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#Paper

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Everything posted by #Paper

  1. Is there a function that check if already exists a Data in a account?
  2. #Paper

    spawnPlayer

    OMFG! i think that this function is bugged: another time player is a bad argument
  3. #Paper

    spawnPlayer

    T_T !another time bad argument! T_T
  4. https://wiki.multitheftauto.com/wiki/Interior_IDs But here there aren't the ID of all interiors...
  5. Sorry all, but i'm trying to make a RPG Mode: How i can teleport in an interior? I must use onMarkerHit event, but in the function?
  6. #Paper

    spawnPlayer

    function onLogin ( player, user, pass ) local account = getAccount ( user, pass ) if ( account ~= false ) then if (logIn ( player, account, pass ) == true) then triggerClientEvent ( player,"hideLoginWindow", getRootElement() ) spawna() ----HERE THE TRIGGER else outputChatBox ( "Login error!", player, 255, 255, 0 ) -- Output they got the details wrong. end else outputChatBox ( "Wrong username or password!", player, 255, 255, 0 ) -- Output they got the details wrong. end end
  7. #Paper

    spawnPlayer

    addEvent("makePlayerSpawn", true) function spawna () spawnPlayer ( source, -2650.2561035156, 22.383113861084, 27.414619445801, 90, 26 ) fadeCamera(source, true) setCameraTarget(source, player) end addEventHandler( "makePlayerSpawn", getRootElement(), spawna )
  8. #Paper

    Markers

    Is there anyway to use that markers code (from map editor) in LUA script? <marker id="marker:piazzastack" type="cylinder" color="#23FF0099" size="1.5" interior="0" dimension="0" posX="2332.3916015625" posY="75.06201171875" posZ="25.470973968506" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:ammunation" type="cylinder" color="#FF000099" size="1.5" interior="0" dimension="0" posX="2333.556640625" posY="61.4833984375" posZ="25.455801010132" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:24/7(2)" type="cylinder" color="#F600FF99" size="1.5" interior="0" dimension="0" posX="2333.1396484375" posY="30.9326171875" posZ="25.575233459473" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:barbeer" type="cylinder" color="#00FF0099" size="1.5" interior="0" dimension="0" posX="2333.46875" posY="-17.8515625" posZ="25.359373092651" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:pharmacy" type="cylinder" color="#00FFF599" size="1.5" interior="0" dimension="0" posX="2318.7131347656" posY="-88.312194824219" posZ="25.409379959106" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:taxiDriversBase" type="cylinder" color="#C5AF3999" size="1.5" interior="0" dimension="0" posX="2269.6682128906" posY="-74.854507446289" posZ="25.722370147705" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:burgershop" type="cylinder" color="#FF000099" size="1.5" interior="0" dimension="0" posX="2251.8854980469" posY="81.462425231934" posZ="25.484375" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:bar1" type="cylinder" color="#FF000099" size="1.5" interior="0" dimension="0" posX="2305.65625" posY="83.760070800781" posZ="25.478796005249" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:Bub" type="cylinder" color="#00FF0099" size="1.5" interior="0" dimension="0" posX="2335.3388671875" posY="-67.21639251709" posZ="25.334381103516" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:office" type="cylinder" color="#F600FF99" size="1.5" interior="0" dimension="0" posX="2335.1804199219" posY="-48.62247467041" posZ="25.409372329712" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:24/7" type="cylinder" color="#FF000099" size="1.5" interior="0" dimension="0" posX="2246.5261230469" posY="51.580299377441" posZ="25.484378814697" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:policebase" type="cylinder" color="#47FF0099" size="2" interior="0" dimension="0" posX="2213.0629882813" posY="-119.96622467041" posZ="25.361618041992" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:baseCriminale" type="cylinder" color="#01FDFA99" size="1.5" interior="0" dimension="0" posX="2157.8623046875" posY="-82.886756896973" posZ="2.508617401123" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:cityall" type="cylinder" color="#00FF7799" size="1.5" interior="0" dimension="0" posX="2463.9887695313" posY="-51.33910369873" posZ="25.384376525879" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:banca" type="cylinder" color="#2872D699" size="1.5" interior="0" dimension="0" posX="2316.7546386719" posY="-15.340330123901" posZ="25.692184448242" rotX="0" rotY="0" rotZ="0" /> <marker id="marker:concessionario" type="cylinder" color="#7C44BA99" size="1.5" interior="0" dimension="0" posX="2276.5708007813" posY="29.60631942749" posZ="26.675441741943" rotX="0" rotY="0" rotZ="0" />
  9. #Paper

