DarkLink
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Everything posted by DarkLink
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Thanks bro, I dont know yet, things are working now for 1.0.5. But there will be some additions that I can only do on 1.1 Thanks.
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We dont know how much "soon" is that
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I have many pieces of wood mate, and I dont know where to use that, its only to use when they are near the woods right?
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Okay bro I will wait a bit for 1.1, thanks mate By the way if anyone read this topic and knows if there is a good way of doing this without 1.1, just tell me Thanks alot guys . cya
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Thanks for your reply mate. It says on wiki that getElementHealth is only for peds, players and vehicles Are you sure with works for objects ? Oo
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Okay guys thanks for your help, this is a bit harder than I though. I need some help, I have many ways of doing this, I wanna know which one is the best one, the one that uses less memory of computer. Okay I need an event like "onClientRender" always calling a function to see if the pieces of wood are in destroyed state right? To do this I use isElementOnScreen, and when is on destroyed state it returns false, right? but needs to be on screen.. What I must do is only getting the pieces of wood that are on the screen and then check if they are destroyed. But how can I do this? With processLineOfSight? but it says there this: So it will make huge lag if I am calling this all the time with my event "onClientRender". So any suggestions guys? Thanks alot. EDIT: HEY GUYS! I have one idea, but dont know if its possible to do! Is it possible to make an camera above all the pieces of wood, and then use something like : But instead of using the screen of the local player, use the camera above the pieces of wood? Possible?? Thanks alot mates!
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Good job Jacob! I notice on features "edit resource files", really? it opens the script files and you can rewrite them on the game? Amazing bro! Dont stop the good work
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Hi there guys, we all know that there are dynamic objects on GTA, with destroyed state and non destroyed state right? Like wooden pieces from farms..glass.. and much more. I am trying to recreate these objects after they get destroyed, you see? and so I look on wiki and found this: On the last line it says that I can use "isElementOnScreen to detect, destroy, and recreate these objects". But how do I recreate these objects with this function? I dont get it.. Maybe I can only detect if the object is in destroyed state right? and then I get the position and rotation of that object and create him again, using createObject? Or its possible to just turn from destroyed state to normal state? Thanks alot guys, I think this will easy for you Thanks in advance!
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Okay guys so I updated my resources using the link which NikDelgad gave me, and I guess the problem persists. I tryed what u say SDK, I change the position, saved, and then reloaded the map.. and the flower get new position, according to where I put it. so its fine. But when I place the element and I try to change is position I just change the red selection cuboid, not the visual representation of the element, do you see? Look this image as example, I tryed to move the flowers to the left and this is what happens: Flower representation keeps on the same spot, but the selecion cuboid changed position. So anyone know how to help me? Thanks alot in advance!!!
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How do I update my editor by the way? Thanks.
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Thanks for your reply Yes it appears now the flowers as custom element, but there is somekind of bug with the position. I place the element (flowers) then I change the position on map editor with arrows, you know ? and the selection cuboid change position but flowers keep on same position, do you know why ? Thanks in advance. EDIT: tryed this but still not working :
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Hm okay thanks, does anyone knows how to ? Wojak may know, he knows alot about edf
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Hm I guess I understand Tryed a few examples and its okay. Thanks castillo. By the way do you know how to make a custom element for pickup model? I tryed this: on my EDF files, but creates a health pickup instead of flowers that is 325 model I tryed to look on editor_main resources something about pickups but they dont use it on edf file, there must be another script I cant found it.. to learn from it. So do you know how to make a custom element for a pickup model ? Thanks in advance.
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Okay I got it, thanks castillo! By the way can you tell me what is the difference between this events: onPickupHit onPickupUse I cant understand Thanks!
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By the way if I make a weapon pickup it gives the weapon to the player when I hit the pickup? or need an extra function? I would like to put some flowers (weapon) its almost the same as the drug_green, it makes the job for my gamemode. But I dont want to give those flowers as weapons but make a custom function I want, possible? Thanks.
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Hmm I see, thanks alot castillo
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Okay so I went to createPickup page on wiki, and notice this: model: If the pickup is a custom model, this is the model id to use. Many non-pickup models can be used, though some may cause crashes. The following is a list of models designed to be used as pickups. 370: Jetpack 1212: Money (Wad of Cash) 1240: Health (heart) 1242: Armour 1272: House (blue) 1273: House (green) 1274: Money (dollar symbol) 1277: Save (floppy disk) So is this the only objects models available for pickups? I really want to use model : 1578 (drug_green) for my gamemode. Is there a way to make it working? Thanks in advance guys!
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The gamemode is going good, alot of new things done last days It was a good day , like ice would say ;D Cya mates, almost on finish line^^ By the way I will need an intensive test later with many players if someone have good server to host was nice, thanks.
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Ye thanks alot bro, I forgot about those pages on google ! I will read it after when I have some time, thanks! And yes Jacob teach me how to do it I can prevent map cheating ^^ And I will make those verifications on edf file, I need onMapOpen, onNewMap and .. what is the one for load edf? onLoadEdf ? Thanks alot mate!
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Yes its working now! Thanks alot bro! By the way, I understand now what you were talking about the events of which resource, that I can use on other resources ! Thats amazing! And so I did u know about those "onNewMap" and "onMapOpen" ? Is there any documentation about editor_main resource? I can't find it on mta wiki bro. And one more question its not possible to put more than 4 passages right? But a mapper can cheat and go right on .map file, and add one more right? this scripts doesnt prevent from that "cheating", right? What I must do is when I am getting those elements I only get 4 of them not more, right? its the solution? Thanks alot in advance, you helped me alot!
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Thanks for your feedback Yes actually you already give me your time to explain me somethings here on the forum, many topics on scripting bro I never forget those guys .
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Thanks for your reply, but I still cant understand where that source cames from? I mean there that is a custom event right? its not on the wiki. and you are not triggering it, so what will be the source? Thanks. Maybe I am doing things wrong? I open map editor at mtasa, then add definitions for the borderpatrol.edf which have this line on the edf file: So its everything okay? should it give me messages on the chatbox when I try to make more than 4 passages? Thanks.
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Thanks for your reply jay, but I didnt understand much. for setCameraMatrix with right click, I need to be constant refreshing the position of the mouse on the screen? and about this So the cross hair change position when player fire? I dont get it and setObjectStatic, when they get destroyed (use isObjectStatic, if is false then its destroyed, right?) I made them again? Thanks for your help bro.
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Okay guys, first I wanna know if this is possible to do? If you dont know what I am talking about, remember the Zero Mission in single player, you was CJ on a turret (mini-gun) destroying all the airplanes coming from barkley? do you remember? My question is: is it possible to attach a player to a minigun, change the camera do the minigun, make a cross for aiming and then left mouse to shoot the minigun. This is very important to me I dont have any clue how to do it.. I know I can make the object (turret), a bind key to enter, than a condition if player is near the turret than he gets attached. But I dont have any idea how to change camera to sync with turret movement, and make the crosshair.. So can you guys give me some help? I dont want the code, just some ideas how to do it, with turret movement.. the crosshair and the shooting. Thanks alot in advance!! EDIT: Just one more question, how can I set destroyable objects not to be destroyable? is it possible? I talk about wood objects that players can destroy.. I dont want players to destroy it, is it possible by scripting? thanks.
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Hmm I see so break is used to leave the for that is inside, right? Thanks.
