Jump to content

DarkLink

Members
  • Posts

    610
  • Joined

  • Last visited

Everything posted by DarkLink

  1. Hi there guys, I have one question in mind . Does server scripts manage concurrency ? Example, on server script there is a var like x = 2 I mean, two client at the same time try to acess a function on a server side script and both try to decrement that var, it would like x = 0 if server manage concurrency like a locks on java. But if server doesnt support concurrency on blocks, and they try to decrement x at the same time, it will appear x = 1, caused by a dirty read. My question is, how this works on MTA ? I am out of MTA for a few months, and when we came back to Lua coming from Java its kinda weird x) Thanks alot in advance.
  2. I like your idea, maybe this could be very well constructed. with many garages for each user, depending on their race rank and such.. I still have a project under development, but I could help you mate
  3. No no guys! Its not END! I made for myself a promise that I would do this gamemode! Alone or with someone! Doesnt matter how, I will do it! I am just very busy now, working with java Believe me guys, this is one of many wishes I have. Thanks for your interest guys
  4. Ye jacob congratz, thats what happens when we put our effort on what we do! Congratz again you deserve it Keep up the good work, community needs it !
  5. You made it, this is awesome! Good job bro, wont u make it for 1.1?
  6. DarkLink

    Parking System

    This is very nice for roleplaying servers By the way I have one suggestion for the creator: Instead of using markers for the parking spot, why dont u use colshapes? I mean square colshapes.. you make each one for each parking spot, u see? That would make it more real, you dont need to be inside a marker Just in the spot of the parking I hope u understand, good luck
  7. Hm okay thanks jacob, but I guess is not false, is nil instead. for delete animation from ped Thanks
  8. 1.1 qaisjp, but I will test later, when I have more things added. by the way, I made a few progress last days guys This is almost playable, I just need to do the following before a good test: - Spectate Mode - Edit the current money system, need the GUIs for chiefs. I was wrong when I said I would end this about august start, seems that will be a delay I will go on vacation too, and I dont want to release it with bugs and with just a few features.. I prefer to take two week more and fix everything and implement the last features Thanks jacob for using ur cuff system I am near the finish line finally +.+ It has been a nice learning while I script ^^
  9. Ye thanks alot jacob, made it work with setCameraMatrix then killPed And fadeCamera too , makes better visual hehe Thanks!
  10. Yes, but look after I spawn a player I cant revert that situation? When you enter a server if spawnplayer its not called, you will just see black and there wont be any ped of him, even if camera is target to that player .. So what I want is to go back, revert what spawnplayer function did I think I explained better now It must be a way to do this. Thanks guys.
  11. Okay so I am using spawnplayer to really spawn the players, actually it makes a ped for each player and spawn him at x,y,z coordinates right? Okay now I want to delete all the peds associated to the players, you see? How can I do that? Wanna delete all the peds that were created using spawnplayer, did u understand guys? Thanks alot.
  12. Ahh I thats nice, I guess I understanted your code. You changed the real function setPedAnimation to _setPedAnimation, and then you can your costum setPedAnimation function with time argument fixed right? But I can just make a timer with 5 seconds and change animation to nil, I guess its easier But thanks alot, and I think I understand u
  13. Ahhhh ! I understanded now will Thanks alot guys both. Thats a bug that needs to get fixed, wont be such difficult I guess Cya
  14. Yes I know that I can do that, but its also possible with time argument of setPedAnimation doesnt it ? It says on wiki this about the time argument: time: how long the animation will run for in milliseconds. So why is not working for me? Thanks for your help
  15. Hey guys I am trying to do a ped animation for only a few seconds , but seems that isnt working the time argument ? okay so I made this: setPedAnimation(source , "ped", "handsup", 5000, false, false, false, false) But after the 5 seconds the ped have the same animation I could make a timer, and set animation to nil after those 5 seconds, but the time argument on function setPedAnimation should work right? By the way, while the ped is on the animation he can move on a 360 degres circle using W,S,A,D . Is there a way to freeze him with the animation without using setPedFrozen? Thanks alot guys. Cya.
  16. On the second option he wont enter, and also u play stopFollow function to him right? And the cuffed guy becomes "free" right? Thanks alot jacob
  17. Hey jacob I have two questions about your police scripts Okay first one: If there is a player cuffed to a police, and that police enter a car as passenger (using G key) what happens? The cuffed guy will enter the car also? Second question: Imagine a car with only two seats, if a there is a player cuffed to a police, and that police enter as passenger (using also G key) what happens? the cuffed guy enter car to the driving seat? Thanks alot Cya bro.
  18. Ahh there is a bug like I though Thats just what I was asking if there was a bug, or it was a problem with my script Okay so thanks alot, I think I know how I will do this, I mean recreating destroyed objects Thanks all, crystal and wojak 5* guys
  19. Thanks bro, I know that I dont need this type of block , but I would like to know why I cant see the line in some angles-- sometimes the line goes off. Maybe because markers? what do u mean ? I am not entering markers Thanks.
  20. Hey crystal thanks alot for your help, I made today a utility function to draw the line 3d that u said, but seems that there is some bug with that. After I draw the line, even with onClientRender, sometimes I dont see the line, if I look around with mouse, in some angles the line goes off.. some seconds after it comes back sometimes need to change the camera a bit too. Is this normal? Here is my functions: Everything client side function makeLineAppear(command, vx, vy, vz) x, y, z = tonumber(vx), tonumber(vy), tonumber(vz) addEventHandler("onClientRender", getRootElement(), createLine) end function createLine () xN, yN, zN = getElementPosition(getLocalPlayer()) dxDrawLine3D ( xN, yN, zN + 1, xN + x, yN + y, zN + 1 + z, 0xFFFF0000, 3, true, 0 ) end addCommandHandler("draw", makeLineAppear) Thanks alot in advance and please tell me if this is normal or not, thanks again
  21. Hm okay, 5 offset on X and Y is okay?
  22. Ye true, but what I wanted was to see the bar filling with less difference from each fill, dont know if you understand But nevermind, its okay this way, I will keep 1 Thanks
  23. yes its working with +1, it says on wiki that can be a float from 0 to 100, I though I could use 0.5 . but seems not Okay I will use 1, thanks castillo
  24. Hmm I think I get it, you mean something like this: local x,y,z = getElementPosition(object) local x2, y2 = x - 5, y-5 if(isLineOfSightClear(x,y,z,x2,y2,z)) then rebuild item -- because line of sight is clear, means its on destroyed state end my only doubt is about the offset, you mean a little far from the object so I can make a ray right? Thanks
  25. Okay guys I am trying to fill a progress bar 0.5 each 900ms, so for 1800ms would fill 1% of the bar right? The problem is that the bar doesnt even fill.. maybe because just work for more than 1% ? Here is my function: function encheBarra(thehouseColShape) fillingHoldBar = setTimer(function(thehouseColShape) if(guiProgressBarGetProgress(holdBar)==100) then sayTextBig() elseif(getElementData(thehouseColShape,"holding",false)==false) then deleteBar() end outputChatBox("hei") guiProgressBarSetProgress (holdBar, guiProgressBarGetProgress(holdBar) + 0.5 ) end, 900, 201, thehouseColShape) end Thanks alot in advance
×
×
  • Create New...