    spawnPlayer

    the server says that's a bad argument... spawnPlayer ( source, -2650.2561035156, 22.383113861084, 27.414619445801, 90, 26 )
  10. This event don't be triggered! --SERVER function onLogin ( player, user, pass ) local account = getAccount ( user, pass ) if ( account ~= false ) then if (logIn ( player, account, pass ) == true) then triggerClientEvent ( "hideLoginWindow", getRootElement() ) triggerClientEvent ( "showSkinSelector", getRootElement() ) else outputChatBox ( "Login error!", player, 255, 255, 0 ) -- Output they got the details wrong. end else outputChatBox ( "Wrong username or password!", player, 255, 255, 0 ) -- Output they got the details wrong. end end --CLIENT addEvent("showSkinSelector", true) function selectorenable () CreateSelectorWindow() addEventHandler("onClientGUIClick", btnLeft, clientSkinLeft, false) addEventHandler("onClientGUIClick", btnSelect, clientSkinSelect, false) addEventHandler("onClientGUIClick", btnRight, clientSkinRight, false) if (wdwselector ~= nil) then guiSetVisible(wdwselector, true) triggerServerEvent("FrontCamera", getRootElement()) end showCursor(true) end addEventHandler("showSkinSelector", selectorenable, getRootElement())
  11. #Paper

    GUI...

    The GUI don't show: function showSkinSelect() local skins = { 7,8...} SelectSkinBtn = guiCreateButton(45,517,368,124,"Select skin!",false) guiSetFont(SelectSkinBtn,"default-bold-small") SkinGridList = guiCreateGridList(46,176,367,321,false) Skinidcolumn = guiGridListAddColumn(SkinGridList,"Skin ID",0.2) for k, v in ipairs(skins) do SkinIdRow = guiGridListAddRow ( SkinGridList ) guiGridListSetItemText ( SkinGridList, SkinIdRow, Skinidcolumn, v, false, false ) end dxDrawText("Select your skin!",314.0,6.0,812.0,142.0,tocolor(255,0,0,255),2.0,"bankgothic","center","center",false,false,false) end addEventHandler("onClientPlayerJoin", getRootElement(), showSkinSelect)
  12. why don't give it to my server? -M$P-Racing
  13. #Paper

    Spawnpoints

    How i can randomize the spawnpoint's vehicle in a map? Race or Freeroam? or what mode... race
  14. #Paper

    Spawnpoints

    How i can randomize the spawnpoint's vehicle in a map?
  15. #Paper

    Spawnpoints

    How i can randomize the spawnpoints vehicle?
  16. #Paper

    Censor...

    thanks bro, it works!
  17. #Paper

    Censor...

    It don't works: WorksToCensor = { hacker, hack, cheater, cheat, Hacker, Hack, Cheater, Cheat } function checkorcensure (message,messageType) if string.find(message, #WorksToCensor, 1, true) then cancelEvent() outputChatBox("Use the /report!", source) end end addEventHandler("onPlayerChat", getRootElement(), checkorcensure)
  18. lol non me ne ero accorto che eri tu... cmq io l'ho disattivato direttamente
  19. racevoting.lua there is the command, disable it...
  20. it return the count or only the players name? it returns a table of all the alive player elements to get the count: alivePlayersCount = #getAlivePlayers() to get names in a table: function getAlivePlayerNames() local alivePlayers = getAlivePlayers() local playerNames = {} for i, v in ipairs (alivePlayers) do table.insert (playerNames, getPlayerName(v)) end return playerNames end thanks
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