect maplayout for DM or TDM gamemodes - new textures for almost all objects - ambient war sounds Screenshots: Download Download via Google-Drive (adfly - use this link to support me) Download via Google-Drive (no adfly) This map is not copyrighted, everyone is free to use, edit and distribute it, without giving credit to me.
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thanks a lot mate i guess they have been reported before 1.0 was released ..but i'm not sure. lol
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thanks mate
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thats why i love mta so much, awesome
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Info: A small valley with lots of trees , 2 chacks and waterfall + river. Map includes player spawnpoints for stealth and zombie spawnpoints for the zday script by slothman. (i actually also wanted to add ctf stuff, but the ctf edf is bugy :[ ) Screenshots: Download: https://community.multitheftauto.com/index.php?p= ... ils&id=539
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bump just wanted to guys let you know that i started with 3D modeling (again) and working on new spongebob.
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1. most of the samp players are little mta hating fanboys ..this is caused by the admins of the samp forums, since they talk mta down whenever it is possible 2. samp is more simple .. thats what most people like so much about it -> you open the client within a second and can start playing 3.this may sound silly i know .. but whenever i asked people what they dont like about mta they mostly replyed with "ugly chatbox" .. although you can customize it yourself. if the dev team would change the default chatbox to the "transparent" preset a lot more people would consider trying out mta .. belive it or not. 4. fuckin rp server owners (sorry) are too afraid of losing players when changing to mta 5. WE HAVE NO FREAKIN SIGNATURES IN THIS FORUM .. no seriously a community/board without signatures is boring as hell.. thats also reason why there aren't much guys around here. 6. too much freeroam server / pointless boring servers without objectives. mta need more servers which are showing what you can do with mta ..and not what you can not do with it.
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yes ..localhost just download the map, put it your resources folder and open it with the map editor, done.
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update (well not really an update .. ) *made a new logo, which is basically a better (IMO) version of the gta: chinatown wars logo
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finally made a video of this map, enjoy guys. https://www.youtube.com/watch?v=c8NwUR5oyFc
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thanks jhxp =]
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C:\Program Files\MTA San Andreas\server\mods\deathmatch\resources\"NameOfYourMap"\ //edit: .. are you talkning about MTA:Race or MTA:SA 1.0 .. and why are you posting this in "Older MTA:VC/GTA3 versions", confusing. ;S
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C:\Program Files\MTA San Andreas\server\mods\deathmatch\resources\YourMap
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seems like the admins don't care about this, nice.. i think im going to upload my whole mods folder and claim that all the mods are made by me. ps...yay, more!! https://community.multitheftauto.com/?p=resources ... ils&id=456 https://community.multitheftauto.com/?p=resources ... ils&id=452
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lol... just create a new textfile and name it "accounts.xml"
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https://community.multitheftauto.com/index.php?p= ... ils&id=179 (it's the only one i know.) btw.: i got the same problem and i've already tried to move my map with this script, but it seems like it doesnt work on 1.0, so you may try this on mta: sa dp2.3.
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reinstall mta and see if it is there if not then create one .. it should look like this inside <accounts> <autologin>1</autologin> <account name="Console" password="" /> <account name="waspen123" password="YourPasswordHere" /> </accounts>
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https://wiki.multitheftauto.com/index.ph ... nistrators
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is your map outside the world bounds of san andreas?
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extract the archive into your resources folder, join your server and open the console (F8 on your keyboard) and type start marker, then the script is running. yes and the only thing you have to do now is to change the coordinates for the marker and the place were the player will be teleported to. (there are 2 ways to get coordinates: 1.go to the mta community center, there is a script to save your current position/coordinates into a text file 2. start a new map in the map editor, save it, open the .map file and get the coordinates of the object you've placed and copy them in the script)