Jump to content

Dannz0r

Members
  • Posts

    108
  • Joined

  • Last visited

Everything posted by Dannz0r

  1. What is the point of doing the script when u dont help others and u dont do a link that we can download script ???
  2. Dannz0r

    MTA:SA DDC Version

    Yes very famous [DDC] the best RACE/DD/DM Servers on MTA:SA I guess.
  3. true the download link not working can u give another link thats working ???
  4. can u please upload the script on http://www.mediafire.com/loading.php cause the current site to download the script doesnt work
  5. Dannz0r

    Spawn Panel

    wtf jesseunit its not urs https://community.multitheftauto.com/index.php?p= ... ils&id=910
  6. yes please upload the script on http://www.filehippo.com/ and give us the url to download thxxx
  7. Dannz0r

    Join My Clan

    why u gone call D.J a noob hes a good guy and i didant stole him wtf ???
  8. this is better https://community.multitheftauto.com/index.php?p= ... ils&id=330
  9. my computer lags in Green Zone places i hate green zone places
  10. ehhh how u download it ??? when i click on links it doesnt work
  11. Dannz0r

    mapname

    arghahah trying to copy DDC
  12. Dannz0r

    MTA:SA DDC Version

    Всем привет! У меня для вас есть новый дизайн для MTA:SA. ( By BloodStason ) Hi all! I have new design for MTA. ( By BloodStason&[DX]n3m3s1s ) Screenshots: Screenshot #1 ( New "Main Page") - PIXS.ru / ImageShack.us Screenshot #2 (Here you can see some changes) - PIXS.ru / ImageShack.us Screenshot #3 (Here you can see one of many changes ( Image )) - PIXS.ru / ImageShack.us Examples: How you can install this mode / Как вы можете установить этот мод EN: 1. Download ZIP-archive (DepositFiles.com) with new folder for your MTA 2. You must to find folder ( Multi Theft Auto\MTA\cgui ) 3. You must to replace standart "CGUI" folder to new "CGUI" folder ( You can find new folder in ZIP-archive ) RU: 1. Скачайте ZIP-архив (DepositFiles.com) с новой папкой для вашей MTA 2. Вы должны найти папку ( Multi Theft Auto\MTA\cgui ) 3. Вы должны заменить стандартную "CGUI" папку на новую "CGUI" папку ( Вы можете её найти в ZIP-архиве ) © BloodStason(Creator) This version not the last If you have suggestions or you found bugs- tell me please Made By BloodStason
  13. i told u to do it for me u said ok and then u told me its not working WTF
  14. isant there enough details to get a answer ?
  15. I dont know whats wront with this spawn panel but it only works with 2 teams i tryed to add more i couldnt here is the codes Spawn-panel-client SkinsID = {["Male 1"] = 46, ["Male 2"] = 47, ["Male 3"] = 48, ["Female"] = 216, ["Cop 1"] = 280, ["Cop 2"] = 281, ["SWAT"] = 285, ["FBI"] = 286 } Weapons = {["Pistol"] = 22, ["Desert Eagle"] = 24, ["Hunting Shotgun"]= 25, ["Micro-Uzi"] = 28, ["Knife"] = 4, ["Baseball Bat"] = 5} --//Ïîíåëü èãðîêà, ïîñëå çàõîäà â àêàóíò. --//Ìåíþ âûáîðà áàíäû. function step1gangs() if (source == getLocalPlayer()) then if (not isCursorShowing()) then showCursor(true) end --if not lol then --lol = true GUIEditor_Window = {} GUIEditor_Label = {} GUIEditor_Grid = {} GUIEditor_Column = {} SkinRow = {} WeaponRow = {} GUIEditor_Button = {} GUIEditor_Window[1] = guiCreateWindow(11,127,142,242,"Step 