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TAPL

Retired Staff
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Everything posted by TAPL

  1. https://community.multitheftauto.com/index.php?p=resources&s=details&id=3054 https://forum.multitheftauto.com/viewtopic.php?f=119&t=47268
  2. هو مسوي الأوبجيكت من الأدمنية من تاب ريسورس ..ما يمديك تسوي متغيرات
  3. What? i don't understand.. You mean this? bindKey unbindKey
  4. setElementID(createObject(..), "My Object") moveObject(getElementByID("My Object"), ..)
  5. الف مبروك للمشرفين الجدد الحين اقدر انام مرتاح
  6. The posts not deleted, it moved to Hidden Trash. If you want me to quote some of 3ɑsн8 ɑʟsнɾq posts AND YOUR POSTS, let me know.
  7. You're welcome.
  8. Don't forget to enable colorCoded. outputChatBox("#D21D1D[Reporte #D21D1DMilitar]: La Noche Comenzo.", getRootElement(), 255, 0, 0 ) outputChatBox("#D21D1D[Reporte #D21D1DMilitar]: Ah amanecido. #F2184BHora #F5F5FF06:00", getRootElement(), 255, 0, 0 ) Will be: outputChatBox("#D21D1D[Reporte #D21D1DMilitar]: La Noche Comenzo.", getRootElement(), 255, 0, 0, true ) outputChatBox("#D21D1D[Reporte #D21D1DMilitar]: Ah amanecido. #F2184BHora #F5F5FF06:00", getRootElement(), 255, 0, 0, true )
  9. Nope, make it infinite timer.
  10. Use a timer instead of the event.
  11. setElementHealth require float not string.
  12. As far as i know, there aren't a way to get the exist commands, you can add them manually to a table and then use event onPlayerCommand and check if the command was in the table or not.
  13. Stolen: https://community.multitheftauto.com/ind ... ls&id=6272 Original: https://community.multitheftauto.com/ind ... ls&id=3399 DONE
  14. Try use this for the image: guiMoveToBack Or maybe use this for the ComboBox: guiBringToFront
  15. TAPL

    Help With Save

    You're welcome.
  16. You're welcome.
  17. You missed ")" in client side. -- Client Side addEventHandler ("onClientGUIClick", getRootElement(), function() if ( source == Join ) then triggerServerEvent("Drift",getLocalPlayer()) end end)
  18. TAPL

    Help With Save

    function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") local scorejob = getAccountData(theCurrentAccount, "Job") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 50, 1, source, playerHealth) setTimer (setPedArmor, 50, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, true) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, true) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, true) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, true) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, true) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, true) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, true) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, true) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, true) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, true) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, true) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, true) setElementData(source, "Job", scorejob) setCameraTarget (source, source) fadeCamera(source, true, 2.0) else spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) setPlayerMoney (source, 200) setCameraTarget (source, source) fadeCamera(source, true, 2.0) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, 8)) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, 8)) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) setAccountData(account, "Job", getElementData(source, "Job")) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) --- function setTeam() local account = getPlayerAccount(source) -- gets players account local team = getAccountData (account, "team") -- gets players team if (team) and getTeamFromName(team) then setPlayerTeam(source, getTeamFromName(team)) -- sets players team end end addEventHandler("onPlayerLogin",root,setTeam) -- sets players team on login function save() local team = getPlayerTeam(source) -- Gets the players team local account = getPlayerAccount(source) if (team) and not isGuestAccount(account) then -- Checks to see if the player is a guest or not setAccountData(account, "team", getTeamName(team)) --saves team end end addEventHandler("onPlayerQuit", getRootElement(), save) -- saves team on quit
  19. TAPL

    scoreboard

    I don't think he has tested my code, the time between my post and his post is one minutes, if not seconds. i guess he meant Samer code. If he used it client side, he will get 'attempt to call global' not 'Bad argument'.
  20. TAPL

    Help me

    You can use 'toggleControl' to disable 'fire' in zone. Someone will stand outside of the safe zone and throw grenades inside the safe zone. You can use event onClientExplosion and check if the coordinates of the explosion was inside the safe zone then cancel the event.
  21. TAPL

    scoreboard

    You didn't fix it, still wrong. exports["scoreboard"]:addScoreboardColumn("group", root, 3) function updatePlayersMoney() for index, player in ipairs(getElementsByType("player")) do local account = getPlayerAccount(player) if account and not isGuestAccount(account) then local group = getAccountData(account, "group") or "N/A" setElementData(player, "group", group) end end end setTimer(updatePlayersMoney, 2500, 0)
  22. TAPL

    scoreboard

    What the point of getting the account data and doing nothing with it?
  23. guiSetInputEnabled أو guiSetInputMode
  24. تأكد من أضافة المود بقروب أدمن + لترقير ذا وش وضعه؟ triggerClientEvent(source,"wrong",source)
  25. You're welcome.
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