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SugarD-x

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Everything posted by SugarD-x

  1. I'm not quite sure why I never saw this, but what is the issue with CloudFlare? It should be being bypassed on the server list.
  2. The "files" subdomain needs to be fixed. It is displaying an invalid certificate from all of the MTA domains, and if you are able to bypass this, (which Chrome blocks you from doing, but Edge does not), it just takes you to the MTA:SA Resources page instead of the file archive.
  3. GTA3:AM, aka GTA3:MTA 0.1, was the only version for GTA III or GTA:VC that was officially released to the public as open-source. I have been searching for a copy of its source code for years to host for historical purposes, but unfortunately I still can't find it. If someone has a copy, PLEASE send it to me so we can get it back online. It is of extreme importance to the entire GTA multiplayer modification community, and is the reason why GTA multiplayer mods exist today.
  4. MTA 0.5r2 uses Game-Monitor for its server browser, replacing the All-Seeing Eye. Unfortunately, Game-Monitor recently shut down too, leaving MTA for GTA III and GTA:VC once again blind. We are working on more methods to replace this properly for MTA 0.6. Right now all currently-released nightly builds will register on our website here: http://servers.projectredivivus.com
  5. My apologies guys. I was subscribed to new topics in this forum, but apparently the software change for the forum itself removed that. I didn't realize anyone was posting! As for Project Redivivus, yes. We are still trying to continue things. Unfortunately our only remaining Developer is on a hiatus due to real-life complications, and finding coders is incredibly difficult. If we can find capable, knowledgeable users that can program in C++, I would absolutely love to get the ball rolling again. For those of you wondering, the plans for MTA 0.6 were mainly to continue updates to the modification line on that core, (codenamed Green Core), while eventually making it properly open-sourced. Unfortunately due to a heavy lack of publicized information, very little help from the original programmers, (most of which are no longer actively involved in MTA, or can't remember what it was they worked on), and a VERY confusing, hacky codebase that we have literally spent years trying to clean up, this has proven difficult. The plans for this core are intentional, as we want to not only open-source the modification properly for historical purposes, but also to give the users something to play while the Blue Core version is worked on. Now for the other goal involving the Blue Core, (which is the core MTA:SA uses, that was originally meant to be for a future build of MTA:VC many years ago that was never released). Our plan here is to port the Blue Core backwards from MTA:SA into GTA3:MTA and MTA:VC respectively through a complete codebase rewrite. (Think fresh start for GTA3:MTA and MTA:VC using MTA:SA's existing, but stripped-down base). Ideally down the road, we would like to also work with the MTA:SA team to be able to set up the code-base to accept patches for all three games properly so that changes to MTA:SA's version would also apply to the other two games as intended. (This is something that would be much later in the future, however). This in itself has its own obvious difficulties, with the biggest obstacle being that GTA III and GTA:VC use DirectX 8, whereas GTA:SA uses DirectX 9. That being said, Jack Powell at GTA:Connected recently found a way to upscale GTA III and GTA:VC to DirectX 9 for his multiplayer modification to support all three games without modifying any actual game files, so there is still hope that the same idea could be done with the Blue Core for GTA3:MTA and MTA:VC. We are in desperate need of able, trustworthy, and interested programmers. Please, if you want to help out and fit this category, come forward! We also don't mind working with other teams from other GTA multiplayer mods so long as nothing is leaked that shouldn't be, and there is a mutual cooperation/friendliness present.
  6. Making comments like that doesn't exactly get it "on par" with MTA:SA. Killing off anyone's interest would only kill development for the project.
  7. What are you talking about? MTA 0.6 is still not out, so that statement doesn't really make much sense. Definitely! Shoot me a PM on here or feel free to contact me on Skype. My apologies for the late reply. This new forum software isn't notifying me of replies anymore...
  8. Considering you keep wanting to continue the project, you sure do ****-talk it a lot.
  9. I would sure love to know what Developer you are speaking of. I've never talked to you or seen you before. You also have not posted on the project's website. It isn't really all that hard. You just keep messaging me when I'm at work, and then don't read the offline replies..
  10. 1. Project Redivivus is not the mod. Please see the above post. 2. The external and internal server browsers are broken due to the listing services being down. You'll have to manually connect via IP. 3. That is dependent on people hosting servers. Argonath RPG had their 0.5r2 server up all last week with several people playing.
  11. I'm not sure why I didn't get notified about this topic via email by the forum, but MTA:VC and Project Redivivus are not synonymous. GTA3:MTA and MTA:VC are the Multi Theft Auto mods for GTA III and GTA:VC. Project Redivivus is a sub-group working under MTA's guidance to continue the development of GTA3:MTA and MTA:VC, while the main MTA team works exclusively on MTA:SA.
  12. Because we don't want to play GTA:SA. We want to play the games we enjoy.
  13. Of course. The External Server Browser won't list servers, though...courtesy Game-Monitor's death.
  14. You need to have a legitimate, non-Steam copy of the game to use the patcher program. (The Steam version is already patched with a different version not compatible with GTA3:MTA or MTA:VC). If you pirated your game, we cannot help you here.
  15. Sorry, but where it is? I mean for VC, not SA https://forum.multitheftauto.com/viewforum.php?f=136
  16. Please create a new topic in the support section.
  17. We are all here still. It should be the same as hosting the older versions.
  18. If we can figure out how to sync other vehicles, (which would make this possible), the plan is to make them able to be scripted in, which would let you place them anywhere.
  19. Don't be afraid! P.S. Replying from work!
  20. Haha, I thought you were inactive by looking at your profiles' last seen date. Naw. Just haven't been logging in as much lately due to work, however I am subscribed to the board and most of its topics, so I try my best to keep up with them. If ever in doubt, feel free to send me a PM or email. I'll always respond as soon as I'm able.
  21. ixjf pretty much nailed it here. Also, I am not inactive!
  22. Please report it on the bug tracker. Can't find it, sorry. Anyway, my report will be here It is at the bottom of the first post...
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