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Everything posted by SugarD-x
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I'm not sure how I missed this, but this should have been in the main parent board for 0.x. 0.6 Nightly 1 is an experimental build that will likely have crashes or error messages arise. Also, I believe your issue is related to the executable you have being the European one. As of right now, to my knowledge only the retail US versions of the executables are supported, (however I would like to fix this in the future). For MTA:VC specifically, you'll need either a US 1.0 or US 1.1 GTA:VC executable for it to work. (Same as most previous versions of MTA 0.x). (I do see that the issue is now resolved, but the information is important for others to reference in the future).
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The MTA Archive website located at files.mtasa.com appears to not be set up correctly anymore, and the archive of files is inaccessible because of this. Attempting to access the website through the alternative domain names, (files.mtavc.com and files.multitheftauto.com), also leads to other error pages. (Specifically files.mtavc.com not being set up, and files.multitheftauto.com displaying a security error page).
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Attention users! You can now add legacy servers, (versions 0.5/0.5r2 and earlier), to the Project Redivivus Server Listing! Once manually added, they will show up in the main server listing alongside 0.6+ servers, and will grab updated data from your server every minute. (This includes if you change maps or other displayed details, and it will update it accordingly). Please note: If your server is offline for at least 10 minutes or more, it will be automatically removed from the server listing, just like 0.6+ servers. You may want to also check this list regularly, as anything requiring the webserver to be restarted will result in the legacy servers being de-listed, and needing to be added manually again. This is an unfortunate side-effect due to ASE, (All-Seeing Eye), no longer existing, and us not having access to forward data to us directly. For anyone who wishes to use the feature, please visit the 0.x Server List page at: https://servers.projectredivivus.com/ Note: This new feature is only for 0.5 and earlier. 0.6 Nightly 2 and onward already automatically adds itself to the server listing, so no action needs to be taken if you are running these versions. 0.6 Nightly 1 may also utilize the legacy system, as it was created before the code for the new server listing existed, and still relies on the old ASE method. The "Version" columns also are a little strange in appearance for many versions prior to 0.6 Nightly 2 due to a limitation with ASE's protocol preventing us from grabbing the correct version numbers or builds in some cases. Unfortunately there is nothing we can do about this, as we don't have a time machine to travel back to before these versions were made to correct their code internally. That all being said, if you find any bugs or discover any issues with the Server Listing, or the manual legacy server system, please advise me right away so I can look into it. Also, ignore all of the "Project Redivivus Test Server" entries on there. They are servers hosted for testing purposes, and are not currently accessible to the general public for the most part. (They may be taken offline later once users begin submitting their own servers to the listing). The versions are accurate, though, and those are real MTA 0.x legacy-versioned servers. They are not fake. As far as progress on 0.6 goes, (as well as with 0.6 Nightly 2 specifically), we are still hard at work trying to bring this to you. Currently the development is still stalled due to a lack of active developers. (Everyone is off doing real life things still). I'm doing what I can to fix little things here and there, however I am not knowledgeable in C++. If you are a trusted member of the community and are interested in helping, please let us know! While we cannot guarantee anything, we are happy to vet new potential candidates to assist us in producing the meatballs necessary to get our spaghetti code ready for release! (At this time, the code is not yet ready for the open-source switch, however this is still planned for 0.6 once the final release version is completed). If you are interested in tracking any progress, a majority of our discussions can be found on our Discord server here: https://discord.projectredivivus.com/ (Currently with everyone else busy, I tend to speak the most, so feel free to chime in! ) Thanks for taking your time to read my book of an "update", and as always, please...stop playing with yourself!
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Glad you think so! Which one are you referring to though?
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The Map Editor only currently applies to Multi Theft Auto: San Andreas. This forum section is for Grand Theft Auto III: Multi Theft Auto and Multi Theft Auto: Vice City.
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That is an issue regarding Multi Theft Auto: San Andreas. This forum section is for Grand Theft Auto III: Multi Theft Auto and Multi Theft Auto: Vice City. Edit: Thank you to whoever moved the topic!
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Hopefully this helps explain that: I would absolutely love to get things rolling again, as I do miss the days when everyone was online and having a great time in MTA 0.x. GTA III and VC are still great games for multiplayer environments too.
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You sure have made a lot of topics about this! I do appreciate the love for the games! I'm right there with you on it. As for the topic, your latest one has my reply about the game. I don't have much of a say as far as the MTA website though. I only manage the Project Redivivus one. Happy gaming!
