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Buffalo

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Everything posted by Buffalo

  1. Uploaded linux-1.4.0-rc-6823 Still crashes with same error (bad_alloc).
  2. Any information how to stop this would be appreciated. What exactly could cause these leaks (i guess?). Or if it's MTA related issue, I'll wait for a server patch version to update to. EDIT: Last crash had different error: http://i.gyazo.com/eaecaa23912af6ad55523700bf3af5c3.png
  3. Right, so heres my homework: http://pastebin.com/sjQterXk (There was no core dump file) Regarding this info, im using latent events to send files. It works good on other server.
  4. At least you can read a dump file. I never got one. BTW nice english.
  5. Hello, Server is running debian-6.0, MTA 1.4-release-6760, using pre-compiled server files from linux.multitheftauto.com. Error on crash: http://i.gyazo.com/6c572078cf1f88abf687e7119a6b3d98.png (bad_allocation?) Crash happens after awhile, somewhere in the middle of 20mins to 4 hours. Gamemode scripts are mostly running client-side. Script is based on peds. Major server scripts based on custom files downloading, that works very well. E.g. no open file handles reported by performancebrowser. Actually can't see anything abnormal in performancebrowser. Although, there are some server side peds, like bosses, that must be synced correctly. Also, this gamemode is 1 year old, with nothing special added (except file downloader), it worked perfect on MTA 1.3.3. I forgot how to debug crash deeper, since I had last server crashes on this gamemode on early MTA versions. Once someone reminds what to use, I will try to collect more information it dumps. EDIT: Crash seems pretty random. Worked 9 hours straight without incident.
  6. Well if everyone are for themself, then I'm voting for myself too. Im honorable and I would like to be useful here. I do not like wilderness here, and I want that to be clear. Yo that rhymes, OG Loc is here.
  7. Not with this method, no. You can change it (using shader tech) for all the models at once, but whats the point of modding then, right? At this point we have this: paintjobs can be changed for default vehicles, that accepts paintjobs, and also sometimes on modded cars. Is it possible to add other modifications to vehicle?
  8. Well, but it works perfectly on single player
  9. That is what I have asked. Thanks. Anyone aware that mta irc cant be connected to? Is it just me, or custom paintjobs wont work on custom vehicles? only default ones
  10. But exactly how? ^^ I need an example
  11. Hi, As title says, is it possible? I'm pretty sure it is, but forgot how exactly its done. Snipet would be perfect. EDIT: Is it possible to add mods aswell? BTW, anyone having trouble connecting to mta irc channel?
  12. man atrd "im always copying and stealing because as pats geriausias turiu super dayz serva ataikit ir patys pamatysit" bet be pavydo scenų, gal ten tikrai majestic servas bus :DD
  13. Hi After awhile (4-6 days) new players can not download server files, its always 0kb/2.7mb. I'm not using any external ftp servers to download files. Also i'm downloading additional mod files using triggerLatentClientEvent (file by file), when all required script files finish downloading. File handles shouldn't be a problem, i'm also adding information from performancebrowser Lua memory tab http://docdroid.net/9bl4 (made 3 days after server reload)
  14. Man labai patikti šios temos peržiūrų kiekis.
  15. Mane nervuoja tas sukūrėjas gal malonėtum pakeist į įkūrėjas?
  16. If i open file just for reading, its necessary to close it independantly? ^^ I thought the handle would automatically be found & closed at some point with trash collectors taking place Well then after someone downloads all mods, leaves also ~250 file handles serverside. Closing handles now properly, looking forward to see changes. Thank you!
  17. mtasa://77.241.199.136:22010 resource port is now 22012 download problem should occur during next 12 hours once server is restarted, download works again also noticed strange thing: after approx. 2-3 days when i type /refresh all resources are unloaded
  18. Hi After awhile new players can not download server files, its always 0kb/2.7mb. I'm not using any external ftp servers to download files. Tried setting http port to different than incoming connections port, same happens. Also i'm downloading additional mod files using triggerLatentClientEvent (file by file), when all required script files finish downloading. But that shouldn't be a reason why this happens.
  19. root = getRootElement() local blockedVehicleIDS = {[402]=true,[411]=true} addEventHandler("onVehicleStartEnter",root, function(p) if blockedVehicleIDS[getElementModel(source) ] then outputChatBox("* You are not allowed to drive this!",p) cancelEvent() end end ) Just optimized.. if list get too big
  20. Well why are you using playSound3D? If you are playing this sound only for local player, use playSound instead. If not, try attaching sound element to vehicle.
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