1",false) guiWindowSetSizable(GUIEditor_Window[1], false) guiWindowSetMovable(GUIEditor_Window[1], false) GUIEditor_Label[1] = guiCreateLabel(34,16,69,37,"Teams",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[1],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[1],"left",false) guiSetFont(GUIEditor_Label[1],"sa-header") GUIEditor_Grid[1] = guiCreateGridList(9,54,124,179,false,GUIEditor_Window[1]) guiGridListSetSelectionMode(GUIEditor_Grid[1],2) GUIEditor_Column[1] = guiGridListAddColumn(GUIEditor_Grid[1],"Name:",1) --//Çîïàëíÿåì ëèñò íàçâàíèåì áàíä. Gang_Groov_Street = guiGridListAddRow(GUIEditor_Grid[1]) guiGridListSetItemText(GUIEditor_Grid[1], Gang_Groov_Street, GUIEditor_Column[1], "Civillian", false, false) Gang_Ballas = guiGridListAddRow(GUIEditor_Grid[1]) guiGridListSetItemText(GUIEditor_Grid[1], Gang_Ballas, GUIEditor_Column[1], "Police", false, false) --//Êíîïêà äëÿ ñïàâíà GUIEditor_Button[1] = guiCreateButton(12,555,288,34,"SPAWN",false) guiSetFont(GUIEditor_Button[1],"sa-header") guiSetEnabled(GUIEditor_Button[1], false) addEventHandler("onClientGUIClick", GUIEditor_Button[1], playerSpawn) addEventHandler("onClientGUIClick", GUIEditor_Button[1], desWindow) addEventHandler("onClientGUIClick", GUIEditor_Grid[1], step2Skins) end --end end addEvent("step1gangs", true) addEventHandler("step1gangs", getRootElement(), step1gangs) --//Øàã 2 âûáîð ñêèíà ïîä áàíäó. function step2Skins() row,col = guiGridListGetSelectedItem(GUIEditor_Grid[1]) if row and col and row ~= -1 and col ~= -1 then if (not GUIEditor_Window[2]) then GUIEditor_Window[2] = guiCreateWindow(11,372,142,179,"Step 2",false) guiWindowSetSizable(GUIEditor_Window[2], false) guiWindowSetMovable(GUIEditor_Window[2], false) GUIEditor_Label[2] = guiCreateLabel(36,17,66,30,"Skins",false,GUIEditor_Window[2]) guiLabelSetColor(GUIEditor_Label[2],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[2],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[2],"left",false) guiSetFont(GUIEditor_Label[2],"sa-header") GUIEditor_Grid[2] = guiCreateGridList(9,50,124,120,false,GUIEditor_Window[2]) guiGridListSetSelectionMode(GUIEditor_Grid[2],2) GUIEditor_Column[2] = guiGridListAddColumn(GUIEditor_Grid[2],"Name:",1) SkinRow[1] = guiGridListAddRow(GUIEditor_Grid[2]) SkinRow[2] = guiGridListAddRow(GUIEditor_Grid[2]) SkinRow[3] = guiGridListAddRow(GUIEditor_Grid[2]) SkinRow[4] = guiGridListAddRow(GUIEditor_Grid[2]) addEventHandler("onClientGUIClick", GUIEditor_Grid[2], step3weapons) end if ped then destroyElement(ped) end if (guiGridListGetItemText(GUIEditor_Grid[1], row, col) == "Civillian") then guiGridListSetItemText(GUIEditor_Grid[2], SkinRow[1], GUIEditor_Column[2], "Male 1", false, false) guiGridListSetItemText(GUIEditor_Grid[2], SkinRow[2], GUIEditor_Column[2], "Male 2", false, false) guiGridListSetItemText(GUIEditor_Grid[2], SkinRow[3], GUIEditor_Column[2], "Male 3", false, false) guiGridListSetItemText(GUIEditor_Grid[2], SkinRow[4], GUIEditor_Column[2], "Female", false, false) AddCameraMatrixAndPedGangZone(guiGridListGetItemText(GUIEditor_Grid[1], row, col)) elseif (guiGridListGetItemText(GUIEditor_Grid[1], row, col) == "Police") then guiGridListSetItemText(GUIEditor_Grid[2], SkinRow[1], GUIEditor_Column[2], "Cop 1", false, false) guiGridListSetItemText(GUIEditor_Grid[2], SkinRow[2], GUIEditor_Column[2], "Cop 2", false, false) guiGridListSetItemText(GUIEditor_Grid[2], SkinRow[3], GUIEditor_Column[2], "SWAT", false, false) guiGridListSetItemText(GUIEditor_Grid[2], SkinRow[4], GUIEditor_Column[2], "FBI", false, false) AddCameraMatrixAndPedGangZone(guiGridListGetItemText(GUIEditor_Grid[1], row, col)) end