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TAPL

Retired Staff
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Everything posted by TAPL

  1. TAPL

    Crash MTA 1.1

    i have trying useing 1.1 (3060) unstable but i can't join to any server :@
  2. TAPL

    Crash MTA 1.1

    Version = 1.1-release-3055.0.000 Time = Thu Aug 25 20:51:03 2011 Module = C:\Windows\SYSTEM32\ntdll.dll Code = 0xC0000005 Offset = 0x00052C10 EAX=17EB70C8 EBX=17EB60B0 ECX=D9A7D888 EDX=D9AFD884 ESI=17EB70C0 EDI=03AB0000 EBP=0022F4C8 ESP=0022F4A0 EIP=77CC2C10 FLG=00210246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
  3. TAPL

    Crash MTA 1.1

    Now i got another crash window in screen: The instrution at 0x77cc6b9d refrenced memory at 0xffffff8. The memory could not be read. Click on OK to terminate the program Edit: other crash Version = 1.1-release-3055.0.000 Time = Thu Aug 25 20:29:54 2011 Module = C:\Windows\SYSTEM32\ntdll.dll Code = 0xC0000005 Offset = 0x00055BF5 EAX=0000DCB5 EBX=03AE0000 ECX=00000001 EDX=1DBF0000 ESI=1DD4DAC8 EDI=1DCDF520 EBP=0022F250 ESP=0022F22C EIP=77CC5BF5 FLG=00210202 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 and other Version = 1.1-release-3055.0.000 Time = Thu Aug 25 20:32:14 2011 Module = C:\Windows\SYSTEM32\ntdll.dll Code = 0xC0000005 Offset = 0x0005304F EAX=00000000 EBX=00000000 ECX=03D700C4 EDX=0000003B ESI=1E47D4F8 EDI=03D70000 EBP=0022EA54 ESP=0022E974 EIP=77CC304F FLG=00210206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 and Version = 1.1-release-3055.0.000 Time = Thu Aug 25 20:35:23 2011 Module = D:\MTA 1.1\mta\cgui.dll Code = 0xC0000005 Offset = 0x00022979 EAX=00000001 EBX=05705D60 ECX=00000D56 EDX=00000000 ESI=1C412290 EDI=00000000 EBP=00000D56 ESP=0022F480 EIP=057B2979 FLG=00210206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 and Version = 1.1-release-3055.0.000 Time = Thu Aug 25 20:37:23 2011 Module = C:\Windows\SYSTEM32\ntdll.dll Code = 0xC0000005 Offset = 0x00053081 EAX=1B227238 EBX=00000000 ECX=0000006C EDX=1B593B60 ESI=1B593B58 EDI=02980000 EBP=0022F3EC ESP=0022F30C EIP=77CC3081 FLG=00210287 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 and Version = 1.1-release-3055.0.000 Time = Thu Aug 25 20:42:06 2011 Module = C:\Windows\SYSTEM32\ntdll.dll Code = 0xC0000005 Offset = 0x00055B57 EAX=01B50000 EBX=00000656 ECX=202B4CC8 EDX=0000002A ESI=202B4CC0 EDI=0000000A EBP=0022E8E4 ESP=0022E814 EIP=77CC5B57 FLG=00210246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 and Version = 1.1-release-3055.0.000 Time = Thu Aug 25 20:44:58 2011 Module = D:\MTA 1.1\mta\cgui.dll Code = 0xC0000005 Offset = 0x00022979 EAX=0000000F EBX=0000000A ECX=00000E1D EDX=00000000 ESI=1CE31EE0 EDI=00000000 EBP=00000E1D ESP=0022F478 EIP=05732979 FLG=00210206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
  4. TAPL

    Crash MTA 1.1

    DirectX setup has determined that a newer or equivalent version of DirectX has been installed already. No installation is necessary
  5. TAPL

    Crash MTA 1.1

    OMGGGGGGGGGG Version = 1.1-release-3055.0.000 Time = Thu Aug 25 20:19:48 2011 Module = D:\MTA 1.1\mta\netc.dll Code = 0xC0000005 Offset = 0x0005A77D EAX=00000000 EBX=0000001E ECX=1E4D1BA8 EDX=00000008 ESI=00000000 EDI=03ABB2EC EBP=02E8FF2C ESP=02E8EF60 EIP=03F5A77D FLG=00010246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
  6. TAPL

    Crash MTA 1.1

    omg Version = 1.1-release-3055.0.000 Time = Thu Aug 25 20:17:58 2011 Module = C:\Windows\SYSTEM32\ntdll.dll Code = 0xC0000005 Offset = 0x0005C5DE EAX=00000000 EBX=000007FE ECX=039700C4 EDX=039700C4 ESI=00000000 EDI=00000000 EBP=0311ED28 ESP=0311EC58 EIP=77CCC5DE FLG=00010246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
  7. TAPL

    Crash MTA 1.1

    now i stat MTA after freeze and i join to server and after 20 sec i got crash Version = 1.1-release-3055.0.000 Time = Thu Aug 25 20:14:58 2011 Module = C:\Windows\SYSTEM32\ntdll.dll Code = 0xC0000005 Offset = 0x00052C10 EAX=1E704020 EBX=1E702478 ECX=0000000A EDX=0000002A ESI=1E704018 EDI=038B0000 EBP=0022E89C ESP=0022E874 EIP=77CC2C10 FLG=00210246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
  8. TAPL

