XetaQuake
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Everything posted by XetaQuake
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Hey all, thanks for help - it works a lot better now, here is my script: function GasTanksExplosible(source) local theVehicle = getPlayerOccupiedVehicle(source) local theSeat = getPlayerOccupiedVehicleSeat(source) if theSeat == 0 then setVehicleFuelTankExplodable(theVehicle, true) end end function GasTanksNotExplosible(source) local theVehicle = getPlayerOccupiedVehicle(source) local theSeat = getPlayerOccupiedVehicleSeat(source) if theSeat == 0 then setVehicleFuelTankExplodable(theVehicle, false) end end addEventHandler ( "onVehicleEnter", getRootElement(), GasTanksExplosible ) addEventHandler ( "onVehicleStartExit", getRootElement(), GasTanksNotExplosible ) But there is only one last Problem: When a car explodes and respawned, the tank is still explosible. I tried to fix this with many ways, like the event onVehicleRespawns or onVehicleExplode. But with the last two events the car don´t respawn anymore . Have anybody Ideas why, or other ideas to set the tank not explosible after the Car explodes?
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Hi, i don´t getting it working. my problem is, that i don´t know how i can get the vehicle the sourceplayer is in. Its needed because the argument from setVehicleFuelTankExplodable needs a vehicle name - because i don´t want that ANY cars gets explosible tanks, only the cars there a players in Any tipps pleas
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Don´t works Your idea with onElementCreated are nice, i found a wiki topic about this idea: from: http://development.mtasa.com/index.php? ... and_Events Hmm, any other ideas? //EDIT: I getting it working! with onVehicleStartEnter, but there a one thing thats are not so nice, now i need your help: When i spawning a Car, it don´t works - okay, thats no surprise, its because of onVehicleStartEnter - so i need to go in the car first. Now i have a funny and logical idea: explosible tanks only works when the engine are running. onVehicleStartEnter are near the same, but when i go in a car and triggering onVehicleStartEnter, all cars are explosible - the cars there a not running too. Have anybody a idea to realise my "engine idea"?
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Sexy command Works good, thanks Gamesnert. But there a problem: when do you create vehicles online (example: Freeroam GUI) there don´t explodes by shooting in the tank. I thinks its because of local vehicles=getElementsByType("vehicle") , there find just all vehicles from the map. How to fix this? XetaQuake
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Hello (BTW: Bäm, i am back we was moving house) For a week, i already tried this too with the test-script from the wiki, but it don´t works and i get warnings (don´t know there anymore, i already delete the little script) I am interesting in this script too, could somebody help us? PS: Are signatures deactivate?! have a good day, XetaQuake =)
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Thanks Hankey, works perfect
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what do you mean? Changing the team name to nil? I don´t think that this destroy then (currently i am not able to test it)
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Hi I realy missing a function to destroy a team, like destroyTeam. I want to make a script that destroys a team when there have no members, but i don´t know how i can destroy a team. Any ideas? It would be VERY VERY nice.
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I thank you so mutch! Works great now thread a finish
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I have absolutly the same function you posted PS: You can test it alone to, just press F11 and search you in the map
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Hi and thanks for help! I want to change the blip color for a player I also tried setBlipColor ( source, r, g, b, 255 ) - but nothing happens, and this time there a no errors, warnings etc. After that, it tried this: local r, g, b r, g, b = getTeamColor ( teamtest ) local targetPlayer = getPlayerFromNick ( source ) setBlipColor ( targetPlayer, r, g, b, 255 ) ... and get Bad Argument warnings: Any ideas?
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Hi all I have a little question, how can i change the blip icon color from the source - the player? I tried this, but not work: local r, g, b r, g, b = getTeamColor ( teamtest ) destroyBlipsAttachedTo ( source ) createBlipAttachedTo ( source, 0, 2, r, g, b ) I think thats a good idea to change the blip color, right? But i get this error and the color don´t changes: I would be very happy when someone can help me, its required urgently
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BÄM - thanks! I already searching a function to get a team by the name, like getTeamFromName(teamName) but nothing found - that´s why its dont works. Now its works perfect, thanks!
