There's one thing I gotta say about the current RP servers I've played in VC, sa-mp, or whatever. I hate them all. Seriously, they're all crap. I swear some of the guys who designed them probably never played an MMORPG before.
Here's a tip for anyone trying to start a new RP server, buy an MMO like World of Warcraft or Everquest or something and look at what make them so popular. For one, they don't need admins constantly breathing down everyone's necks, the MMO servers are scripted so they can run with thousands of players without too many problems, provided they aren't attacked by hackers and cheaters. A better way than putting everyone on the honor system is to have the server script itself regulate what the players can and can't do. Deathmatching can be controlled by disabling player damage from other players unless they give each other mutual consent to fight.
eg. Player A shoots at Player B, Player B takes no damage. Player A challenges Player B to a fight (using command or whatever), Player B accepts, the players can now damage each other untill one dies. The same could be done for gangs challenging each other to a war.
This would eliminate deathmatching problems on servers and help eliminate the need for server admins (a.k.a. haters of everything that is fun a.k.a. corrupt bastards a.k.a. the real nerds with no life) except for banning hackers. With the release of ped support in DP3, scripters will be able to give players more things to shoot at. The scripter could also designate an area as an open deathmatch area where anyone inside can attack anyone if they to. Another element of MMORPGs is the NPC baddies that players can kill for experience and money, which scripters will be able to do in later releases of MTA.
Well, that's my opinion. I hope the scripters out there will take note of this and incorporate this suggestion into their server. I think MTA has 100x the potential sa-mp has and can pull sa-mp players away with the new ped support. Well? What do you think? Anyone out there agree with me?