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I would recommend turning on the FPS limit. The older GTA's sometimes have issues with newer cards. Does this also happen in singleplayer?
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Just a quick thought off the top of my head, but I would recommend making sure the FPS limit is enabled in the game. The older GTA's tend to have issues with newer videos cards causing the FPS to go wild or bug out sometimes. As far as lag goes, does this happen in singleplayer too?
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MTA was unable to validate your serial number.
SugarD-x replied to patovica98's topic in Multi Theft Auto 0.5r2
This is the wrong section. Please refer to the MTA:SA boards for assistance. -
Please see your latest topic for my reply on this. Thanks for the MTA:VC love!
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Love the gameplay! The Sabre Turbo was always one of my favorites in MTA 0.5 VC Deathmatch. I apologize for the late reply. Work has had me so busy that I'm just now getting caught up on forum posts. I actually replied to your question in your other topic here: Hopefully this helps explain things.
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This is not a MTA 0.x issue. Please refer to the MTA:SA sections for assistance.
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Thanks for helping with hosting these! Due to the way 0.5/0.5r2's executable code in MTAClient was protected from people trying to reverse-engineer it back in the day, many anti-malware programs falsely flag it as a trojan, so most hosting websites tend to remove it because their automated systems believe it isn't a false-positive result. That has made it very difficult to keep these files online for people to download lately.
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Release MTAVC again for the new generation
SugarD-x replied to NoxxeR's topic in Multi Theft Auto 0.5r2
This is quite a big subject I've covered in various other topics, so I'll try to give a "quick" reply to it. The not-so-short-but-trying-to-make-short version is that before GTA:SA was released, the MTA Team worked on the "Blue" core for MTA:VC, which is the core that now runs MTA:SA. (They were also simultaneously working on the Green core, which MTA 0.2 and above used in the MTA 0.x series, but were also trying to move away from). The VC version of the Blue core was unfortunately abandoned by the MTA Team when GTA:SA came out for a variety of reasons, and has since been massively improved upon for MTA:SA. Due to the lack of available developers to work on all of the GTA's simultaneously, the MTA Team chose to focus solely on MTA:SA for the time being, with plans to return to the older GTA's some day. (At the time, GTA:SA was the latest GTA released). Unfortunately this never happened, and MTA:SA has remained the sole focus for the MTA Team. Because of this, over time Project Redivivus was eventually formed, and with permission we obtained the source code for MTA 0.5, which is for GTA III and VC specifically. We were also given the unfinished source code for the Blue core for VC. Because of the state of the code in the projects, how old, encrypted, and experimental they were, (especially 0.5), and a vast majority of the original MTA Team now retired from programming for the mod, there was an extremely limited amount of knowledge and assistance still available to Project Redivivus for this code. Not knowing how it works, how messy the code was, (as it was again highly experimental for its time), and the need to keep backwards compatibility for users has made it an extremely difficult challenge to learn how the code operates and fix it. That all being said, after many years several of the developers in Project Redivivus have also retired or gone perpetually idle for their own "real life" reasons, which has continued to set the project back. At this point, things are almost completely stalled because of a lack of developers, and because the source is still closed for security reasons, (which is planned to be changed for MTA 0.6), it is very difficult to find interested, knowledgeable, AND trustworthy people to bring on to continue development. This is why there haven't been any new releases since 0.5r2, and no new public test builds since 0.6 Nightly 1. While I lead Project Redivivus as one of the founding members and I maintain all of the web services for the project, I do not know C++ myself, (which both MTA 0.x and MTA:VC Blue are coded in). Because of this, I am unable to do a vast majority of the work on these projects. While I have tried to fix many issues to the best of my ability, this is not something I am capable of doing entirely on my own. I would love to bring more developers on board to help with this, but again, finding interested, knowledgeable, and TRUSTWORTHY people is very, very difficult. Now with all of that, small developments are still being made, which you can see happening in our Discord, which we run separately from the main one used by Multi Theft Auto. Currently Project Redivivus, MTA 0.6 development, and MTA:VC Blue development is also handled separately from the main Multi Theft Auto team and MTA:SA project to keep things parallel and not cause confusion, however the end goal would be to some day have all three games running on the same platform together once they are ready for such so that development and maintainability would be extremely simple, and would give users the option to just pick a game and go with one app, however this is very far down the road still. Please let it be known, I don't want to discourage anyone from using these mods. With development on 0.6, there have been massive improvements to stability and efficiency thanks to a large number of contributors on the project over the years. MTA:VC Blue has also inspired many others to go to create similar mods for GTA and other games, some of which have become highly successful, and maintain a positive level of cooperation with MTA and their own teams overall. As long as hope remains from the players, there is still a chance that these mods will get updates that see the light of day. It's just a matter of time until the right people come along that can help contribute toward this goal. -
This board is not for the SA version of MTA. It is for the III/VC versions. Please use the correct board.