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No, thats not waht i want, but thanks for help. I don´t want to sing out my script now, but i tried to create a dynamic command, so you can write team lol or team yeaateam - everything. I don´t want creates a team with the script, there should be dynamic teams. I just need a script to gets this command working: team anyteamnamehere but this don´t work: function assignNewTeam ( source, commandName, teamName ) setPlayerTeam ( source, teamName ) -- add the player to a team outputChatBox ( "test", source, 128, 206, 206 ) end addCommandHandler ( "team", assignNewTeam ) Any ideas?
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Hi, i have a other question. Thats a little bit off-topic but i don´t want to create a new topic for this: currently i tried to script a chat command "jointeam [name]". So wen a player types "jointeam testteam" in the chat, he gets in the team "testteam". but it don´t work, i don´t joins the team. Here is the code: function assignNewTeam ( source, commandName, teamName ) setPlayerTeam ( source, teamName ) -- add the player to a team outputChatBox ( "test", source, 128, 206, 206 ) end addCommandHandler ( "team", assignNewTeam ) But i gets the outputChatBox "test", so the script are called. I don´t get any warnings, infos or errors with /debugscript 3 Any ideas pleas?
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Thanks 50p for the information for lua now i getting it working =)
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I already tried it to add the function name directly in the setTimer, but then i get everytime a "bad argument @ setTimer" error. So i learned it to copy the complete function in a seTimer...but this don´t work too on my script (but on all others) Is there any eventHandlers to restart the script? I was searching for client-side Events in the wiki, but found nothing
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Hi, then i get this error: And the functions are don´t to see ingame
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No i don´t have msn Its not possibly for a player to show or hide the window (its a static little window), i searching for a way to reload the script every 2 minutes, so it will be a new random text every 2 minutes.
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Now i have a another question I tried now very long with the differents way to get the script restarts after a time. Because i want that the random text comes from time to time... Here is one from many ways i tried: ... setTimer ( function stufftest() ... ... end , 120000, 0) ... But it don´t work, i still get this error: http://b.imagehost.org/0436/hmmm.png Also i don´t know that the script loads a new node from the xml file when a timer launch them again? Can anybody help me?
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Thanks for new version! BUG REPORT: When you own a house and rent your own, you are not able to unrent it, it says "You are not able to unrent your own house" ^^ When you rent a house (whats don´t yours), and try to unrent it, it says nothing...so i am not sure that the unrent works I am not sure but i think i don´t need to pay rentals? (tried it with my own house and a house from a another player) SUGGESTIONS: The radar blip are shown OVER player blips (and thats not good because the house blips are not realy small), can you change it? I think its better when a player only can own ONE house, so its a fair share ambience on the server. Whats when a player buy a house, disconnected and come never back? I think its better when there is a fife-day-limit befor it will automaticaly sell or so, is that possibly?
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Thanks for new version! BUG REPORT: When you own a house and rent your own, you are not able to unrent it, it says "You are not able to unrent your own house" ^^ When you rent a house (whats don´t yours), and try to unrent it, it says nothing...so i am not sure that the unrent works I am not sure but i think i don´t need to pay rentals? (tried it with my own house and a house from a another player) SUGGESTIONS: The radar blip are shown OVER player blips (and thats not good because the house blips are not realy small), can you change it? I think its better when a player only can own ONE house, so its a fair share ambience on the server. Whats when a player buy a house, disconnected and come never back? I think its better when there is a fife-day-limit befor it will automaticaly sell or so, is that possibly?
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PERFECT! thanks you two! Works realy fanstastic, and thanks 50p for the scrolling text!
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PERFECT! thanks you two! Works realy fanstastic, and thanks 50p for the scrolling text!