end end --//3 øàã, âûáîð îðóæåÿ. function step3weapons() row,col = guiGridListGetSelectedItem(GUIEditor_Grid[2]) if row and col and row ~= -1 and col ~= -1 then setElementModel(ped, SkinsID[guiGridListGetItemText(GUIEditor_Grid[2], row, col)]) if (not GUIEditor_Window[3]) then addEventHandler("onClientRender", getRootElement(), renderSpawnButton) GUIEditor_Window[3] = guiCreateWindow(157,127,142,424,"Step 3",false) guiWindowSetSizable(GUIEditor_Window[3], false) guiWindowSetMovable(GUIEditor_Window[3], false) GUIEditor_Label[3] = guiCreateLabel(23,17,99,32,"Weapons",false,GUIEditor_Window[3]) guiLabelSetColor(GUIEditor_Label[3],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[3],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[3],"left",false) guiSetFont(GUIEditor_Label[3],"sa-header") --//Îðóæèÿ 1 ñëîòà GUIEditor_Grid[3] = guiCreateGridList(9,67,124,113,false,GUIEditor_Window[3]) guiGridListSetSelectionMode(GUIEditor_Grid[3],2) GUIEditor_Column[3] = guiGridListAddColumn(GUIEditor_Grid[3],"Name",1) GUIEditor_Label[4] = guiCreateLabel(16,53,37,14,"Slot 1:",false,GUIEditor_Window[3]) guiLabelSetColor(GUIEditor_Label[4],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[4],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[4],"left",false) guiSetFont(GUIEditor_Label[4],"default-bold-small") WeaponRow[1] = guiGridListAddRow(GUIEditor_Grid[3]) WeaponRow[2] = guiGridListAddRow(GUIEditor_Grid[3]) guiGridListSetItemText(GUIEditor_Grid[3], WeaponRow[1], GUIEditor_Column[3], "Pistol", false, false) guiGridListSetItemText(GUIEditor_Grid[3], WeaponRow[2], GUIEditor_Column[3], "Desert Eagle", false, false) --//Îðóæèÿ 2 ñëîòà GUIEditor_Grid[4] = guiCreateGridList(9,195,124,113,false,GUIEditor_Window[3]) guiGridListSetSelectionMode(GUIEditor_Grid[4],2) GUIEditor_Column[4] = guiGridListAddColumn(GUIEditor_Grid[4],"Name",1) GUIEditor_Label[5] = guiCreateLabel(16,181,37,14,"Slot 2:",false,GUIEditor_Window[3]) guiLabelSetColor(GUIEditor_Label[5],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[5],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[5],"left",false) guiSetFont(GUIEditor_Label[5],"default-bold-small") WeaponRow[3] = guiGridListAddRow(GUIEditor_Grid[4]) WeaponRow[4] = guiGridListAddRow(GUIEditor_Grid[4]) guiGridListSetItemText(GUIEditor_Grid[4], WeaponRow[3], GUIEditor_Column[4], "Hunting Shotgun", false, false) guiGridListSetItemText(GUIEditor_Grid[4], WeaponRow[4], GUIEditor_Column[4], "Micro-Uzi", false, false) --//Îðóæèÿ 3 ñëîòà GUIEditor_Grid[5] = guiCreateGridList(9,321,124,93,false,GUIEditor_Window[3]) guiGridListSetSelectionMode(GUIEditor_Grid[5],2) GUIEditor_Column[5] = guiGridListAddColumn(GUIEditor_Grid[5],"Name",1) GUIEditor_Label[6] = guiCreateLabel(16,307,37,14,"Slot 3:",false,GUIEditor_Window[3]) guiLabelSetColor(GUIEditor_Label[6],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[6],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[6],"left",false) guiSetFont(GUIEditor_Label[6],"default-bold-small") WeaponRow[5] = guiGridListAddRow(GUIEditor_Grid[5]) WeaponRow[6] = guiGridListAddRow(GUIEditor_Grid[5]) guiGridListSetItemText(GUIEditor_Grid[5], WeaponRow[5], GUIEditor_Column[5], "Knife", false, false) guiGridListSetItemText(GUIEditor_Grid[5], WeaponRow[6], GUIEditor_Column[5], "Baseball Bat", false, false) end end end --//Ñîçäàíèå áîòà è íàïðîâëåíèÿ êàìåðû çîíû áàíä. function AddCameraMatrixAndPedGangZone(gangName) if ped then