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Support for MTA:mA for 0.6 is currently in an unknown state, as we have not had a chance to test it against the software yet. Because of some network logic and encryption changes, it may also require the release of a new .dll file for MTA:mA to be allowed to connect to the server.
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mta 0.6 - how to spawn cars ? + scripts ?
SugarD-x replied to CJ007's topic in Multi Theft Auto 0.5r2
Right now MTA 0.6 does not support spawning new vehicles in due to the older engine design. This is a planned feature for Blue for the III/VC games. You can find old scripts on both the Multi Theft Auto and Project Redivivus online archives. Some may also be accessible through the Multi Theft Auto Wiki. -
We plan to, but right now all of our Developers are busy with other things in life. We're still trying to actively find more Developers to help us with this. 0.6 Nightly #2 is nearly done, barring some major issues we need to finish resolving first. Once that is released, depending on how things go, finalizing the remaining missing features could result in a beta being released shortly after.
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Well, I'd say that too is a fair assumption...
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[Suche MTA GameMode ]Roleplay Oder RPG Gamemode
SugarD-x replied to dnakaiser's topic in German / Deutsch
You need to post this in the support boards for MTA:SA then. These boards are for the version of Multi Theft Auto that apply to GTA III and GTA:VC. GTA:SA is supported by MTA:SA specifically at this time. Can a moderator please move this? -
Either will III
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Until the pinned topic can be updated to remove a few broken links and add additional ones, (some still work), here is another alternative download for MTA 0.5r2's files: http://files.projectredivivus.com/mta05r2/ Please note: Your web browser and/or anti-virus program may falsely flag this website and the client installer, (as well as the client executable after installation), as malicious. These are known false positives. You can safely ignore the warnings. Several years ago, anti-virus programs began adding what are called heuristics to their applications in order to detect malicious software that definitions hadn't been created for yet. Unfortunately this also meant that both MTA 0.5 and MTA 0.5r2 were being falsely flagged as trojans or viruses when they contain absolutely no malicious code whatsoever. The reason behind them being falsely flagged is because years ago, the MTA Team protected the code from reverse engineering using a method called UPX packing. (This was to prevent people from pulling apart the code and creating hack programs or malicious servers). Common malware these days also uses this same method to conceal its code from security programs. Because UPX packing is most commonly used for bad programs more than good ones, many anti-virus companies have defaulted to just flagging anything and everything that is UPX packed as potentially malicious. Sadly this means that MTA 0.5 and MTA 0.5r2 are also wrongly flagged. I have attempted numerous times to contact Google and multiple anti-virus companies to have this false positive be added as an exception in their systems, however all of my efforts have fallen on deaf ears. Now for the good news: The upcoming version of Multi Theft Auto for GTA III and GTA:VC, MTA 0.6, will not have this problem. As MTA 0.6 is meant to be open-sourced upon release, such protection methods will be unnecessary and pointless, and thus will not be an issue that needs to be addressed. Many of you may ask, "Why not just release a version of 0.5/0.5r2 without the UPX packing?", and the answer is simple: We can't. The source we have for MTA 0.5, (which was also part of 0.5r2), is several months newer, as it contained several experimental fixes and changes that were not in the released version of 0.5. Several parts of the networking code and versioning internally are also different, so if we were to re-release 0.5/0.5r2 with these changes, it simply wouldn't work properly with existing clients. We could release a 0.5r3 with the UPX packing removed, the experimental code added, and the 0.5r2 and Server Patch 1 fixes included, however there is no telling what issues this may cause for users, and this would also open up a potential security hazard for those that still actively play 0.5r2, and are awaiting a 0.6 release. To us, this is not worth the risk involved. Now for anyone interested in helping us move forward with 0.6, we are still actively seeking trustworthy, capable developers to further the progress of 0.6. If you are, or you're just looking to check out how things are going, you are more than welcome to join our Discord, forum, and/or bug tracker. We invite everyone interested to come and help spread the word of this awesome modification!