    Crash MTA 1.1

    and now MTA freezing when i start shader bloom
  9. TAPL

    Crash MTA 1.1

    and again crash after download prosses finish Version = 1.1-release-3055.0.000 Time = Thu Aug 25 20:08:38 2011 Module = C:\Windows\SYSTEM32\ntdll.dll Code = 0xC0000005 Offset = 0x00053081 EAX=20932050 EBX=00000000 ECX=00000073 EDX=203C4400 ESI=203C43F8 EDI=01E80000 EBP=0022EA4C ESP=0022E96C EIP=77CC3081 FLG=00210297 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
  10. TAPL

    Crash MTA 1.1

    omg the new mta is crash and crash and crash i can't stay for 10 min without crash ! Version = 1.1-release-3055.0.000 Time = Thu Aug 25 19:58:34 2011 Module = C:\Windows\SYSTEM32\ntdll.dll Code = 0xC0000005 Offset = 0x0002BAAC EAX=00000000 EBX=000000A2 ECX=000016E9 EDX=00100000 ESI=1D269388 EDI=01C20000 EBP=0022F1FC ESP=0022F1D0 EIP=77C9BAAC FLG=00210206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
  11. nice, i hope no crash with custom car any more any one know when this page will updated http://linux.multitheftauto.com ? i can't find config files
  12. guys do you know? F*** to Delux Host and F*** to ServerFFS Delux Host is stupid Most of the time i can't start or stop my server and ServerFFS is mega stupid just lagging and when i send Ticket to the Support and told him about the lagg they just say and i say to him really? i have to reinstall my server every time i got lagg? they Repeats itself and after the lagg and after the late reply my server down for 1 day ( 23 hours ) and I discovered that all the servers located in France, a subsidiary of ServerFFS is Down and is wasn't only my server! at last the lagg and down fixed after 6 day and no refund or any Compensation Now i got my own Dedicated server and yeah Every thing is well and fine
  13. TAPL

    Cbug script

    i have enter your server and when i join i see this * Connected! [MTA:SA Server 1.0 [Windows]] LOL you have very very old server, you should update your server to MTA Sa: 1.0.5 also the C-Bug not work with your server, as wiki say it's only work with mta 1.0.4 +++++
  14. TAPL

    Cbug script

    my bad, i forgot to change to onResourceStop i think NeveR don't know how to do C-Bug you wanna check if it's work or not? then give your self any weapon and shot one shot and look at clip then Switch your weapon and again back to the weapon you was shot with and look at clip you will see your weapon has reloaded without animation then you will know that the Script is working
  15. TAPL

    Cbug script

    did you start the resource? type in Console or in F8 in Game ( start ResourceNameHere ) *ResourceNameHere is name of the folder you have put in files c-bug.lua and meta.xml
  16. TAPL

    Pickups ID s

    the rest = respawnTime ?
  17. TAPL

    Cbug script

    Server-Side function resourceStart () setGlitchEnabled ( "quickreload", true ) setGlitchEnabled ( "fastmove", true ) setGlitchEnabled ( "fastfire", true ) setGlitchEnabled ( "crouchbug", true ) end addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStart ) function resourceStop () setGlitchEnabled ( "quickreload", false ) setGlitchEnabled ( "fastmove", false ) setGlitchEnabled ( "fastfire", false ) setGlitchEnabled ( "crouchbug", false ) end addEventHandler ( "onResourceStop", getResourceRootElement ( ), resourceStop ) Meta
  18. function attach() taxiped = createPed(187,1220,-1812,16,0) setPedRotation(taxiped,180) setPedAnimation( taxiped, "ped", "WOMAN_walknorm") tpickup = createPickup (-2026.5, -101, 35.5, 3, 1239, 1 ) setTimer(function() local x,y,z = getElementPosition( taxiped) setElementPosition(tpickup, x, y, z) end, 50, 0) end addCommandHandler ( "ped", attach ) i don't know if there an other way but this will work
  19. attachElements is not compatible with all elements is only compatible with Markers and Blips and Objects and Players and Vehicles and Pickup is not compatible
  20. did you try this? why you need to check if source is player or not ! the event is onPlayerSpawn so what is Spawned is Player! also why you get same data and set same data!! addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() exports.scoreboard:addScoreboardColumn("EXP") end) function xxx() local FFF = getElementData(source,"EXP") setElementData(source, "EXP", FFF) end addEventHandler("onPlayerSpawn", getRootElement(), xxx)
  21. this not needed becuase onClientPlayerWasted is not custom Event addEvent("onClientPlayerWasted",true) and onClientPlayerWasted is Client-Side addEventHandler ( "onClientPlayerWasted", getRootElement(), rewardOnWasted )
  22. TAPL

    A little problem

    function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local playerTeam = getAccountData (theCurrentAccount, "funmodev2-team") -- team thingy here local TeamName = getTeamFromName ( playerTeam ) local R = getAccountData (theCurrentAccount, "funmodev2-R") local G = getAccountData (theCurrentAccount, "funmodev2-G") local B = getAccountData (theCurrentAccount, "funmodev2-B") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setPlayerTeam (source, TeamName) -- theam thingy here setTimer (setElementHealth, 500, 1, source, playerHealth) setTimer (setPedArmor, 500, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, R, G, B) else spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) setPlayerMoney (source, 200) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, 255, 255, 255) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) local r,g,b = getPlayerNametagColor (source) local PlayerTeam = getPlayerTeam (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-team", getTeamName (PlayerTeam)) --team thingy here setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted)
  23. you may use event onClientPlayerWeaponSwitch Instead of onPlayerWeaponSwitch because onPlayerWeaponSwitch can't Discovery the weapons from Cheat Programs i don't know if it now fixed or not but i was tested that from long ago
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