destroyElement(ped) end if (gangName == "Civillian") then setCameraMatrix(2009.6099853516, 1800.4509277344, 23.755895614624, 2009.6099853516, 1800.4509277344, 23.755895614624) ped = createPed(46, 2009.1154785156, 1810.5543212891, 22.852224349976) setPedRotation(ped, 180) setPedAnimation(ped, "ped", "roadcross_gang") elseif (gangName == "Police") then setCameraMatrix(-329.6953125, 1530.2965087891, 77.23804473877, -329.6953125, 1530.2965087891, 77.23804473877) ped = createPed(285, -329.50927734375, 1536.6655273438, 76.233581542969) setPedRotation(ped, 181.52386474609) setPedAnimation(ped, "ped", "roadcross_gang") end end function renderSpawnButton() local row, col = guiGridListGetSelectedItem(GUIEditor_Grid[1]) local row2, col2 = guiGridListGetSelectedItem(GUIEditor_Grid[2]) if row ~= -1 and col ~= -1 and row2 ~= -1 and col2 ~= -1 then if (guiGetEnabled(GUIEditor_Button[1]) == false) then guiSetEnabled(GUIEditor_Button[1], true) end else if (guiGetEnabled(GUIEditor_Button[1]) == true) then guiSetEnabled(GUIEditor_Button[1], false) end end end function playerSpawn() local row, col = guiGridListGetSelectedItem(GUIEditor_Grid[1]) local GangName = guiGridListGetItemText(GUIEditor_Grid[1], row, col) local row, col = guiGridListGetSelectedItem(GUIEditor_Grid[2]) local SkinID = SkinsID[guiGridListGetItemText(GUIEditor_Grid[2], row, col)] if guiGridListGetSelectedItem(GUIEditor_Grid[3]) then local row, col = guiGridListGetSelectedItem(GUIEditor_Grid[3]) WeaponSlot1 = Weapons[guiGridListGetItemText(GUIEditor_Grid[3], row, col)] end if guiGridListGetSelectedItem(GUIEditor_Grid[4]) then local row, col = guiGridListGetSelectedItem(GUIEditor_Grid[4]) WeaponSlot2 = Weapons[guiGridListGetItemText(GUIEditor_Grid[4], row, col)] end if guiGridListGetSelectedItem(GUIEditor_Grid[5]) then local row, col = guiGridListGetSelectedItem(GUIEditor_Grid[5]) WeaponSlot3 = Weapons[guiGridListGetItemText(GUIEditor_Grid[5], row, col)] end triggerServerEvent("playerSpawn", getLocalPlayer(), GangName, SkinID, WeaponSlot1, WeaponSlot2, WeaponSlot3) end function desWindow() if (source == GUIEditor_Button[1]) then removeEventHandler("onClientRender", getRootElement(), renderSpawnButton) destroyElement(GUIEditor_Button[1]) destroyElement(GUIEditor_Window[1]) destroyElement(GUIEditor_Window[2]) destroyElement(GUIEditor_Window[3]) showCursor(false) if ped then destroyElement(ped) end end end Spawn-panel-server --//Ñîçäà¸ì êîìàíäû áàíä Groov_Street = createTeam("Civillian", 0, 179, 4) setTeamFriendlyFire(Groov_Street , false) Ballas = createTeam("Police", 0, 1000, 0) setTeamFriendlyFire(Ballas , false) --//Òàáëèöà ðåñïàâíîâ. Respawns = {["Civillian"] = {2494.3540039063, -1685.6320800781, 13.511992454529}, ["Police"] = {2252.7224121094, 2491.8293457031, 10.990804672241}} Weapons1 = {} Weapons2 = {} Weapons3 = {} blipPlayers = {} --//Ñïàâí èãðîêà. function playerSpawn(GangName, SkinID, WeaponSlot1, WeaponSlot2, WeaponSlot3) spawnPlayer(source, Respawns[GangName][1],Respawns[GangName][2],Respawns[GangName][3], 0, SkinID, 0, 0) setPlayerTeam(source, getTeamFromName(GangName)) fadeCamera(source, true) setCameraTarget(source, source) if WeaponSlot1 then giveWeapon(source, WeaponSlot1, 90, true) Weapons1[getPlayerName(source)] = WeaponSlot1 end if WeaponSlot2 then giveWeapon(source, WeaponSlot2, 70, true) Weapons2[getPlayerName(source)] = WeaponSlot2 end if WeaponSlot3 then giveWeapon(source, WeaponSlot3, 