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DarkLink

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Everything posted by DarkLink

  1. Ye here too!! files corrupted why ? Can someone reupload ? thanks
  2. Thanks for the support, I guess. Yes ofc we dont want babies, when I talk about kids, I talk about people that have age enough to appreciate MTA (the scripts, the functionality, the gamemodes..) and have GUTS to start looking at code and do simple things They are still kids, but special ones, they dont give up! (in most cases) And as long I stay here I dont have any problem trying to make them grow up, assuming that I am a bit mature already Thanks and VIVA MTA!
  3. Jacob I know that it was a long time ago, but I never had time to pay attention to this And its never late to give efforts to things that I like , but this is just me Only admins can create houses? Hm but that can be easly change, to use for a profession/job of a rpg . Like I said really nice job
  4. Amazing job dakilla congratz ! I like it very much People can choose interior and set the price and just become available on market, that could be used on a RPG, like house seller Very nice, thanks mate
  5. Like I said MTA became an auto didactive system, making people learning programming. People here on community can also make them grow up, mature people are here for that too
  6. That was kinda weird, kids become mature people.
  7. I do not know if you already noticed but the system that was created by this community spread throughout the world rather fast! The heads were concerned with developing documentation for those faced with this new system on pages around the world, such a thing is to praise. I do not know if you also noticed but many kids find this system by webpages/friends and are dazzled by the capabilities it offers! I do not want to make the message too long, I just wanted to say that a project that was initially so small has become a brutal educational system self! It was this system that made me found my calling to this small planet, programming, so I wanted to thank all those who contributed to make this possible. The system I talked throughout the message more appealing is the name of: MTA - Multi Theft Auto A sincere thank you! PS: Sorry about the bad english, I used translator
  8. Okay look, first welcome to MTA Scripting, its not hard, u just need to practice a bit. First I would suggest you to learn how to script GUI here : https://wiki.multitheftauto.com/wiki/Int ... ng_the_GUI And then when u know how to make GUIs, you can easly do that: these event should help you https://wiki.multitheftauto.com/wiki/OnPickupHit and ofc the freeze function: https://wiki.multitheftauto.com/wiki/SetElementFrozen Starting takes time, but when u learn things will be quite amazing and fun, just never give up if u really want to do something Good luck mate
  9. Okay thanks for the re-upload mate, and ofc thanks alot to kayl for doing this to the community. Credits to him! Thanks
  10. Ya 2010 I see Kinda old, so does that means that there is no version to work with this now ? :c Looks so good , thanks.
  11. Great job dude, congratz! I think the link is down? can u update it again? thanks.
  12. This is very good! The map is amazing, great mapper, good job! The GUIs are nice too, I liked the news board (i dont remember how u call it). But like someone said above, I cant see this as much "playable" or "usable". But the effort is all there, great job!
  13. I like your idea, very nice mate ! Now try to give the bot more intelligence More questions and stuff Very good, congratz
  14. Well I guess that people already wrote everything.. Let me just say: WELL DONE! Congratulations guys, I hope u dont give up on this, only imagination is the limit ! GZ
  15. Hmmm this is nice, I didnt know about this.. Learn something today Thanks Crystal ! I should look into this later . It should solve my problem. yes thats a good solution but not perfect, and to work good with punches from players and cars.. would need more code, besides that I dont want some piece gets immediatly to destroyed state at first shot.. I would need to set element data on each piece storing the numbers of shots, and when it reaches the amount I would want.. it would go to destroyed state.. well now that I am thinking about this, I could make it .. but I would need to "ignore" object receiving shots.. because at each shot it will damaging the object.. and what I want is to control the damage by myself.. and after X shots would be destroyed, and after Y seconds would be replaced.. just need to know how to ignore shots to dynamic objects.. cancel event on player damage wont do it right? because its game mechanics.. ? with a good work around maybe I could do it, I guess. Thanks all of guys.
  16. Thanks for your reply, yes I could do it with that thing of position using isLineOfSightClear, but there will be a problem.. because these objects will be custom, each map will have these objects with different positions, depending on mapper choice.. And make it custom is kinda hard to get their position, and also rotation will make things harder, each object will have a different rotation.. and for one rotation that line could be clear and for another rotation that line could not be clear.. and the object can be on same status.. (destroyed, not destroyed..) Thanks.
  17. DarkLink

    Arrowsigns

    Well the resource is nice, good job. But what I really want to congratulate is the mapper(s) of that map on the video you posted. its so amazing ! I already have seen many DM maps but never seen any like that one, its very worked like piece by piece. all together. Very nice to watch, and play ofc I guess! Great job mapper(s)!! Congratz, love it 3>
  18. Hi there guys, I am back to MTA, have more time now I notice that there is a new version 1.2, right? So, I am posting here asking if I can do this with any better solution? instead of calculate isLineOfSightClear(x,y,z,x2,y2,z) , where the line cross the object, you see? Is there a better way to do this now ? instead of calculating points and see if line is clear..? Thanks alot in advance!
  19. I think you need to use the public ip, test it
  20. okay guys thanks alot for the help
  21. Yes you are close dude, thanks for your reply. But still didnt got fully clarified.. clients are individual threads right? So how do I make a piece of code only executed by one client at a time ? Do u understand ? LOCK the method/function, synchronized methods on java. Thanks.
  22. Thanks for this, congratz MTA Team Keep up the good work please
  23. That would be awesome! I Could help you with some articles I am portuguese from portugal
  24. Hmm I see, thanks for your reply. Thats fine, but look if two clients do the same operation (trigger the same event to serverside), what will happen if that is a critic zone ? that I want only one client executing at same time ? do you understand? Thats why we use synchronized on java, I am asking how Lua on mta handle this.. Thanks in advance guys
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