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Posts
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Everything posted by Dannz0r
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Maybe > /restart race
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* |-SHC//-| ~DD/DM~ | @www.SHCClan.de | saesrpgvalhallagmchlsrpgamenetzombie Owner is: SHC//Sniper Skype: Forum: http://shcclan.de/
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No one will be intreasted LOL only people with money arghah but no scripters
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Gta-multi.com, Quality MTA San Andreas Hosting.
Dannz0r replied to Gta-multi's topic in Hosting solutions
A away of phone pay can you people add cause other way I cant buy host. And actually when I choosed 32 Players and 1 month period do I have to pay every month or just for one month then I need to buy another one? -
hmm i am a romanian person but can i ask something? what is this board for? like what do u post here ? hmm sunt roman dar pot sa intreb o intrebare? pentru ce ii board-ul asta ? ce postezi aici ?
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First of all: Get DD+DM maps from Community Then Download the "Race" start the race but make sure you don't have no Race maps because then its gone be a mixed server not a DD+DM so have only maps with out checkpoints
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Well while this problem was happening i could seen my server on server list and i know that server list belongs to game-monitor but problem is fixed now
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Well they are being added to server list but its not added to the game-monitor.com
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what he means the new servers wont be added to game-monitor.com site but you can find it in search list
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true because i saw that when i tryed to go on game-monitor.com forum or others it come up a page with database not found so that means when that thing gets fixed it wont appear the 500 internal server error
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Well my servers works on LAN but what happend is when i open server it shows next to the game-monitor.com 500 Internal Server Error how can i make it work ?
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my server apears on LAN now because i updated my anti-virus
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actaully nothing is working is working i tryed with everything i could
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ok i will forward them and my IP is 82.30.172.30
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<config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>Default MTA Server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip></serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22004</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22134</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter limits the number of http connections each client can make. If you are using an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts. A streamlined web server such as lighttpd, would benefit from the maximum setting of 32. (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server) Available range: 2 to 32. --> <httpconnectionsperclient>32</httpconnectionsperclient> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- Comma seperated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update (if their client supports auto-update). If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers look like this: 1.0.4-9.01746.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update (if their client supports auto-update). If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> </config>
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what you mean and please contact me on MSN is better: [email protected]
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this?: and can u tell me full what to do so i dont need to wait and post and wait and post ?
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Here is a picture with my (ipconfig /all)
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Here: Its Virgin Media, DLink, Product DIR-615, Firmware Version : 1.00VG
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Well if you mean by Windows version I will post a pic with the settings:
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Well what happend is, I had everything working, my server was on LAN and on Internet too, but I closed it once and then when I opended it again it didant come up on LAN and on Internet (Any idea of what happend if you can be very helpful)
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What is the point of doing the script when u dont help others and u dont do a link that we can download script ???
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What is the point of doing the script when u dont help others and u dont do a link that we can download script ???