1, false) Weapons3[getPlayerName(source)] = WeaponSlot3 end end addEvent("playerSpawn", true) addEventHandler("playerSpawn", getRootElement(), playerSpawn) --//Ðåñïàâí èãðîêà ïîñëå ñìåðòè. function RespawnPlayer(source, skin) local teamNeme = getTeamName(getPlayerTeam(source)) spawnPlayer(source, Respawns[teamNeme][1],Respawns[teamNeme][2],Respawns[teamNeme][3], 0, skin, 0, 0) if Weapons1[getPlayerName(source)] then giveWeapon(source, Weapons1[getPlayerName(source)], 90, true) end if Weapons2[getPlayerName(source)] then giveWeapon(source, Weapons2[getPlayerName(source)], 70, true) end if Weapons3[getPlayerName(source)] then giveWeapon(source, Weapons3[getPlayerName(source)], 1, false) end if (isPedHeadless(source) == true) then--//Äîáîâëÿåì èãðîêó ãîëîâó åñëå å¸ íåò. setPedHeadless(source, false) end end --//Ðåñïàâí èãðîêà ïîñëå ñìåðòè. function respawnDead(ammo, attacker, weapon, bodypart) if attacker then if (getElementType(attacker) == "player") then setPlayersStatsIFattackerPlayer(source, attacker) elseif (getElementType(attacker) == "vehicle") then setPlayersStatsIFattackerVehicle(source, attacker) end end if (getElementData(source,"F4") == false) then setTimer(RespawnPlayer, 5000, 1, source, getElementModel(source)) elseif (getElementData(source,"F4") == true) then setTimer(triggerClientEvent, 5000, 1, "step1gangs", source) setElementData(source,"F4", false) end end addEventHandler("onPlayerWasted", getRootElement(), respawnDead) --//Óäîëÿåì ïðè ðåñïàâíå àâòîìîáèëÿ, äàííóþ î òîì êòî â íå¸ ñòðåëÿë, â ðåçóëüòàòå ÷åãî îíà âçîðâàëàñü. playersDamageVihecle = {}--//Òàáëèöà Àòàêóåùèõ àâòîìîáèëåé (åñëå ïîñëå íèõ òà÷êà çàãàðåëàñü). function onVehicleRespawn(exploded) if (getElementType(source) == "vehicle") then if playersDamageVihecle[source] then playersDamageVihecle[source] = nil if not playersDamageVihecle[source] then outputChatBox("", getRootElement(), 0, 0, 0,true) end end end end addEventHandler("onVehicleRespawn", getRootElement(), onVehicleRespawn) function quitPlayer() local playername = getPlayerName(source) destroyElement(blipPlayers[playername])--//Óäîëÿåì áëèï îáîçíà÷àþùèé ìåñòîïîëîæåíèå èãðîêà íà ðàäàðå. local theAccount = getPlayerAccount(source) setAccountData(theAccount, "money", getPlayerMoney(source)) end addEventHandler("onPlayerQuit", getRootElement(), quitPlayer) --//Áèíäèì êëàâèøó F4 function joinplayerBindkey() bindKey(source,"F4", "down", nextGang) end addEventHandler("onPlayerJoin",getRootElement(),joinplayerBindkey) --//F4 ñìåíà êîìàíäû. Ïîñëå ñìåðòè. function nextGang(player, key, keyState) if (getElementData(player,"F4") == false) or (not getElementData(player,"F4")) then outputChatBox("#CC0033[F4]: #339933Is Disabled!", player, 0, 0, 0,true) setElementData(player,"F4", true) elseif (getElementData(player,"F4") == true) then outputChatBox("#CC0033[F4]: #339933Is disabled", player, 0, 0, 0,true) setElementData(player,"F4", false) end end what do i have to do to add more teams ? here is the details of the other teams that i want to add [TEAMS] Team 1: Army Force Team 2: Demilitarized Zone Team 3: The Mafia [WEAPONS ID] [sKIN] Slot 1:24,27,28,31,15 1:73,179,287 Slot 2:30,34,32,26,23,4,5 2:114,115,116 Slot 3:30,34,32,26,23,4,5 3:125,126,127 [sPAWN COORDINATES] Team 1: posX 206.1700592041 posY 1860.0698242188 posZ 13.140625 Team 2: posX 2494.3540039063 posY -1685.6320800781 posZ 13.511992454529 Team 3: posX -1895.2487792969 posY -1681.8607177734 posZ 23.015625
  16. Dannz0r

