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Everything posted by 12p
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I didn't want to make off-topic replies on a certain post I've speak at. both 50p and John_Michael are right. John's truth: It is okay to leave errors, so they have to fix it. And with the fixing, they learn. 50p's truth: BUT you should tell him there's an error. Otherwise they could say "omg it is not working you bad scripter blahblah fix it please"; they will do nothing, they won't learn anything, etc... You should already know how do people react. We could do like Towncivilian does; have a copy-paste "code": BUT applied to scripting. EXAMPLE 1 Do what I do when I give an answer to a scripting question: EXAMPLE 2 Give whole code with errors, and tell the one who asks, to find it debugging, and fix them. EXAMPLE 3 Tell the guy what does he need to do (with the needed functions), and give him a link to the wiki. Tell what do you think, which should we use, or do whatever you want. But we cannot act like Dev does (no offense, dude, but you're not acting in the right way), giving whole code with fails, no comments to aid the guy who asks to understand, or anything.
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Instala el último parche nigthly
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It was good until the point you started to repeat your stunts.
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SolidSnake is right. In GMES I had to use toggleControl to prevent weapon firing on latest version. So the only way to do this is toggleControl plus onClientKey.
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Wrong + Don't give code, LET HIM LEARN FOR THE LOVE OF... If you guys always pass whole code, how can the one who requests help, learn to script? Btw at least you could provide comments on the code, but you don't even do that! Just give him some links to the functions and events he need, and then let him try it.
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Hey, I've got a very nice [Login + Character system] with GUI, if you want I can give you the code (includes custom functions that you could use in other stuff ). PM me if you want it or just wanna check it out
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*Removed
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So, the only thing we really need are good/funny topics plus some advertisement. Also PHP designers and scripters could try to make the community work like before, in the "Freestate Project" times (I miss that server what happened to it?), but applied to [all]/[the good] servers... And see what happens. At least it would be nice to have that feature again.
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Do it yourself. Click on the functions I shown you.
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Instead of saying what do you think, why don't you start now? Just because the subforum doesn't exist yet, there is no reason to waste time doing *nothing*. I don't support this, but if you like the idea, you can do whatever you want.
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engineLoadTXD engineLoadDFF engineReplaceModel engineImportTXD
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It's easy. onClientPlayerWeaponFire getPedWeapon setElementHealth
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So we, the poor-PC guys, have to download 5+ MB stuff just for seeing it lags? lol I don't think R stuff is so wrong. Your Drift Project 5 lags as hell
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LOL: crearon ejemplos para algo que se podría llamar resuelto con sólo compartir un link. Pero bueno, espero que ahora sergi no tenga dudas ^^
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You know? This is what I hate. People just says "omg this is obviously made by morons/noobs who steal scripts from other people blahblahblah". Lukkaz, we weren't (at least I wasn't) going to use any community script. But it's fine. I wasn't going to be THAT active at this project, due to certain personal problems (away from my projects and MTA itself) I got.
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Well. It's good. BUT The fire is too fast. It seems more like a common old-school shooter than specifically Space Invaders
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This code is a bit wrong and can be made with less lines/characters. addEventHandler('onPlayerQuit', root, function(reason) outputChatBox('* ' .. getPlayerName(source) .. ' has left the game [' .. reason .. ']',root, 255, 0, 0) end ) function a () local flag = exports.admin:getPlayerCountry ( source ) setElementData(source,"Country",flag) outputChatBox("* "..getPlayerName(source).." has joined the game from"..flag..", IP: "..tostring(getPlayerIP( source )),root, 255, 0, 0) end addEventHandler("onPlayerJoin",getRootElement(),a)
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Pásate por acá: http://www.lua.org/manual/5.1/es/manual.html Deberías notar que hay un manual de Lua en la sección "Scripting" de la página principal en español.
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Can you guys that vote "no", at least say who are you?
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Allowed to edit scripts or something? Meh, i don't care much about that. If the kid is serious and not very inmature (and know about what is working on, ofc), then (s)he can help. I was 13 and I started to learn to script, y'know. "Kids" can be mature too. For this, we could create a request form; which would need: Ingame Nick Real name Age Mail Which areas will you help on Country (for the times) Other contact forms Experience on other things Projects/Scripts/Gamemodes/Anything you have already made - with a link attached (this will be like a "Confirmation" whether (s)he's serious or not) And we will confirm if (s)he's accepted or not. So NOT EVERYONE will be able to add stuff here. Nice, huh? Ty for offering your VPS. I'll take it in account.
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Castillo, please don't spam. I know that's true, but at least say something about the topic itself! Btw, if the "Yes" votes are at least 7 times the "no" votes, this will be a real project (I will use my roleplay scripts for this ) Also, if this is accepted, we'll need money/a hoster. I don't have money huh! -10 US on PayPal!
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Una cosa es piedad. Otra, es simplemente ser realista. El script que pides es demasiado complejo para que sea gratis. Si fuera algo más sencillo, yo lo haría, por lo menos. COMO SI FUERAS EL UNICO CON PROBLEMAS, O VIDA SOCIAL, O SIN TIEMPO ACÁ. No seas tan presumido, no eres Dios para que te hagan todo como si fueras un niño de 3 años
