#Paper
Members-
Posts
568 -
Joined
-
Last visited
Everything posted by #Paper
-
idk why you think that i didn't try to fix it <_<
-
don't show any error, what's wrong? function ChangeSkin () local skins = {9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,7,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,46,47,48,49,50,51,52} for i, skin in ipairs(skins) do row = guiGridListAddRow(GUIEditor_Grid[1]) guiGridListSetItemText(GUIEditor_Grid[1], row, skinclm, skin, false, false) end end
-
the win func does not show any error T_T
-
can you insert the bet function in my code? pls
-
Where's the error? --CLIENT SIDE function VehLight() if source == GUIEditor_Button[1] then local R = gettok ( guiGetText(GUIEditor_Edit[1]), 1, string.byte(',') ) local G = gettok ( guiGetText(GUIEditor_Edit[1]), 2, string.byte(',') ) local B = gettok ( guiGetText(GUIEditor_Edit[1]), 3, string.byte(',') ) local PVeh = getPedOccupiedVehicle(getLocalPlayer()) local P = getLocalPlayer() triggerServerEvent("onVehLightsChange",getLocalPlayer(),getLocalPlayer(),R,G,B,PVeh,P) end end addEventHandler("onClientGUIClick",GUIEditor_Button[1],VehLight,false) --SERVER SIDE addEvent("onVehLightsChange", true) function changevhelights (R,G,B,PVeh,P) setVehicleHeadLightColor(PVeh,R,G,B) outputChatBox("#00FF00<#9370DBServer#00FF00>#ff0000: #0000ffYour vehicle lights has been setted!", P, 255,255,255, true) end addEventHandler("onVehLightsChange", getRootElement(), changevhelights)
-
here's: function onPlaceBet (playerSource, cmd, guy, amount) if amount < getElementData(playerSource, "Points") then outputChatBox("#00FF00<#9370DBServer#00FF00>#ff0000: #9ACD32Not enough Points!", playerSource, 255,255,255, true) else if not guy or amount then outputChatBox("#00FF00<#9370DBServer#00FF00>#ff0000: #9ACD32Syntax: /bet [playerID] [betAmount]", playerSource, 255,255,255, true) else --ADD THE BET outputChatBox("#00FF00<#9370DBServer#00FF00>#ff0000: #9ACD32"..getPlayerName(playerSource).." #9ACD32Place a bet on "..getPlayerName(getPlayerFromID(guy)).."#9ACD32!", getRootElement(), 255,255,255, true) end end end addEvent("onRaceStateChanging") function removeCmd () outputChatBox("#00FF00<#9370DBServer#00FF00>#ff0000: #9ACD32Bets Closeds!", getRootElement(), 255,255,255, true) removeCommandHandler("bet", onPlaceBet) end addEventHandler("onRaceStateChanging",getRootElement(),removeCmd) addEvent("onGamemodeMapStart") function addCmd () outputChatBox("#00FF00<#9370DBServer#00FF00>#ff0000: #9ACD32Place now your bets: /bet [thePlayer] [betAmount] ", getRootElement(), 255,255,255, true) addCommandHandler("bet", onPlaceBet) end addEventHandler("onGamemodeMapStart", getRootElement(), showMsg) function onPlayerEx (theWinner) --THAT FUNCTION IS CALLED BY WIN FUNC --GIVE POINTS TO THE BETTER end
-
i need an explain about it, pls give me it
-
I'm making a bet system, my question: How i can get the player that had placed his bet on Delrey and give money to he?
-
How i can transform a decimal num (23.000000502532) to a normal number?
-
nono, SQL is better than MySQL btw, can you fix my script?
-
mhh, maybe i will use a MySQL module...
-
I have some problems: function onResStart () executeSQLCreateTable ( "mspserver.point", "serial TEXT, points INT" ) end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onResStart) -------------------------------- function onJoin () local serial = getPlayerSerial(source) local getPoints = executeSQLSelect("mspserver.point", "points", "serial='"..serial.."'") if getPoints == false then executeSQLInsert ( "mspserver.point", "'"..serial.."', '0'" ) setElementData(source, "Points", 0) else setElementData(source, "Points", tonumber(getPoints[1]["point"])) end end addEventHandler("onPlayerJoin", getRootElement(), onJoin) ---------------------------------------- function onPlayerQuit() local getActualPoints = getElementData(source, "Points") local serial = getPlayerSerial(source) executeSQLUpdate ( "mspserver.point", "points = '"..tonumber(getActualPoints).."'","serial = '" ..serial.. "'" ) end addEventHandler("onPlayerQuit", getRootElement(), onPlayerQuit) onJoin and onQuit says: "No such table: mspserver.point"... why?
-
oh ok it works P.S: How i can know whenMTA 1.1 will be released?
-
errors: all addEventHandlers are bad arguments... addEventHandler ( "onClientGUIClick", btnNitro, redirNitro, false ) addEventHandler ( "onClientGUIClick", btnMine, redirMine, false ) addEventHandler ( "onClientGUIClick", btnRepair, redirRepair, false ) function redirRepair() triggerServerEvent("onBuyRepair", getLocalPlayer()) end function redirNitro() triggerServerEvent("onBuyNitro", getLocalPlayer()) end function redirMine() triggerServerEvent("onBuyMine", getLocalPlayer()) end