    Need HELP ASAP

    reinstall mta and if its still doing that reinstall GTA SA and MTA
  17. arghhaha what a rofl topic commants but nice maps mate 1000000/1000000
  18. I saw the TRAILER to me looks like a good movie
  19. Dannz0r

    Spawn Panel

    I got a spawn panel and i cant add more teams only two can someone help me ?
  20. Dannz0r

    nemesis

    wtf what is nemesis my name or a mod ?
  21. Dannz0r

    A Idea

    Can this time when 1.0.5 is gone be maken can you people load the RCG and other GAMEMODE's ? cause that will be better for people that doesnt know how to download RCG ?
  22. Dannz0r

    Join My Clan

    Hello Everyone I made a CLAN called DMZ Demilitarized Zone now i want people to join my clan if you want here u can do it http://www.dmzforum.smffy.com/index.php feel free to come on forum register and join my clan to join it read this http://www.dmzforum.smffy.com/index.php ... n.html#new then do what it says there please people i need some more people to join my clan cause i don't have that many THX FOR READING IT
  23. Thx for replying but if you will explane it more because my english is not so good and i dont understand it alot .
  24. I got a DD/DM server and i need help to mod infernus with our logo on it how can i do it if anyone can help. I want like exo has they have a logo on infernus i want to do same how can i do it ?
  25. nice i found ur server script here: https://community.multitheftauto.com/index.php?p= ... ils&id=912
×
×
  • Create New...